Share this project

Done

Share this project

Done
Help Hope escape from a 1984-inspired dystopia. Developed by Camouflaj (MGS4, F.E.A.R., Halo 4, Kinect) and Logan (Skyrim TV spot).
Help Hope escape from a 1984-inspired dystopia. Developed by Camouflaj (MGS4, F.E.A.R., Halo 4, Kinect) and Logan (Skyrim TV spot).
11,611 backers pledged $555,662 to help bring this project to life.

July 2017 Update

11 likes

Dear Kickstarter Backers:

Our current projects remain super-secret, but we're still excited to shine light on the world of République. In July’s backer update, we look at the République supporting character Vice Admiral Matthews, the release of Camouflaj Radio Tape 38, and The Fullbright Company’s upcoming release, Tacoma.

VICE ADMIRAL MATTHEWS AND THE FIVE EYES

Vice Admiral Matthews appears in the margins of République's story, but he plays a tremendous role in the object of the Overseer's ambition—The Arrival. He shows up briefly at the end, opens a can of narrative worms, and then departs with the rest of the cast as Episode 5 closes. We sat down with République writer Brendan Murphy for some more background on the man in the margins.  

Howell: Matthews rejects the Overseer's self-introduction during one of République's POIs. What changed his stance?  

Murphy: Initially, Vice Admiral Matthews dismissed the Overseer as a kook. Only after one of the Overseer’s grave predictions came true (9/11) did Matthews realize who he’s dealing with.

Howell: What is Matthews's object in The Arrival?  

Murphy: The Arrival refers to Metamorphosis’s emergence as a sovereign nation with complex intelligence gathering capabilities. It also refers to Metamorphosis’s literal disembarkation into its new digs: the giant pyramid at sea. The pyramid, of course, is something the Overseer convinced Matthews and the United States government to build and fund for him. Treglazov is slated to “oversee” it upon its completion “over sea,” ha.

Howell: Cir appears to have expected Matthews to arrive with a small entourage, but Matthews surprised him with a fleet of ships. Why did Matthews bring the big guns to their meeting?  

Murphy: The US military doesn’t do “small.”

Howell: Matthews is a Navy Admiral. Why did the Overseer choose the Navy as the military branch to approach for The Arrival?  

Murphy: The Overseer wanted to build his giant server farm at sea, and the Navy was the most logical choice to defend it and keep its existence a secret.

Howell: During the final cutscene, Matthews welcomed Cir to "the eyes." Who is this organization?  

Murphy: "The eyes" refers to the Five Eyes, an intelligence gathering alliance of five countries: the USA, Australia, the UK, Canada, and New Zealand.

Howell: What is Matthews’s relationship to the Five Eyes?  

Murphy: Matthews has recently been appointed the head of a major security agency in the States. He’s now a central figure in the Five Eyes community.

Howell: Cir shows preference for Matthews as a co-conspirator (if not a friend), particularly during the cab scene during the Haystack sequence in Episode 5. Is Matthews part of Cir's plans, or is he simply a convenient tool?  

Murphy: The Overseer mostly sees Matthews as a useful idiot who can help him establish Metamorphosis as a pillar in a residency of nations that freely share intelligence with one another. Matthews has no idea that Cir intends to do nefarious things once he holds the internet’s reins.

CAMOUFLAJ RADIO TAPE 38

Ashley, Nate, James, and Ryan return with special guest Kevin "Ten Thousand Dollars" Clark, an associate of the studio who had a walk-on appearance as a Prizrak in République: Episode 1. We catch up with the team and return to our technical focus, as engineers Kevin Call and Troy Johnsen discuss code refactoring and resuming momentum after the end of a milestone. James and Kevin Clark discuss the pros and cons (respectively) of Persona 5

Catch Camouflaj Radio Tape 38 on iTunes, RSS, and Stitcher

TACOMA

The Fullbright Company, creators of the critically acclaimed Gone Home, are releasing their second foray into narrative gaming: Tacoma. Much as players explored a vacant house in Gone Home, Tacoma takes players through a deserted space station to piece together a story told through fragments of evidence.

Fullbright doesn’t just repeat its old design; it gives players control over 3D holographic recordings of the space station’s absent crew, allowing them to rewind time and watch the multipath drama unfold. Pick it up on PC or Xbox One this week!

WHERE TO FIND US

Be sure to check out Camouflaj on all of our channels.  

• Twitter: https://twitter.com/camouflaj
• YouTube: https://www.youtube.com/user/CamouflajLLC
• Facebook: https://www.facebook.com/CamouflajLLC/
• Instagram: https://www.instagram.com/camouflaj/
• Twitch: https://www.twitch.tv/camouflaj

We will continue to post Kickstarter updates for the near future, but we are migrating to a monthly newsletter. Stay tuned to Camouflaj’s newsletter and social media for more in-depth République info and studio news!

JAMES HOWELL & THE TEAM AT CAMOUFLAJ

James Wherley, Jouni Lahtinen, and 9 more people like this update.

Comments

Only backers can post comments. Log In