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Help Hope escape from a 1984-inspired dystopia. Developed by Camouflaj (MGS4, F.E.A.R., Halo 4, Kinect) and Logan (Skyrim TV spot).
Help Hope escape from a 1984-inspired dystopia. Developed by Camouflaj (MGS4, F.E.A.R., Halo 4, Kinect) and Logan (Skyrim TV spot).
11,611 backers pledged $555,662 to help bring this project to life.

Operation Keep Hope Alive


Hey everyone! With 8 days left of the campaign and almost 70% to go, we’re reaching out to you for help. A well-known game developer friend of mine told me that the #KEEPHOPEALIVE campaign I’m championing is “darling,” and I couldn’t agree more.

So I had a vision. An epiphany if you will. Or maybe it was too much coffee…

Studio artist Jeremy Romanowski has worked his magics and created something quite beautiful. Let me introduce OPERATION KEEP HOPE ALIVE.

To everyone who has supported Camouflaj and our Kickstarter campaign, we’re giving you beautiful wallpapers to bless the screens of your iPhone, iPad, Mac or PC for helping us out. We’re even going to link to a higher resolution image you can download if you want to print out your own poster!

So please, help get the word out! Change your Facebook, Google+, Twitter picture, or whatever to get the message out! We have 8 DAYS LEFT to pull this off. Let’s post this everywhere. Help us keep creative control of République and ownership of the IP, and if we are successful with this campaign, we believe we can do so. Not only that, but we can….


-Billy Berghammer



PC/Mac Wallpapers:

iPad Backgrounds:

iPhone Backgrounds:

Keep Hope Alive Poster:

Mayshing and Mozart Capita like this update.


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    1. Bryan Grubbs on May 9, 2012

      #DoubleOrNothing peeps!

    2. Missing avatar

      Naoki Yoshimura on May 3, 2012

      Completely Agree with Jonas.(Hey, how can I back your opinion with KS?)

      I wanna say "Don't give up, Let's go Ryan!",
      but also "Tell me your next plan when/if you can't reach the goal this time, I'll back you again".

      Even if they can't make it under $500000, Smaller goal still works. For Example, spliting episodes like TellTale reduces cost to release, also people don't need to be anxious whether this project reach the goal or not...

    3. William Schaefer on May 3, 2012

      Done, and I will repost again on all large FB groups!

    4. Seth Brown on May 3, 2012

      They probably know they can make it with $500,000. Instead of risking a smaller 'goal' and hoping for spillover to actually fund what they know they need. It's a shame that people are treating Kickstarter this way...

      Besides, it's pointless to argue about what they "could have done". Focus on the now. Promote as much as you can.

    5. Jonas Gabrielson
      on May 3, 2012

      MS Paint? Seriously?

      Anyway, I love the idea of Republique and I would be extremely happy if more games on the iOS devices would move away from the sea of Angry Birds clones. I'm hoping you succeed, but right now it would be a miracle. As it stands, I believe that while the PC gaming community have had their eyes opened to Kickstarter, the same cannot be said for iOS gamers (if they exist), which probably hurt this project. Also, I think you should have aimed lower at first (perhaps $100,000) and provided a roadmap for where additional support would have taken the project, scaling up the scope/size as Shadowrun Returns did. As it stands you stand to gain nothing from your Kickstarter efforts, which is a shame.

      I'll try to support you on social media all I can though! Please try to reach out to more blogs and get the word out! Also, I think it would be helpful if you created more incentives for backers to up their pledge more.

    6. Mauricio Garcia on May 3, 2012

      @Mircea, they're using Unity 3D which greatly solves the multiplataform support. No Objective-C here, but C#.

    7. Joshua Ouille on May 3, 2012

      I agree, Gabriel. I was on the fence until today on whether to back.

    8. Gabriel on May 3, 2012

      Your biggest problem, Camouflaj, was the lack of PC port, allied with high production costs. You announced the PC version too late - if the idea was to release a PC version since the beggining, I am sure this project would have been 100% pledged in at least 15 days.

