***Note: If you're adding physical goods to the digital tier, please add an additional $6 for shipping if you live in the US or $15 if you live internationally. All add-ons can be added to any tier. (For example, I buy the Physical Trio and want one charm, I pledge $60 plus shipping.)
* Also the digital tier should say 2020 not 2019, as per the date listed in the section you're reading right now vs the side box.
Follow us on Twitter for any updates!
EXTREME SPOILER WARNING: This game is about vampires. Demo includes drinking, innuendo, blood and violence (vampire bite), discussion of non-consent relating to vampire bite, occasional situations where protagonist is distinctly and rightfully uncomfortable, but also a consensual bite too.
Our key image/CGs and character art is drawn by the lovely vacuum, who graciously offered to come on board with the project once she saw the script and premise.
We’ve employed two different background artists.
Mochipanko is an interior architecture student and freelance illustrator who wants to share appreciation for her passions with her art - like nature, plants and botanics, but also fashion and atmospheric sceneries and interiors that evoke calm feelings in others. Her dream is to own an independent little plant and art store one day!
Vivian is a comics artist, background painter, and plant parent working in Toronto. They are also secretly 8 plants in a trench coat and would die without regular sunlight.
Kira created our logo and KS assets!
Potouto created our GUI, and has done other gorgeous UIs for other visual novels. He would be sleeping right now, but Capitalism and Anger keeps hibernation at bay.
Bella helped create the add-on charms you'll find below, and is also drawing the album cover for the OST!
Our music is done by two wonderful composers.
Pedro Silva has made music under the name Slime Girls for the past 6 years, while also contributing music for upcoming games such as Ooblets, Guildlings and OMORI. You can find them on Bandcamp and Twitter.
Iwakura Komaki is a Japanese composer known for their doujin works as pertaining to the Touhou series, under the circle flap+frog. Their specialty is easy listening and jazz. You can find them on twitter!
You can find samples of the soundtrack here:
There’s a plethora of wonderful writers on board with the project, and while they’re usually assigned to one route due to daytime workload, their flexibility and our style bible allow us to cover our bases if someone gets sick, ensuring we have a better chance of sticking to our schedule.
Our editor is Revenant.
Studio Chiffon was founded with one goal in mind: to explore the potential in the concept of vampires (and also maybe to kiss them.) We are now a collective of talent from all over the world, with a diverse staff with varying backgrounds and identities that are all invested in the characters and the stories pertaining to them. Softly, With Teeth is the studio’s first project. We have more than the two members listed below, but we’ve already credited them above!
Olivine Arc is the creative director and head of Studio Chiffon. An artist and a writer rolled into one, she’s had previous experience creating merchandise, successfully running kickstarters, and working on the script side of things. She has fun with all sorts of supernatural creatures, and would like to be able to afford to make more works featuring them in the future. You can find her over on Twitter.
Realga is a woman from Software Deadzone, California, who takes pride in creating efficient solutions in her programming and tackling whatever issues the team may give her. If you enjoy dungeon crawlers, in-depth game walkthroughs with easy accessibility, or trans women enjoying a wholesome romance as they slice up monsters and save the world, consider her Etrian Odyssey Let’s Plays.
Risks and challenges
The demo has been funded completely out of Olivine’s pocket and a healthy portion of funds will still continue to be put into the game, but realistically speaking, we can’t complete the game without help from you. Because we want to be sure we can finish this project in the way we’re presenting, we’ve opted for Kickstarter for funding instead of, say, a Patreon.
Everyone on the team has graduated college besides her, and is either situated in a consistent job and schedule, or actively prowling the job market. While we want to keep the team as close together as possible, life may come up and require us to change members. Thankfully, we try to keep things well documented and have items such as style guides and outlines to help make workplace training a smooth and easy process.
We plan to post monthly updates to keep everyone up to date with such a large project, most likely including image wips/previews and behind the scene looks at our custom engine, how we came up with the story or characters, and other things we’d be open to feedback to.
All merchandise ever made has a risk of delays due to misprints or misunderstandings. While we will ensure that you get the products you get paid for at a satisfactory quality, issues may come up on either ours or the supplier’s end that creates a delay, or even multiple.
There is always an inherent risk with a project. We have the consistency as much as one can realistically have, it’s just the matter of funding.Learn about accountability on Kickstarter
- (31 days)