Essence of Imagination
Essence of Imagination
An old school point-and-click adventure game focused on puzzles and story.
An old school point-and-click adventure game focused on puzzles and story. Read more
About this project
Essence of Imagination is an old school point-and-click adventure game focused on puzzles and story. This is a game with no cussing, no sexual references, and no visible blood. It is also a 40-year-old man's chance to finally fulfill his childhood dream of being a video game designer.
Work on this game began in May 2015.
This game is to be available for purchase DRM-free.
More than twenty years ago, a young boy named Anthony Ziegler excelled on an I.Q. test. He also turned out to have an exceptional knack for science. His parents wanted the boy's life to be all about science, so they forbade him from pursuing something he enjoyed far more: imagination.
As Anthony lived an unhappy childhood, he focused on an upside to his constant scientific education. For years and years, he worked on blueprints for a machine that could form a world made of imagination. After growing up and getting multiple science degrees, he succeeded. He felt overwhelming elation knowing that he and others like him could escape to a world where anything that could be imagined had a chance of happening.
His heart sank when he learned of a terrible byproduct of his work: dark beings known as Tormentors who seek to reach into the normal world and rob people of their imaginations. The Tormentors want many humans (and even animals) to spend the rest of their lives without imaginations.
Some highly creative people get pulled into the world manufactured by Dr. Ziegler. One such person is an aspiring artist named Rose Daisy Orchid. She is the protagonist of the game. With help from a writer named Anne and a flute player named Nate, Rose must learn to use her paintbrush as a conduit for imagination-based attacks, harness the powers of items known as Essences of Imagination, and defeat the Tormentors so people can remain free to enjoy the worlds in their own minds.
-Poetry-themed puzzles. Early in the game, Rose discovers that poetry can inspire her to paint exceptionally well. To defeat Tormentors, the player sometimes has to unscramble a poem, match rhyming words in a memory puzzle, or solve a riddle that rhymes.
-Traditional item based puzzles like in other point-and-click adventure games.
-A detailed story told over the course of the game.
-Vivid descriptions of the imagination-based attacks Rose uses to defeat Tormentors.
-Imagiscapes. Sometimes, the Tormentors manage to steal an exceptionally strong imagination, which becomes a mini-world called an Imagiscape where Rose must solve puzzles based on what that person has imagined, or based on repairing broken dreams.
-Localized forms. In one Imagiscape, Rose becomes a five-tailed sky kitsune. In another, she becomes an otter to swim through a sea of broken dreams. The transformations occur by Rose changing into art, then being repainted into something else by her paintbrush.
-Chances to talk to characters and answer their questions, some of which are imagination-related.
Risks and challenges
Admittedly, I'm not a professional video game designer. This is my first time undertaking a project like this, and I don't have nearly as much education as I should (I don't even have a college degree.) However, I have made an early version of this game that can be played all the way through, so as a last resort, I could probably add a special thanks section to that game and then send a digital copy to each backer who gave at least ten dollars.Learn about accountability on Kickstarter
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