Lost Prince, the game (Canceled)
Lost Prince, the game (Canceled)
Lost Prince is a fast and fun card based group game about sensory experiences, set in a bewitched medieval forest.
Lost Prince is a fast and fun card based group game about sensory experiences, set in a bewitched medieval forest. Read more
About this project
The Prince is lost in the forest and he is blindfolded. With the help of Fortuna, he needs to find a Compass. On his search, he encounters odd creatures like the Witch, the Knight or the Wolf!
Are you the Scorpion? Find out how accurate is the Prince recognizing you! Give it a try and be amazed by the results. The game feels different depending on which cards you combine and the people you play with.
Use your senses, not your brain!
Lost Prince is a 5 to 23 player group game in which you and your friends have to help the Prince exit the forest or to make a fool out of him.
One player is the Prince and he needs to find his Compass in order to win the game. He is the blindfolded one.
The other players - being the forest creatures - have the objective to either distract, help, tease or seduce the Prince by means of touch or sound.
When the Prince recognizes you, you help him find his way out by providing him with a hint on the whereabouts of the Compass. If he doesn't recognize you, he loses his senses further on until he is lost forever!
Once the Prince has an idea on which of his fellow players holds the Compass he may attempt to win the game by naming that player.
- Players: 5 up to 23
- Ages: 7 to 97
- Duration: 7 to 17 minutes
As designers, we wanted to create a new social fun experience. The days of (re)searching and brainstorming combined with the months spent in designing, developing and play-testing resulted in this easy role-playing game to explore senses and perceptions. We like to share time with our friends, and more and more we want to divide our time between on-screen and off-screen (AFK). And on top of that: we just need to feel each other!
Touch is one of our basic sensory organs that is easily overruled by the eye and the ear. This game brings back the ability to concentrate on how to feel and perceive your surroundings and friends.
1. Everyone picks a card and sits in a circle
2. The Prince and Fortuna reveal their cards. The Prince is blindfolded, and Fortuna gives the Compass to one of the players.
3. Some Players help, other tease or distract. Each time a Player is chosen and acts, the Prince may guess the name of the player. A right guess results in a hint on who holds the Compass. A wrong guess results in a losing 'the senses' action.
4. If the Prince guesses the whereabouts of the Compass within four attempts he wins the game. If not he's forever lost in the forest.
The detailed rules were converted into a map-like illustration. Easy to read and to find your way.
Here http://ponsverhoog.org/lost-prince/ you can find the downloadable version.
Relation of cards and number of players
Use always The Prince, Fortuna and the Compass
- 5 to 7 players: double the amount of creatures, so every player has two cards (except the Prince and Fortuna). Leave The Giver aside.
- 8 to 12 players: Include either The Giver or The Spinner.
- 13 to 23 players: Use any card.
We would like to have players being able to use their mother language. Considering our background, next versions will be Dutch, Catalan, and Spanish.
Play with the Donkey. Every time the Prince guesses wrong, the Donkey acts before the Prince loses his senses! Apply this rule to any creature you choose.
When the group knows the cards, ask the Prince to guess not only the player's name but the creature's name.
When playing with Couples, draw the Prince and Fortuna's cards. Fold the Prince's eyes. Then, Fortuna chooses which card attributes to everyone. The laughter is guaranteed!
You can play it at home with your partner, one round each, just perform each action and let the other guess the character. Expand the does as sexy and naughty as you wish!
There are many ways to play Lost Prince. Find the proposals on our website: http://ponsverhoog.org
Next to the 25 awesome cards, the 10 'losing your senses' cards; a ruleset; a scarf for the Prince; and a maximum of 6 (yes, 6) royal family cards. There are also some beauties of postcards ready to be sent.
Aina, 13: “Please, let me be the Prince once more!” (after having played twice as Prince)
Marta, 40: “Being the Prince it was so unexpected, I really lost the notion of who was who and what was going on”.
Santi, 42: “When I played Fortuna I decided to put some salt and pepper to the situation. It was hard fun to direct the game.”
Regina, 22: “Being the Knight was exciting, I wasn’t sure I could hold my laughter when riding”.
Lud, 37: “I was wondering how to do the Scorpion scratch. It felt too well-behaved. I want to play again to practice with my pincers!”
In the DNA of the cards rests the love for Classic Painting and engravings. Each card is a collage of at least three classical artworks with a special homage to Cranach the Elder and Albrecht Dürer. This is our attempt of honouring the works of these great masters.
While designing we had a marvellous time looking up old paintings and figuring out which elements and parts to adapt. It provoked us to take closer looks at the little corners behind the painting's main subjects. The rewards were found in the most beautiful and weirdest details like background sculptures or weary gnomes on leashes held by nymphs. Some elements proved useful or inspirational for this game, others were just plain impressive.
And there's a gift for your physical wall ;)
The reactions of our surroundings and the play testers were so positive that we decided to turn some of the card's illustrations into downloadable PIY (print it yourself) posters. Download it at ponsverhoog.org/lost-prince/
We are a passionate playful couple! And we put passion in our work too. We met in Finland*, although we were living in the Netherlands and in Spain. Beat that! It took us four long years to touch each other!!! Buuh buuh. We sincerely hope you are faster.
* in contrast to common beliefs about Paris, the real 'city of love' definitely appears to be Tampere, Finland.
We make full use of our creative and didactic background when developing games. We try to design stuff that feels different and looks good. We put faith in a new world: in eco-system economies, in person-centered education, and in well-being for all. It may sound naive, but we believe that every breath we take matters, every convention we break too. Touch your friends, it's ok!
We created a learning game (a ludo didactic activity) which is called the Visual Language Cards. Next to being a design toolbox, it helps to enhance visual literacy for young designers and basically for everyone who works with images.
More about that on ponsverhoog.org/visual-language-cards/
This is not the first game we develop, but the first that we decide to commercialize worldwide. The game is based upon cards and we've been working on the design, and iterations through play-tests for months. Now finally, we are ready to launch it. We put our hopes on the Kickstarter community to reach hundreds of players because for us the most complex part is to find an audience of players (even though we know the world on Facebook). A first batch of boxes needs to be printed to have people playing, hence this campaign and call for your help.
The funding will be used to print the first 1000 boxes of the English version and if we reach higher stretch goals to implement the game: the quality of the cards, new language versions and an edition to be used in schools as a learning tool.
We've been working on social media promoting the game and we hope you can spread the word around.
Follow us! we do nice things https://www.facebook.com/ponsverhoog/
or, become one of the creatures in a new set of cards: The Royals, who miss the Prince and search for him.
With € 350,- you can be one new creature in the game! And you receive four boxes and four postcards as well. Send us a photo and a short description*. Mental note: the actual ability of your creature is subject to our approval; we are not going to include abnormal stuff, but we are super flexible and open.
Risks and challenges
The minimum prints in order to get a good price are 1000 boxes which mean we need a lot of backers to cover the costs. We arranged all the details with The Ace Card Company to make sure the cards, the scarf and the box are perfect when our backers are ready to order. We want to ship it fast! This is why we have a fulfillment company that will take care of the shipments.
We decided not to give other rewards than the game and some prints, to keep the process and the shipment as secure and simple as possible.
Of course, there can be issues that we can't foresee, like losing the Prince in all boxes... but we are confident we chose a good supplier.
For different orders or more information contact us on:Learn about accountability on Kickstarter
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