Anthro-Adventures is Pathfinder compatible world setting designed to be accessible to children playing their first RPG. By using anthropomorphic races, whose cultures are based on famous Children's Literature, Anthro-Adventures creates a unique system that's perfect for family game night.
Don't think that Anthro-Adventures is just for kids though. It fits right into any Pathfinder campaign and offers new and exciting ways to craft an anthropomorphic setting in the vein of Redwall and other Anthro-Fantasy stories.
This kickstarter will provide the main source book, which will consist of the following:
180-200 pages of background, rules, and illustrations that create an immersive setting filled with conflict, intrigue, danger, and even a few laughs. this includes:
A short history of how Layna came into existence.
How this setting can be incorporated into your Pathfinder experience.
Twenty-one brand new playable races, with unique racial abilities, feats, and spells.
Character art for each race, and full page scene art for each kingdom
Stretch goals have added an adventure module for level three players called "A Tundra of Fun" that follows your group as they track and attempt to apprehend famous Penguin art thief "Bow-tie" Bill Pepperwiggle. (25+ pages with two new races, colored maps, full page illustrations and character art, unique monsters, NPCS, and enough adventure for several game sessions)
All physical copies of the main source book also include a PDF version.
The working draft of the rules for the Canine Kingdom is free to download. While this is a draft and is subject to change after beta testing, you can get a good idea of what the final product will look/feel like. https://www.dropbox.com/s/yrij0bo05ptpj93/Canines.pdf?dl=0
An overview of the Seven Kingdoms of Layna:
The Alliance of Woodland Creatures: Made up primarily of nomadic forest dwellers and protectors of nature, the races of the woodland alliance hold many of Layna’s oldest secrets, and they’re not willing to share. (raccoon, Hedgehog, Rabbit)
Aviana: An isolationist nation off the southwestern coast, the birds of Aviana hold a great distrust for “walkers”, particularly those who wield firearms. They often attack unseen from the clouds and disappear again before enemies can respond. (Owl, Falcon, Swan)
Empire of Rodentia: Led by the inventive Guinea Pigs and experiment obsessed Rats, Rodentia boasts the most technology in Layna. They also endure the most accidents, something that keeps their rapidly growing population and advanced urban centers from taking over the world. (Rat, Guinea Pig, Mouse)
Ruminant Republic: The banking and trade center of Layna, The Ruminants and their allies enjoy unheard of prosperity. Unfortunately this wealth doesn’t always extend to everyone. While the royalty sits inside exquisite palaces, some of their starving people grow angry. (Goat, Cow, Wallaby)
The Feline Federation: A desert and savanna dwelling nation, the Cats, masters of the arcane arts, and the Lions, masters of axe to the face, are in a constant state of conflict over who is more destined to lead. This is the only thing that keeps them from taking over the rest of the world. (Cat, Lion, Leopard)
The Canine Kingdom: Content to sit behind their enormous stone walls and preach the word of the Big Red God, the Canines have never lost a battle on their own soil in their thousand year history. Supported by the Wolves’ Alpha squads, The Dog’s unmatched resilience, and the Foxes’ dedication to knowledge, the Canines are Layna’s immovable object. (Dog, Wolf, Fox)
The Herptile Hegemony is a nation of Swamp Barbarians dedicated to the pursuit of glory and military victories. They do this to honor their ancestors and their imaginary friends. (Bullfrog, Poison Dart Frog, Turtle)
As a bonus, orders over a certain amount will also receive a copy of "Reigning Cats and Dogs", the first Anthro-Adventures novel.
If you're thinking about introducing your kids to gaming, or you've just always had a desire to role-play a goat musketeer or a wallaby monk, then this is the game for you.
Add the following amounts to your pledge for extra copies:
Hardcover source book: add $50 per extra copy to your pledge.
Paperback source book: add $35 per extra copy to your pledge.
Paperback, Reigning Cats and Dogs: add $15 per extra copy to your pledge.
Coloring Book: add $5 per extra copy to your pledge.
Keep in mind that all order with physical copies of the book also receive a complete set of PDFs for all rewards. Nothing further is required
Artwork of Anthro-Adventures:
For the coloring book:
Portrait Art/NPCS (added at $7500):
Adventure Module Hooks:
Tundra of Fun: (level 3) A priceless work of art, the Mooing Lisa, has been stolen from the Ruminant Republic by the famed Penguin thief, Bow-tie Bill Pepperwiggle. Can you recover it from his frozen hideout before the Cow queen's birthday?
A Dog Dazed Knight: (level 4) As you travel home you find a confused Dog knight lying injured on the side of the road, with no memory of who he is. Can you uncover his identity and help him complete his important secret mission before it's too late?
Ways to follow this campaign:
Risks and challenges
I've published ten MG Fantasy books over the past five years, two of which have reached best seller status. I hold an MFA in writing Popular Fiction, and will be using the game setting that I am producing here as the basis for a new Middle Grade novel series. The majority of the work is done, and all that's left is collating the information, commissioning artwork and editing, and moving the project into the final stages. As this is my first venture away from traditional fiction and into RPGs, I decided that kickstarter was a great way to gauge interest in the project and build up a following. As such, the chance of this project not completing are very slim. I fully expect the hardcover to be in your hands before Christmas.Learn about accountability on Kickstarter
- (29 days)