Thank you! Thank you! Thank you! Just...THANK YOU!
We can't thank everyone enough, though we'll try! Truly, we've never seen such a heartfelt effort made by backers of any campaign to help a game succeed on Kickstarter. You are all simply incredible and your drive, your passion for where we can take things is such an inspiration to all of us here. We can't wait to work with you!
So as we conclude our campaign we'd like to send out an additional thanks to the following: Oculus VR & Palmer Luckey, Sixense & Razer for their continued support, the entire MTBS3D community and last but certainly not least our wives, families and friends who have suffered through our absence during the course of this campaign. THANK YOU!
And to anyone we might have forgot, please accept our apologies. We haven't been sleeping! We promise to make it up to you!
If you haven't yet, please do us a BIG favor and vote for us on Steam Greenlight. Making the Gallery available on the Steam marketplace is extremely important to our long-term plans and we need your votes! Thank you!
The Funding Drive Continues
We came into this campaign understanding that the market we were aiming for didn't technically exist yet. With that in mind, we always intended on continuing our funding drive at www.thegallerygame.com predicated on a successful funding effort at Kickstarter. We will continue to raise funds in order to meet additional stretch goals and to make The Gallery: Six Elements the game we all know it can be. Please spread the word and if you haven't had a chance or were unable to fund via Kickstarter please visit the above link for more information.
Our second stage funding drive is coming soon. We will update everyone with complete details when the new funding mechanism is accessible!