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Help Hope escape from a 1984-inspired dystopia. Developed by Camouflaj (MGS4, F.E.A.R., Halo 4, Kinect) and Logan (Skyrim TV spot).
Created by

Camouflaj

11,611 backers pledged $555,662 to help bring this project to life.

We All Did It!

I can't believe I'm writing this, but we did it everyone! Together, we reached our funding goal with no less than seven hours to go. Talk about cutting it close!

But who's complaining?! This is a fantastic day and we're going to celebrate it with you all of you during our livestream coming up at noon PST today! Definitely tune in! 

http://www.ustream.tv/channel/republique

Check out our progress over the past month. Pretty amazing!

ONLY THE BEGINNING
This is not the end, but only the beginning everyone. I'm extremely excited about connecting with all of you over the next year, making sure your rewards are as awesome as possible (without Jeff, our biz dude, getting angry at me) and making this game with all of you!

OK, now we gotta prep for this live stream!

RYAN

Comments

    1. Creator Carl Simpson on May 15, 2012

      @Yannic Kränz - No trouble at all.

    2. Creator David Kononen on May 13, 2012

      Desktops will never be the past. The PC users pledged about $80,000, without them this would not have succeeded

    3. Creator Dane Barrett on May 11, 2012

      Actually, the addition of the PC and Mac versions themselves didn't make THAT much of an improvement, and the project would still have failed. The real spike in the funding came after the #KeepHopeAlive movement began (May 2nd). Without that the PC and Mac guys who disregarded the project earlier on may never had known that those two platforms were now supported. Also, if the game does well, perhaps we'll see it on other devices in the future.

    4. Creator Alec Chalmers on May 11, 2012

      Fantastic!! Now do your magic :D Can't wait to play it

    5. Creator Siegfried Stahl on May 11, 2012

      Personally, iOS is where it is at for me. Desktops are the past, the future is heading elsewhere, so I am excited to see better quality iOS games.

    6. Creator Joseph Acosta on May 11, 2012

      I giggle at that past April 26th, the funding started to increase at a much faster rate than before. If you guys had made the game entirely for iPhone, you would've failed. You can say "You'd never know" or "I think we could've made it", but it's clear from the graph that funding was absolutely stagnant until you announced PC/Mac versions and it started to pick up. For one though - I'm very glad it got funded, because it looks fun as all get out. And it's nice of you to consider iPhone as a platform that 'could' have good games developed for it, but it simply doesn't have the gaming PRESENCE like the 3DS, and that stubbornness was killing you until you acquiesced to the public's desires for a PC version. So good save at that - and ignore those on the gaming handheld side who scoff at the idea of iPhone games, as well as those on the iPhone side who whimper and whine about how it's not just for them anymore, because if it weren't for the PC users - this Kickstarter would've crashed and burned.

    7. Creator Colin Robertson on May 11, 2012

      Congrats team! Can't wait to play Republiqe!

    8. Creator Terence Bowlby on May 11, 2012

      You guys really think that the PC people put in more money than the Apple people? Ha.

    9. Creator Kabraxis on May 11, 2012

      Thank you Carl Simpson!

    10. Creator Ed Mace on May 11, 2012

      Amazing!!! Gee ya think you have a potentially groundbreaking very cool game or what?!?! I totally believe it!! Congratulations team!

    11. Creator John Funtanilla on May 11, 2012

      Wow incredible, congrats to you and the team Ryan! Woot!

    12. Creator Dave Tobin on May 11, 2012

      Can't wait to at the game! Well done everyone!

    13. Creator Mark on May 11, 2012

      Congrats you guys! I've been refreshing the screen on my end also in anticipation, woke up and seen your victory. Make me something awesome!

    14. Creator Logan on May 11, 2012

      We did it! :)

    15. Creator Indyxt on May 11, 2012

      Now let's "Hope" PC version will be something spectacular. Considering PC pledges saved this project.

    16. Creator Martin Gauer on May 11, 2012

      nice :)

    17. Creator Tiago Teixeira on May 11, 2012

      I guess operation #keephopealive worked :D

    18. Creator Tony Mason on May 11, 2012

      Thank you Penny Arcade!!

    19. Creator Eli Juicy Jones on May 11, 2012

      That was a close one! I'm so excited.

    20. Creator Kabraxis on May 11, 2012

      Yes, congratulations. 1 Week ago I really didnt though Republique would made it.

      Can someone tell me where I can find this page where you enter a Kickstarter project and it gives you information/statistics on it (prognosis, funding progress etc).

    21. Creator David Palmer - Member, Mutant League on May 11, 2012

      That's a really nice looking chart on the right side. Way to go everyone!

