Heart of the Emberstone is out now -- keys imminent!
An Update on Heart of the Emberstone
It’s too sunny out for a normal update
The Gallery - Episode 2: Heart of the Emberstone will release this September
New Kickstarter for a VR fantasy adventure by Stormborn Studio!
Oh, hi there! I’m the Cloudhead Kickstarter Update Writing Guy™. You may remember me from such classics as “It’s too sunny out for a normal update” and “The Gallery Episode 2 Will Release in September.” It’s been about 38 years in VR time since my last update, so we figured I’m due to round up all the info we’ve been sharing on The Social Medias (@cloudheadgames) for those who have better things to do than read the whims of our Cloudhead Social Media Guy™.
First off, the keenest of readers may have noticed that we have swiftly exited the month of September, and yet The Gallery Episode 2 door has hit us on the way out. This is because we have a new and improved release date: Wednesday, October 18, 2017. The game is finished at this point, but this new release date allows us to jam pack the game with loads of improved features; including “Extra Bug Fixes,” “Lots of Love,” and “Polish (and I don’t mean the countrymen)”!
Other key facts:
- Emberstone runs most players between 4-6 hours, varying due to the openness of VR gameplay.
- The game will release at $29.99, and we’ll continue to offer dollar parity for our fellow Canadians.
- There will be a 10% bundle discount when purchasing both episodes, and a “complete the bundle” discount for existing owners of EP1 on Steam.
- Kickstarter backers (love you) will receive a code for EP2 when it launches on October 18.
- You can currently wishlist Emberstone on Steam to get launch notifications and more info as it comes.
- The modern key (known as the “pin-tumbler lock key”) was invented in 1848 by Linus Yale Sr.
If you have any other queries about the game, our Cloudhead Steam Announcement Posting Guy™ put together a handy FAQ with answers to common questions. If your only question is “Give Me The Game Please?” then you’ll be happy to know that you can soon play our elusive GDC Gameplay Teaser at more than 200 HTC Vive retail demo locations in North America. Find a participating store, from Microsoft Store to Gamestop, near you with this convenient Vive locator tool at locator.vive.com.
If you don’t even want to see an inkling of motion or video until it’s strapped to your face and you can touch the sky when Emberstone releases on October 18, you can read one of these three preview articles from VR reviewers:
UploadVR: “I end this demo with my head pointed at the sky, in awe of my surroundings.”
Road to VR: “If the [preview] we played accurately represents the fit and finish of the final product, we’re in for quite a treat.”
VR Focus: “Cloudhead has created a gorgeous looking title that evokes the same grandeur as the story the studio plans on telling.”
And, while not a preview article, Wareable included us in their “Hottest VR studios to look out for” list!
If you’re across the pond, over the mountains, or over the boarder, and can’t wait for me to come out of hibernation again for another update, you can always follow us on twitter/facebook/instagram @cloudheadgames, while supplies last. Otherwise I’ll be back with another one of these updates later this month when The Gallery - Episode 2: Heart of the Emberstone releases on October 18 (in case you missed that part).
Thank you always for your patience and support; the adventure wouldn’t be possible without you.
It’s summer and we’re working hard on the next episode of The Gallery. So let’s just get to the facts:
2. Call of the Starseed is currently 50% off during the Summer Sales on Oculus Home, Steam, and now Viveport as well. If you finish Episode 1 before September, you’ll also unlock an exclusive glove skin imbued with the ultimate power of the 80s for use in Episode 2.
3. Cloudhead was among the first developers to receive next-gen SteamVR Knuckles developer hardware. Valve requested a special demo of Call of the Starseed to reveal the original SteamVR K1 prototype late last year at Steam Dev Days.
4. If you like words and are disappointed by the lack of them in this post, we’ve got you covered. Denny talks about the importance of SteamVR Knuckles in the industry on UploadVR. Level Designer Max Arnold talks about the challenge (and importance) of defining your design.
5. If you like words but don’t like reading, you can acquaint yourself with our Inside The Gallery series, where we talk about designing Heart of the Emberstone for virtual reality. If you’re already caught up, check out our Meet the Devs series as well!
Ok, get back out to your adventures. Find us on social media @cloudheadgames for more!
That’s 3 months from now, or the videogame equivalent of a third trimester—but I’ve been advised not to take the pregnancy metaphor further. Or use at it all. Shit.
The good news is that we’ve got a big beautiful project in the oven. Heart of the Emberstone is a much larger experience than Episode 1—in both playtime and scope—even larger than we expected. This new date will allow us to add in all sorts of extra details to really flesh out the world the way we want to. Heart of the Emberstone is a story-driven, non-linear adventure game built for roomscale VR. There’s not a whole ton of those out there right now, so we’re taking the opportunity to do it right the first time.
Without the support of our fans and Kickstarter backers, we’d never be able to make the kind of ambitious project that Heart of the Emberstone is. We’ve received a ton of love and support here on and on our Steam forums in the multitude of “where is Episode 2” threads, and we’re pumped to finally confirm that it’s coming. For real. This September.
Thank you for sticking with us through this adventure. It’s going to be freaking rad.
- Cloudhead Games
We’ve recently been in touch with some talented developers in Italy, Stormborn Studio, who is working on their own roomscale fantasy game called “Runes: The Forgotten Path.” Runes is an inventive, narrative-driven puzzle game which we had the pleasure of trying a pre-alpha of. It’s a promising project that reminds us of our own ambitions in the original campaign for The Gallery. With spellcasting, roomscale puzzles, and an innovative new locomotion technique, we think fans of The Gallery will like what they see in Runes!
Check out Stormborn Studio’s project now on Kickstarter to support a talented young studio in reaching their goal!
We'll be back with our regular update next week, just wanted to share some love for a cool new project!