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A rich, diverse Tactical RPG, envisioned by the master of the genre Yasumi Matsuno, Playdek, and you, the fans! Read more

Carlsbad, CA Video Games
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This project was successfully funded on February 14, 2014.

A rich, diverse Tactical RPG, envisioned by the master of the genre Yasumi Matsuno, Playdek, and you, the fans!

Carlsbad, CA Video Games
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Akihiko Yoshida, Story Excerpt from Yasumi Matsuno, and New Character Classes Revealed!

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Hello everyone!

Boy, are we excited for this update! We have two new classes to share with everyone, some equipment and profession information, and even an excerpt from the story of Rasfalia written by Yasumi Matsuno for Unsung Story: Tale of the Guardians!

First, before we get into the game content, we have something very exciting to share with everyone. We are ecstatic to announce that Akihiko Yoshida, one of the greatest character and game artists of all time, has joined the Unsung Story team!

Akihiko Yoshida is joining the core team at the base goal level and will be creating character artwork for Unsung Story! We have a video from him that he wanted us to share with all of you!

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We know many of you have been asking if adding Akihiko Yoshida to the project would be a possibility, so we hope that this news is as exciting for you as it is for us!

New Classes/Professions

As we start getting deeper into the details of the game with you all, here are two new classes for your enjoyment. These classes mark the 5th and 6th ones announced so far, and we can assure you that there are more to come!

Minister: Profession – Corporeal

The Minister is emotionally and technically aligned in healing arts, which are culled from centuries of cultural knowledge. They have extensive knowledge of organic compounds, as well as the inner workings of the physical form. In the practice of their art, the Minister uses Needle Guns, Balances and Knives.

Arcanite: Profession – Esoteric

The Arcanite is a secret, meditative practitioner of the “Unknown” arts of Rasfalia. These arts are generally passed down through generations of private orders and groups, and thus are not known to the wider citizenry. As each order has their own specialized methods of practice, Arcanite’s tend to have a very personal attachment to their chosen tools, which include various types of amulets, artifacts and scrolls.

Class/Profession Information

As you play through Unsung Story you will be able to unlock new character classes and professions for you to use as party members. The characters in your party can be rearranged as needed and you will be able to switch out their class in order to create the most synergetic party.

In the game there will be a total of 10 different professions, and under each profession will be 3 different classes. These classes will not only have class-specific skills but will also have profession-specific skills that all classes under that profession will be able to share. When you first unlock a class you will have access to the basic starting skills for that class, however as you play through the game you will start to unlock more skills for your characters to use.

Professions will have an alignment based around cultural, intellectual, and craft affinities, which allows for each profession to have an affiliation bonus with another profession. Professions may be used as a sub-level for your character which will add the profession skills to the abilities your character can perform during their turn. Characters will also be able to learn new professions, and in order to do so will start at the beginning level of that profession, leveling it up to unlock the sub-level ability.

Equipment Information

Equipment will fall under two different categories for all characters: profession specific and class specific, and your character will be able to use equipment that matches their current class and profession. You will also be able to craft new items such as weapons, armor, and enhancement attachments by combining different pieces of equipment together. Using the enhancement attachments will allow you to modify your weapons and armor in order to make your character more powerful.

The Story of Rasfalia

If you are someone who wants to know as little about the story and plot of Unsung Story before you play the game, then it is recommended that you stop reading now. Please understand that this story and these game details are still a work in progress and is subject to changes and revisions as we continue into development. 

Below you will find the first excerpt from Yasumi Matsuno’s story on the world of Rasfalia that describes the state of the world when you enter the game, and also outlines the first series of events you will encounter. This story opens up the doors on the history of the Seventy-Seven Years’ War and gives you a glimpse at the greed, betrayal, and human nature found throughout this incredible story…

Again stop reading now if you don’t want to know about the story before you are able to play the game!

Cheers,

Playdek

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*****SPOILER ALERT*****

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Unsung Story: Tale of the Guardians

The Seventy-Seven Years’ War

The Seventy-Seven Year’s War was fought between the kingdom of Alionne and the Jheksal Empire.

The Jheksal Empire’s Bid to Rule the Continent

The Seventy-Seven Years’ War began with the death of King Antoine III in 1204, which left the Alionne throne without an heir. The crown should have passed to King Antoine’s cousin, Reksar VI, who was three years old at the time, but this displeased King Antoine’s uncle, Barvetha II, emperor of Jheksal. He declared war the next year, 1205.

In fact, this was only a pretext to invade Jelamonea, a province of Alionne bordering the Jheksal Empire. Jelamonea was once an independent kingdom, until Alionne invaded a century earlier. Jheksal had been providing clandestine support to insurgents attempting to restore Jelamonea’s independence, but thus far its efforts had amounted to nothing. Unhappy under Alionne rule, the Jelamonea aristocracy and the people at large had long wanted Jheksal to formally intervene.

