Update #8 Hydra Support UNLOCKED!!! Next Stretch Reduced & 58 Hours?!
Update #7 WE DID IT!!!
Can we hit this stretch?
Update #6 Demo With the National Press
Update #5 Seeing Double
Update #4 Exploration School!
Update #3 Down Below & High Above
Update #2 Easter Mini-Update & Control Talk
Update #1 Thank You and Razer Hydra Update!
You don't find The Gallery, The Gallery finds you!
You are an Urban Explorer. You've done this before, but this time things are different. Something is watching you. Something guides you on a path to the unknown and an esoteric secret lost to time.
You must find The Gallery and physically journey into 6 painted portals, individual realities with their own rules, representing the 6 core elements of life: Air, Fire, Water, Earth, Love, and Death. Unravel the true meaning of The Gallery to find 6 sacred, hidden keys. Use your gear, your wits and your imagination to escape The Gallery.
But beware, you are not alone.
Influenced by the Myst series, The Gallery: Six Elements is a transcendental adventure with a heavy emphasis on environmental immersion, exploration & path-finding, physical challenges, puzzle solving, and emotional depth.
Designed for the Oculus Rift (and future commercial integrations) & Standard Mouse/Monitor configurations.
Randomized Environments & Path-finding
Intuitive Object Interactions (with motion control support)
First-Person Mirrors Edge-like Body Awareness/Persistence
Immersive, Realistic 3D Environments, Inspired by the Myst series
- Early Access to Episodic Beta Content ("Scout" level backers and up)
The Gallery: Six Elements is being designed from the ground up to immerse players as deeply into the experience as possible. No cut scenes, no 3rd person, no unnatural interruptions to the game experience. Background loading, natural GUI systems, body persistence/awareness (akin to Mirrors Edge or DayZ), player specific scaling, and intuitive object interactions keep players grounded in the experience at all times.
A big part of feeling like you're there requires a deeper level of care and attention put into thinking about the systems which make us feel grounded and human (not superhuman). The more connected you are to your virtual body the closer you'll be to the experience.
Razer Hydra & Motion Control
Though The Gallery: Six Elements is perfectly playable with a standard mouse/keyboard, or gamepad setup, one of our goals is to include robust support for motion controllers such as the Razer Hydra. We feel that (especially in the context of supporting VR) motion control will be a deeply rewarding tool for interacting with objects and environments. Beyond the obvious control benefits, this extra level of connection with the virtual self will greatly enhance general immersion.
It happens all the time. You see a game review or playthrough on Youtube only to discover that all the mystery has been stripped out of the game. You've seen all the paths forward, all the solutions. Not so with The Gallery: Six Elements. While some events and game areas are consistent, a large portion of your explorations will occur in randomly generated environments.
You must rely on your mapping, tagging and investigative skills to get you from point A to point B because your journey to those two points will be completely different than that of your friends (and that well meaning Youtube reviewer). You've found The Gallery and want to share that path with a friend? Sorry, your sewer network, your cave, your abstracted landscape, all of these are completely unique to you and your computer.
Do you ever feel like modern games are so focused on getting you to the shooting that they do a disservice to the extraordinary places they've made efforts to bring to life?
Though The Gallery: Six Elements offers a wide variety of physical thrills, emotional chills and challenges, it is uniquely focused on taking the time to ground you in the experience. We let you set the pace to gain a sense of place, and connection to the experience, for a bigger emotional payoff throughout. Some worlds will make you uncomfortable, some will make you yearn for another visit. In all cases what you'll take with you from The Gallery: Six Elements is a uniquely unforgettable experience driven and paced by you. Something to hold in memory.
The worlds you visit are as diverse as the 6 elements themselves. Explore Water, Air, Earth, Fire, Love and Death themed worlds which exist to unravel the underlying narrative. Puzzle systems and physical challenges are deeply integrated into the fabric of these worlds but they never forget to leave room for quiet exploration and cerebral contemplation.
The balance of energetic moments, quiet moments, and contemplative moments gives these worlds a fully immersive presence.
Tools common to the modern day Urban Explorer are available to you as an aid in overcoming some of the obstacles in your path. Such tools include: a notepad for dynamically charting your location, taking notes and interacting with context sensitive items, a spraycan for tagging areas of interest, a headlamp for much needed light, glowsticks for when the light fails, and a rope for traversing the untraversable.
The Gallery: Six Elements is as much of a physical experience as it is a cerebral one.
The Gallery: Six Elements will have 2 primary modes of play; standard mouse/keyboard/monitor setup and full Oculus Rift integration with motion hardware controller options.
