I have always loved action movies, since I was five and watching Indiana Jones and Star Wars. Though I haven't loved roleplaying games quite as long, I started around 10 with Advanced Dungeons & Dragons and have been fascinated with them ever since. I've played through all sorts of other systems, and while any number of them allow someone to play out various action movie scenarios, none of them seemed quite perfect for it.
Overkill is a system designed from the ground up to be easy to get into, and it's designed to allow for rapid generation of characters and enemies meaning it can be less than half an hour from picking up the book to starting your first game. To help with this instead of using various different dice, the game uses playing cards, any old deck will do. This allows it to be played in a cabin in the middle of nowhere, on a plane, or at the classic basement table.
The game is actually done, or at least done enough. Here is a download link for the beta. There are two major additions I would like to add, and those are the reason for this Kickstarter.
The first is art. While I am a game designer I am not an artist, and my attempts have been less than fruitful at conveying the sense of action I would like to. I've examined several different possibilities and while I do not have an artist finalized yet there are several artists interested in the project.
The second is a full expansion. The expansion is called Overkill: Beyond the Road. It will feature additional paths, even more ridiculous than the current crop including racial paths like dinosaur, neanderthal, or psychic. In addition it would include a number of variant rules that could work better for your own games. The expansion right now looks to be about half the size of the current book, though that is likely to change.
Here is an example combat scenario in Overkill between one player and the Director.
The player has a character named Thomas Pain, a crazed assassin wielding a shotgun and bulky riot gear, who is level two. He is an Adept of Gun Kata which gives his gives him an additional two card sleight at the beginning of every encounter, bringing his total to four sleights of two cards.
The director is controlling three mooks, and there is one player so they are given three sleights. Additionally there is a Badass named Frank who is a Frothing Berserker. The path does not grant additional sleights. After setup combat begins, with the player going first as they have the advantage.
One round has passed and each character has made an attack. The player used one of his sleights to attack Frank, the Badass. The attack was a critical hit and Frank took an injury, in addition to a large amount of fate damage. Because of his path when Frank takes an injury he adds cards to one of his sleights. After that the player readies an attack because of his Crazed Gunman path and adds a card to one of his sleights.
The mooks attacked Thomas but due to his armor he took a small amount of fate damage. Frank attacked but the attack was defended against by the player using a sleight, and so it was a glancing blow.
After two rounds of combat most of the sleight are used up. Thomas launched his three card sleight against the mooks, and because his weapon was a shotgun it hit all three. One of them dodged out of the way using a sleight allowing him to survive, the other two were not so lucky. Next the player readied his aim again, adding a card to his remaining sleight.
The mooks have one sleight remaining, and use it to deal a decent blow to Thomas. Frank takes another shot at Thomas, this time undefended. This deals a large amount of fate damage.
The player has to decide whether they want to use their sleight to try to take out Frank before he can unleash his powerful attack, or to try to defend against it. Overkill is designed around these sort of choices.
The current aim for release is November, probably mid to late in the month. This allows time for play-testing to make sure the game is up to optimal standards, development of the expansion, as well as the art. Depending on where you are in the world there may be additional time for shipping or rewards, but the current timeline allows for room for delays.
The rewards at this level are fairly self-explanatory. You get all the digital stuff I have to give. Right now it will just be the game and art, but if I can find anything else to give you'll have it. Of course everyone will also get their names in the back of the book as a thanks.
The Overkill deck of cards will feature a unique back, and the archetypal fronts so it will work for whatever card games you like, while proving that you supported a random roleplaying game on the internet to all your friends. I will have several designs for the card back and ask all backers to vote on which they prefer, and that will be the final deck. If you would like additional copies of the deck please add $10 to your pledge. For backers outside of the Oceanic area please include $10 for shipping.
This is the first level that includes a printed copy of the book. It will be 6'' x 9'' and be black and white, with a softcover printed on high quality paper. If you would like additional copies of the book please add $25 to your pledge. For backers outside of the Oceanic area please include $10 for shipping.
You get both a deck of Overkill cards and the printed copy of the game. Same caveats from previous levels apply. Big Bad This level includes a hardcover version of the physical game, 6'' by 9'' in black and white printed on high quality paper. In adition this level includes two decks of cards, ideal for higher player count games.
A game like this is full of examples, and at this level you get to put your own ideas into the game. Make up a character using the rules in the book, and even improvise a little bit if you are feeling spicy. I will then add your character to the examples at the back of the character creation section. You also get all the previous stuff.
Have you ever wanted to be a game designer? Well now you don't have to. I will talk to you through whatever means you want, email, skype, phone, and we will collectively develop a custom path, or a few feats, or whatever you want. This is for the creatively minded out there who want to have their own devious mind gunk put out there for all to see. And of course you get all the previous stuff as well.
Risks and challenges
The biggest challenge in an endeavor like this is logistics. Finding an artist, a printer, organizing shipping and the timing of everything, it can be difficult. For this project I have already found a reputable printer for both the cards as well as the books and of course have insured that their prices are within the scope of the project. Because the actual process is out of my hands, it is important that it is in good ones, and I have personally used both services before with good results, so I am confident about their quality.
In terms of artist I have found several who are interested in the project, and once I know the final scope of the art requirements they are willing to commit. Though I have preliminary designs and mockups it is only once the Kickstarter finishes that I will know the exact details and be able to nail down the particular artist.Learn about accountability on Kickstarter
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