    9. Missing avatar

      Mircea on May 3, 2012

      After a long discussion... @Billy, can you guarantee that the PC version will be of equal or better quality to the iOS version? Will it get as much attention during the development phrase? If you're writing for iOS you've pretty much resigned yourself to objective C, that might work on the Mac, but how are you going to get the libraries you need to get all the graphics and stuff running on the PC?

    10. Mika on May 3, 2012

      I absolutely agree that if the initial plan would have included PC (and mac) as platforms from the get-go, this would have had a better chance at getting funded.

      Attention span of the internet is such that even when you added them later, a good chunk of those potential backers had already moved on. I probably wouldn't have known about the PC announcement if I hadn't bookmarked the page and checked it out every couple of days. I think it's safe to assume that I'm in the minority in this.

      Also, none of the sites I get my news from haven't mentioned it.

      I would almost suggest that if anyone is going to make a forum signature or something to show support, it would probably benefit from "hey it's also for PC now!" in there with big and bold letters. :p

    11. Billy Berghammer on May 3, 2012

      Chris, I've read all the posts prior. Lighten up, please. If you've pledged, help support us to make the best game we can for these platforms! Flame wars aren't needed. Thanks.

    12. Missing avatar

      Lion on May 3, 2012

      @Brry, Your response entails nothing more than insults, an inability to comprehend as you only see what you want to see in what I said, and nothing solid to back them up.
      But I'm not going to degrade this comment section for others by dropping down to your level.

      May you have a glorious day.

    13. Bryy Miller on May 3, 2012


      "All it seems to be doing is putting good ideas on unwanted platforms leaving people with their heads down wondering what could have been."

      What could have been doesn't matter. You want to know why? Because if it stayed iOS Only, then there would not have BEEN another version to complain about not getting. Nothing was *cancelled*, therefore you would be complaining about a hypothetical.

      "It's very similar IN CONCEPT to EA forcing people to use Origin to play their games. No one wants Origin and the sales and games are hurt by it for no good reason."

      There are way too many generalizations and fallacies in these brief sentences for me to even begin to comment on.

      "I'm sorry to say guys but gaming is a specialized hobby. Like building remote controlled vehicles or camping."

      Which is why gaming makes more than Hollywood. Right.

      "They will buy a thing or two and then move on with real life because gaming is not a hobby for them."

      I don't think you know what hobby means.

    14. Missing avatar

      Lion on May 3, 2012

      @Billy, yes I understand that and that is fine. Your post gives the impression of someone uninformed as to what the conversation beforehand entailed.

    15. Billy Berghammer on May 3, 2012

      @chris we're giving people options and making unique versions for each of the platforms.We think everyone wins. Thanks for pledging and #KEEPHOPEALIVE!

    16. Missing avatar

      Lion on May 2, 2012

      I'm sorry to say guys but gaming is a specialized hobby. Like building remote controlled vehicles or camping.

      There are a large portion of people who will just never be interested.

      @Dallan, yes, I know why some people want to do it but what you don't get is for every person you convert, you lose 1 or 2 others who would have bought it to begin with. I can safely say that I would have completely passed on this game no problem if I was forced to play it on my phone. I don't want a long complicated game on my phone because as I said before, if I'm using my phone for games it's because I have a momentary wait for something much more important. Many many gamers are not going to buy a game for phones just like they won't buy games with intrusive DRM. Will you get some? Sure you will. Will you lose a lot? You bet. And frankly, the conversion rate is much smaller than the amount of sales lost by forcing that push.
      Look at Nintendo. They were the envy of everyone for the longest time. Everyone loves Wii. But eventually, as was bound to happen, the casuals lost interest. They were quite happy with the 3 games they had: Wii Sports, Wii Fitness, and maybe one Mario game. They don't want or need any more games than that. Then they came begging for the hardcore gamer again (WiiU will return to good games blah blah blah) which they had neglected. This is the same scenario. They want to make a game (which looks great) for a system no one wants. They might be successful (I highly doubt most casuals will care much) but it won't last. Casuals are casuals because they don't want to commit. They will buy a thing or two and then move on with real life because gaming is not a hobby for them.