Some Quick History
For over 20 years gamers and futurists have been awaiting the arrival of truly compelling Virtual Reality technologies. Unfortunately the technology of the 90's didn't quite meet expectations. That all changed in 2012 with the introduction of the Oculus Rift VR headset (developers kit). Receiving 8 awards at CES 2013, rave reviews from industry giants such as Valve, Id Software, engine integrations for Unreal, Unity, Dice's Frostbite engine, and media outlet fanfare from sources as diverse as the New York times to Late Night with Jimmy Fallon.
Our Passion for the Oculus Rift
When we were introduced to the Oculus by Palmer Luckey via the MTBS3d forums (before the Kickstarter insanity) we knew it marked a new future in gaming possibilities. When we mention the Oculus Rift in the context of this campaign, it isn't merely a stretch goal or a secondary "add-on" feature. The Gallery: Six Elements was inspired by and designed for the Oculus Rift.
As an early contributor to the record breaking Oculus Kickstarter campaign, CloudHead Games invested in 2 developer kits with the early intention of building a game specifically for the Oculus Rift. The Oculus Rift appears to be on a course to radically change the gaming market in the very near future and we want to be involved in shaping that future.
Designing Games for VR
We are designing The Gallery: Six Elements from the ground up to take advantage of the unique opportunities virtual reality brings to the format. With that journey comes a responsibility to understand the language of VR and a variety of unique challenges that don't normally apply to traditional "at a distance" gaming monitor experiences.
Being long time VR enthusiasts (Yes, we're that old!), We are uniquely sensitive to not only the issues of VR, but also to the potential it yields. We understand that being creative with game structure as well as understanding VR's limits and strengths is key to making VR work in a way that is rewarding to the senses. Most modern games in fact, don't or won't easily translate into this format because of these differences in approach. A hastily ported game or a game that isn't designed from the ground up to accommodate some of VR's challenges will likely result in an unpleasant experience.
Supporting VR is as much about what you don't do, as what you do do and we are being sensitive to that throughout development.
Calling all Oculus Rift Developers!
We see all of you as brothers-in-arms, brave pioneers of the new frontier! We want you involved, traveling with us on this journey. We would like to invite you into our process, to help us identify issues and to find creative solutions. We want you to learn from our trials and tribulations so that you can turn around and create amazing content for the Oculus Rift. This is as much about you as it is about us! So please, consider joining us on this journey! We know your direct input will be an extremely positive influence on The Gallery: Six Elements.
Every penny we receive above the initial goal will make The Gallery: Six Elements a much better experience overall and we're not too proud to admit that we need your help.
Though we've listed some very general stretches in the above list, the truth of every Kickstarter campaign is that funds go towards improving the quality of the final product. This includes broader expansions to the art and production team and simply expanding the range of what is possible by pulling more talent into the process. Game production is expensive and time consuming, not a penny comes in that doesn't go directly into improving the quality of the game.
Your help is wanted, needed and appreciated. If you find yourself among that group which can't contribute directly to our campaign, please consider spreading the word. Word of mouth support is just as valuable and just as meaningful to us!
We are incredibly fortunate to have this chance to talk to you directly, to have a real shot at making our ambitions, our dreams a reality with your direct support. Kickstarter's ability to bring people of common interests together, to support niche products and niche ideas is an absolutely incredible opportunity that simply wasn't available to small indie developers like us in previous years.
We hope that our passion for what The Gallery: Six Elements can be is coming through in this Kickstarter campaign. What excites us the most is sharing this journey into brave new worlds with you!
Thank you for watching our video and taking the time to read through our Kickstarter. Thank you in advance for your support!
Stay in Touch
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Risks and challenges
The key to navigating risk is to face it head on (a little experience helps along the way). CloudHead Games is a small team of 3 passionate content creators who have worked together in related industries for over a decade (design, software, gaming products in digital AND tangible formats). We have faced many developmental challenges in the past and we have always found creative solutions to roadblocks placed in our path. We're old dogs, accustomed to working extreme hours to satisfy ambitious creative goals and we always deliver.
Our current goal is to complete The Gallery: Six Elements by Q1 of 2014. If we are successfully funded to the appropriate level, we are confident in our ability to fulfill our promise to complete The Gallery: Six Elements to a high standard and to make it as feature-rich as possible within the time and budget allotted.
Our primary challenge in creating The Gallery: Six Elements is simply maintaining base-level incomes for our small group of content creators, while we weather several months of full-time asset development. We also need to account for basic infrastructure support (hardware, software, commissions, and community outreach).
To the best of our abilities, we have planned for and have taken active measures to account for unforeseen circumstances which might influence timely delivery of The Gallery: Six Elements.Learn about accountability on Kickstarter
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