February Screenshots & Video Update
Hello Backers & Non-Backers Alike!
As many of you know, the development team at Camouflaj has been taking full advantage of the time afforded by our Kickstarter success by putting our heads down and focusing on the most essential aspects of République's development. Oftentimes developing the core systems of a game doesn't yield particularly beautiful results, and they usually don't make for very exciting public showings...
Since we reached our funding goal last May, we've released monthly backer-only updates that detail all of our successes and failures developing République without fear of showing something rough and work-in-progress. It's been a really fun way to chronicle the development that I enjoy writing, and I hope our backers enjoy as well.
But now that we're in 2013, we figured it's about time we start poking our heads out again and show the rest of world what we've been up to! Today, it's time for us to officially reveal that we've abandoned our 32-bit era pre-rendered backgrounds in exchange for fully 3D environments. Our monthly podcast, Camouflaj Radio, offers some interesting discussion about the decision in case you're interested. And if not, why not just check out a new screenshot of the latest build of our game? (Found at the bottom of this update.)
For more screenshots, head on over to www.camouflaj.com.
And for those of you who prefer video, here's a brand new development diary, courtesy of the amazing crew at Greedy Productions and David Papazian.
Here's to a great 2013 everyone! Thank you so much for your interest in our game!