    17. Missing avatar

      deleted on May 2, 2012

      The author of this comment has been deleted.

    18. Eric Ring on May 2, 2012

      Chris there's room for core games on the phone market and this game shows that. The entire point many Gamers, journalists and others have made that games on Phones aren't the gaming experience. And I think this project is a long time coming because it's needed.

    19. Ber on May 2, 2012

      Also, thanks for the hashtag and images to use. Tweeted, twitter image set, facebook banner, and another facebook link to the kickstarter page ... hope enough people do it to show up in hashtag trending charts!

    20. Ber on May 2, 2012

      Chris, I think you're right that the game may have got more kickstarter funding upfront if it had been announced as a PC/Mac game from the get-go - but the devs had a vision for a quality iOS game, and $90,000 says there are at least some other people who feel the same. I personally am very keen for high quality iPad games.
      The comparison to Origin is off - Origin is an inferior clone of Steam with no unique platform strengths compared to Steam. But iPad/iPhone as a platform has a completely different input system - multitouch - which does not work to port traditional controls to (twin joystick), but could be used to amazing effect by games designed for it, such as Republique.
      I hope that if the Kickstarter fails Republique will be able to find traditional backing to make it to release because I believe it will sell incredibly well in the App Store once released.

    21. Ryan Andes on May 2, 2012

      I play games on my iPhone and iPad now more than on ps3 or Xbox. Have never been able to play on PC due to cheaters, modders, and an inability to play mouse / KB combo due to an injury. My complaint, which seems to be this project's goal to fix, is it is strictly casual gameplay, same for the 3DS and PS Vita (regardless of what Sony and Nintendo claim). Portable devices need some AAA games; games like angry birds, tiny tower, and mob wars are crap, and have always been crap, yet they sell so they continue to be remade, just like madden and CoD. Modern combat and shadow gun were great, but tried to do too much with a touch screen interface. I was really hoping this would go though, in hopes that it would redefine mobile gaming.

    22. Missing avatar

      Lion on May 2, 2012

      I mean just look at this game. It had no hope at all of getting the money it needed to make the game before. Then it announced PC/Mac support and got a giant boost in pledges. The evidence speaks for itself.

      Life is all about going with the flow. If you fight it, you will be crushed by it. Don't try to force something on people that they clearly don't want. Big corporations barely get away with it and an indie company will be destroyed by it. Frankly, it already shows their poor judgment skills that they had to have a "long discussion" about whether or not to add that support. It should have been the prime target to begin with with phones being a secondary goal.

      I don't play my phone for hours. I play it for minutes as most people do and I have little intention on changing that. If I have the time to play for hours, it means I'm at home not out and about because if I'm outside my home, I'm probably doing something more important than playing games on my phone. Not to mention the Iphone doesn't last long at all while playing normal unintensive games.

      It was a very bad approach from the get go and they clearly did not really truly think it through or lacked the ability to see what was in plain sight. Neither of these things speaks well for their future but I'm always willing to give people who have at least a good idea a shot to figure things out.

      I like the concept of the game so this is, for me anyway, their shot to show me they can do better than what I've seen so far.

    23. Missing avatar

      Lion on May 2, 2012

      And what is the reason for that? All it seems to be doing is putting good ideas on unwanted platforms leaving people with their heads down wondering what could have been.

      It's very similar IN CONCEPT to EA forcing people to use Origin to play their games. No one wants Origin and the sales and games are hurt by it for no good reason.

    24. Missing avatar

      deleted on May 2, 2012

      The author of this comment has been deleted.

    25. Missing avatar

      Lion on May 2, 2012

      You would have had a lot less problems if you had offered PC/Mac version from the get go.

      Very few people care about a great quality game on their phone. I know I sure didn't. You only got my pledge once I heard it was going on a respectable platform and not a platform that is the definition of casual gaming.