"...this is one sweet controller."
"It makes perfect sense, so honestly we're surprised that it didn't happen sooner." - Chris Roper, IGN
"...I attained a level of accuracy I had never experienced without a mouse and keyboard combination." - Gerry Block, IGN
"You will spend less time fighting your controls and more time fighting bad guys." - Grant Collier, Co-Founder of Infinity Ward and Co-Creator of Call of Duty
This product is what I call the REvolve controller. It is a gamepad with a trackball. Why is that relevant? Because gamepads don't have trackballs - they have joysticks. Because a trackball is not like a joystick - it's like a mouse. It provides the same kind of 1-to-1 input when you move your hand or fingers around. Joysticks don't provide that kind of input. Otherwise we might use joysticks to control our computers instead of a mouse or trackball or touchpad or those kinds of things.
That isn't to say that one is better than the other. In fact, I
think in the last ten years, consoles have done very well to evolve the
game software along with the joystick to create a pretty good gameplay
experience. It's actually a lot of fun. …But it's not the same
experience. When you play a similar or the same game on the PC, where
the control system may have originated with a mouse, it's a bit
different. It's a bit more like, just moving your head around wherever
you want to look.
So, here we have this concept. This provides that kind of input. You can move your view around with a little movement of your thumb - the same way as you would with a mouse. But! It also does it with all the same ergonomics and comfort of a gamepad. The buttons are always right where you need them, and you can do it from the comfort of your favorite chair or the couch. If you are the kind of player that would like to sit in front of your big-screen TV but also would like that type of input, then that is exactly what this concept is for.
(Now, a lot of people have approached me saying this would be really excellent on a console, and I agree. This would make an incredible evolution for a console gamepad. In fact, it was originally designed to be a console gamepad. Today however, it exists providing native PC gamepad input as well as mouse input, both over USB. This is more than enough to get a sense of how it feels to use this controller. I am continually exploring every possibility of providing this experience directly to consoles.)
With this project,
What we want to do is take this controller as it exists, and we are going to make it wireless. And we're going to do it over Bluetooth, and that's really important, because not only will it connect to PC's everywhere, but it will also be able to immediately provide native mouse-type input to millions of Android based devices. And that's BIG. Because in some instances where those devices are beginning to come up to speed with "console-like" gameplay experiences, it creates a new opportunity for players to sit back in their own space, with their own type of controller, and play the games that they want, the way they want. This is part of a major shift that has begun to form in the types of games people play and how they play them.
So here we are. We have this fantastic controller. We have the opportunity to get it produced and to put it into players hands and to begin a whole new trajectory of gameplay into the future. So join with me. Let's kick this thing off, and let's start the REvolve revolution! Thank you.
REvolve is supported by Tenfold Games. You can check out a bunch of videos of the controller in action at Tenfold Games YouTube channel.
and more at youtube.com TenfoldGamesLLC
This product is participating in Brian Fargo’s Kicking It Forward initiative, promising to pledge 5% of its post-release profit to other Kickstarter projects. We are proud to join the over 200 successfully funded Kickstarter projects whose founders share Brian’s vision of supporting the independent efforts of others. http://www.kickingitforward.org/
Connect together with other fans of REvolve at facebook.com/REvolveController.
A couple shout outs: One to my boy, Scott Hernandez - a great supporter, carrying the torch with all his efforts. To Sally of Sally Kate Photography. To my original cohorts Dan Kramer and Phillip James. To Gerry Block, Jeri Ellsworth, Chris Roper, Grant Collier, Monika Madrid, Peter Molyneux, Ralph Baer, Jerry Jessop, Steven Sundheim, Jon Fodal, Jordan Mallory and Jeff Buckland for showing the love. And to all the long-time supporters and believers.
Risks and challenges
Today I have a completed prototype, which is fully functional and has been very useful for testing and understanding both the strengths of the design and also where there is the potential for improvement. Presently the most significant improvement will come from adding wireless connectivity. This is what I am looking to Kickstarter backers to help progress the design of REvolve™.
As always, the greatest potential risk is delays. While I am aiming for a delivery in October 2013, according to the projected timetable, it is difficult to guarantee. I am continually making every effort to keep development and production moving forward according to schedule, and I will provide regular updates to all backers via multiple outlets including revolvecontroller.com and post-success project updates.
- (50 days)