    22. Creator Lorebot on May 11, 2012

      I'm so glad this made the goal. I was really annoyed when i thought it wasn't going to make it yesterday, but now I'm all happy :)

    23. Creator Ilia on May 11, 2012

      @Ronald Wanders: Yeah, especially with RPS pulling the dirties move of them all - cute kitties! How could they! :)

      I'm glad you guys achieved your goal, I'm glad to support a project that tries to do something new and different.

    24. Creator Jesse America on May 11, 2012

      Yay! Looking forward to playing my copy!

    25. Creator Johan Köhn on May 11, 2012

      Congrats to everyone involved in the production of the game! I'm looking forward to the game as well as the soundtrack. I trust you, Ryan! I'm amazed that so many helped out during the last 24 hours. Greetings from Sweden.

    26. Creator Ronald Wanders on May 11, 2012

      I'm guessing both the Destructoid.com and Rockpapershotgun.com calls to action did quite a bit for the last stretch. With the Destructoid one coming in at 30 hours and the RPS one coming at 12 hours before the end. :)

    27. Creator Thomas Walters on May 11, 2012

      Well done guys: I'm thrilled that your hard work has paid off!

    28. Creator Wahngrok on May 11, 2012

      Wow... just wow!
      Now we can all do the happy dance.

    29. Creator Wayne Sung on May 11, 2012

      Major congrats! woot!

    30. Creator A-Miko on May 11, 2012

      Congratulations!!!

    31. Creator Don Reba on May 11, 2012

      @Terrence, the iOS-only $10 and $25 pledges brought in $34,070, while desktop-only $15 and $30 pledges brought in $49,620.

    32. Creator Alejandro E. Moreno on May 11, 2012

      I have to admit I pledged because of the PC version, but after seeing one of the videos where someone was toying with the iPad demo ... I increased my pledge, and am very much looking forward to both versions!

    33. Creator Karsten Kopplin on May 11, 2012

      Wow, another close one. Not as close as Starlight Inception buy yowza.
      Great it worked out, this is too interesting a project to not be part of it!

    34. Creator Sean McD on May 11, 2012

      Woo-hoo! So happy this was successful!

    35. Creator Nicholas Taylor on May 11, 2012

      Terrence, that's obviously not true since more than half of the funding came from desktop pledges.

    36. Creator MattG on May 11, 2012

      I'm happy for this project :). A week ago I thought: "This is 90% not going to work out but hell, I'll give it a fair chance and back this project" and then it went soooo well. WOW.

    37. Creator Tom King on May 11, 2012

      @Ravi: How can you be sure of this? Have they come out and said what they will do if they don't get the proper funding for this?

    38. Creator Ryan Eames on May 11, 2012

      friggin' sweat! need my awesome stealth actioness! ;)

    39. Creator Lance Trahan on May 11, 2012

      I think this project should have the "Best Come from Behind Win" award. :)

    40. Creator ravi on May 11, 2012

      Tom - it gives them creative control over the ip that 500k ,they wont pocket the money

      fantastic work guys this was one of the biggest comebacks in kickstarter

    41. Creator Terence Bowlby on May 11, 2012

      Next time, have faith in your initial vision! The non-iOS rewards only account for around one-tenth of your intial goal.

    42. Creator John Morrow on May 11, 2012

      YES!!! I'm soo happy this made it, I am really looking forward to this game!

    43. Creator Tom King on May 11, 2012

      Alright, I'm sure someone has asked this before, but I don't feel like digging around. I just read Camouflaj said, "We estimate that Republique will cost north of $1 million to complete. After months of meetings and due diligence, we believe that we can raise the necessary additional funds to complete Republique from potential outside investors, but there is some risk that our efforts will be unsuccessful." So, what if this isn't happening, what if the game doesn't reach the $1 million mark? Are they going to pocket our $500k?

    44. Creator Greg Stiffler on May 11, 2012

      Crazy! I did NOT think this was going to get funded. Was kind of sad because I was looking forward to Republique more than any of the other games I've backed. This is pretty exciting!

    45. Creator Jonathan Stein on May 11, 2012

      Congratulations! :D
      You also got mentioned in Penny Arcade today: http://penny-arcade.com/2012/05/11

    46. Creator Torrey Holbrook Walker on May 11, 2012

      Wow, currently that's an average of $50 per backer. Guess we really want this game, huh? ;-)

    47. Creator Stoic on May 11, 2012

      Congrats guys, this is incredible! We were pulling for ya!

    48. Creator Karyn Khor on May 11, 2012

      KEEP HOPE ALIVE <3