Interactive Music Battle - Don't Play Music, Be Music.
Interactive Music Battle - Don't Play Music, Be Music.
Interactive Music Battle, a smart object that turns movement into music! Making music has never been so simple and powerful!
Interactive Music Battle, a smart object that turns movement into music! Making music has never been so simple and powerful! Read more
The story keeps going! ;-)
We still plan on delivering first I.M.Battle products by the end of 2014.
Check out our website for pre-orders!
Thanks a lot for your support! This is great and spread the word! :-)
The Phonotonic Team
Presenting Jean Michel Jarre "battling" with Nicolas, co-founder of Phonotonic! He is doing the rhythm while Nicolas demonstrates some combos! (ManiFeste 2014 festival, Futur en Seine at Gaite Lyrique)
This is Pierre-Joseph Willy / OI Koncept training with Interactive Music Battle using only "Glock" melody. He was equipped with one sensor on his hand to add musical expressivity to his movements. At Centquatre-Paris.
People from Toulouse at Futurism Meeting for Les Siestes Electroniques were crazy!
World Cup Special! We met a mysterious and very talented soccer player in front of IRCAM during ManiFeste festival 2014! Watch his performance playing Interactive Music Battle and... Imagine what would happen with a hundred players at the World Cup!
We had such a great week-end at the Maker Faire Paris 2014! You should have a glance at our latest video!
So happy! We received FOUR "Maker of Merit" Awards at Maker Faire Paris!
Interactive Music Battle just became laureate of the Trophée des Objets Connectés!
Demoing in the streets of Paris! Here is a best-of collection of spontaneous reaction to Interactive Music Battle. We love you guys! (IRCAM, Glazart, Point Ephemere and Futur en Seine)
Interactive Music Battle brings you a new experience of music. It is designed for people who have always dreamed of playing music but never could. It is also for musicians, performers and dancers, who are looking for news ways of expressing their creativity.
Interactive Music Battle is a connected object that allows everyone to make music, in a simple, engaging and powerful way. It turns you into a new kind of musician. Movement! This is all you need!
Demo video: Alfreda, breakdancer from J4L, with our technology in her glove and her shoe. She is dancing on the music she is making. Awesome perf!
(Urban Film Festival, Track ARTE Night, video credits: Amaric)
Interactive Music Battle is a great game that combines two smart objects and an app. The connected objects talk to the app over WiFi and track the way you move using motion sensors. The app then turns the data into music in real time thanks to our proprietary technology.
Just launch the app on a tablet or a smartphone, choose your rhythm and melody, pick up your connected object, and start dancing. This is all your need to make music and have fun!
Interactive Music Battle only relies on sound and can be played without a screen. By allowing people to play face to face in the same space together, it brings conviviality back to digital technology.
We are a group of musicians, designers, engineers and researchers. We always found it frustrating to have to spend so many years learning an instrument before you can start to enjoy making music.
Working in music technology for several years, we've been leading extensive research on new ways to make and perform music, seeking to create new experiences for expert musicians.
Now we think it is time to bring this technology to a broader audience, to bring it to you. This is Interactive Music Battle.
Interactive Music Battle is based on motion sensors that track your movements. Our software technology transforms this motion data into music in real-time.
- Inertial motion sensors : accelerometer 3DOFs, gyroscope 3DOFs, magnetometer 3DOFs
- Connection : WiFi
- Batteries : up to 2h in use, several days in stand-by, automatic sleep and wake-up when connected to the app.
- micro-USB charge
- iOS App / Android App coming!
- Connect up to two objects simultaneously, one for rhythm, one for melody
- Includes 10 music packs, more music packs to come.
- casing size: diameter 4 cm / 1'55 in
- object size: diameter 7 cm / 2'75 in
- total weight: 220g / 7,76oz
Currently supported devices
iOS (currently supported):
Hardware: iPhone 4 and above, iPad 2 and above, iPod 5th Gen.
Operating system: iOS6 or above
Hardware: Samsung / HTC / LG / Nexus / Motorola / Sony devices (phone / tablet)
Operating system: Android 4.3 (Jelly Bean) or above.
We have been working very hard for the past two years to create a fun and contagious product. Development is complete and everything is ready for production.
- We have established partnerships with manufacturers. The industrial design of our hardware and mechanics are set.
- The software app has been designed and tested with over one thousand people through intense experiments. We've been iterating thanks to great user feedbacks, each time improving the interaction. Although the User Interface may slightly change in the coming months, this musical experience is now ready for you!
All we need now is your support to make it happen!
To keep the fun going on, we are constantly working with composers and musicians to create additional packs of music for Interactive Music Battle. By backing the project you will also help us develop an API for any musicians to upload their content and share their music in a totally new way. We believe Interactive Music Battle is also a new way for artists to reach their audience.
The first of a series of apps: Interactive Music Battle is the first of a series of apps. We have already designed and prototyped a number of apps to release next, each of them exploring new experiences with music. By backing the project, you are also bringing these apps closer to reality.
PR and Marketing Strategy: Randall Thomson
Artists: Andrea Cera, Sir Alice
Advisor: Emmanuel Vincent
Risks and challenges
We have been working hard for the last two years to ensure the high quality and timely delivery of the first production run of Interaction Music Battle. But as with any innovative products we might experience unexpected challenges or red blocks as we are ramping up the first batch.
Hardware: We have established partnerships with manufacturers who are able to produce in quantities. The hardware design is complete and we are ready to start producing the initial batch of Interactive Music Battle. Delays in production can occur due to factors beyond our control, but all indicates that such delays would be unexpected rather than anticipated.
iOS: the iOS app has already been used in numerous demonstrations. Although beta testing and enhancements will continue until pre-launch, the functionality described on this page can currently be delivered in iOS.
Android: Due to issues with audio latency on the Android OS, there is a risk with the development of the Android app that explains a later release. We are currently addressing this issue to make Interactive Music Battle available for Android users as soon as possible.Learn about accountability on Kickstarter
- (31 days)