After declaring war, Barvetha II acted quickly. He dispatched a large force to the Leá Noel, a great river separating the Alionne province of Nionne from Jheksal, and brought the nearby towns under imperial rule. The Leá Noel also served as a vital trade route with the city of Branhom, the royal capital of Alionne. Controlling even a small portion of the river and surrounding lands would give the empire a stranglehold on Alionne commerce. It also meant the empire could land troops in Alionne territory at will. Alionne had no choice but to counter by sending their own forces, and the two armies would engage in countless battles along the river, termed the 1st through 3rd Sunochta Conflicts. (For all practical purposes, the area remained under imperial rule for 37 years until Na’Mor began their invasion from across the sea in 1242.)

Alionne forces landed on the southern coast of the continent and occupied the city of Latzera, situated along the Jakeos Sea. But the city was soon surrounded in a siege that lasted nearly fifty days, and with no path of escape, the Alionne forces dwindled as they were captured or slain in battle. (For sacrificing his life to save his allies from the siege, Vensniel became known as the “Siegebreaker” by friend and foe alike.)

From the outset of the war, Alionne found itself solely on the defensive. Though this was in large part due to the fires of rebellion fanned throughout the kingdom by Jelamonea separatists and the Jheksal Empire, this was by no means the only problem Alionne faced. Many nobility near the Jheksal border considered the possibility of imperial rule as an improvement on their lot and began ignoring Reksar VI’s demands or refusing them outright, becoming a true thorn in the king’s side. All the while, Barvetha II plotted ever thicker with the nobles of Alionne. Those who could be bought with coin, he bought. Those who coveted power, he flattered. Those who had weaknesses, he extorted. Step by cautious step, Barvetha deftly maneuvered to erode the very foundation of Reksar’s power.

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Comments

    1. Creator Jonas Hedenquist on February 4, 2014

      On the story: A primary trade route (where control of "even a small portion of the river and surrounding lands would give the empire a stranglehold on Alionne commerce") that can also serve as a landing spot for hostile forces would probably be second only to the capital in fortification and military presence in a world where armed conflict is a reality or even partially likely notion, and where troops can NOT be moved at modern speeds. You might want to account for this in the story, and include a large-scale intial conflict at the onset of the Jheksal Empire's attack.

      On a slightly less serious note :) : with a province longing for independence (both the nobility and "the people at large"), a whole kingdom where the ruling class seems to gradually turn their favour to a foreign emperor en masse, and no indication that inclusion into the neighbouring empire would actually be a harsher fate than the country's current situation (indeed, small indications of the opposite), perhaps Reksar should just grab as much as he can carry of the royal treasure and run, making just about everyone happier in the process ;)

    2. Creator Ricardo on January 29, 2014

      Really cool! It is tempting, but I will wait for the game itself before reading anything about Matsuno's story.

      This was an amazing update, thanks!

    3. Creator Ben on January 29, 2014

      Upped my pledge based on this update and the addition of Mr. Yoshida. Thank you Playdek for more information and let's make this happen guys! I want a full-fludged PC version and at the very least and Mr. Sakimoto fully on board. Excited!

    4. Creator Chng Chyi Da on January 29, 2014

      More classes & professions please!!!

    5. Creator Brett McGrade on January 29, 2014

      Man I wish I had more money to spend :(

    6. Creator Mehmet Krljic on January 29, 2014

      Oh, this is more like it, Playdek. Love the news and am off to spread 'em!!!!!

    7. Creator Fearless Freya on January 29, 2014

      @Playdek Holy Awesome update! with awesome being understatement. Favorite part was learning about the class/profession system. Thanks for saying spoiler alert, I look forward to learning that when I play.
      @ everyone And that update was just the beginning. hard to wait a whole year, but I'll wait as long as needed for the game to come out just right.

    8. Creator Alexey on January 28, 2014

      That's it! I'm upping my pledge!

    9. Creator Lik Chan on January 28, 2014

      holy crap! nice get.

    10. Creator Thomas Harrison on January 28, 2014

      You had me at Akihiko Yoshido!

      Seriously, the ONE thing that was making me a little uncertain about this was the lack of his artwork, so this is huge awesome news for me! I may just increase my pledge amount now that he's on board :D

    11. Creator Bruno Figueiredo on January 28, 2014

      Now all we need is a main character or additional races poll (even tho it doesn't feel like the kind of game that would have non-human races)! @_@

    12. Creator DragonForce on January 28, 2014

      It's great to see Yoshida on board, is there any chance to see a physical copy tier introduced in the next updates?

    13. Creator Bruno Figueiredo on January 28, 2014

      Oh my goodness! Akihiko Yoshida really joined the crew! /o/ Time to manage my pledge! @_@

    14. Creator Nick Lam on January 28, 2014

      This project is getting better and better with each update!

    15. Creator Paal Joachim Romdahl on January 28, 2014

      It is beautiful to notice the depth of being that is inside Akihiko Yoshida!

      When someone points in a direction and we look. We see and know it is there.
      When we meet someone with a great depth. It reminds us of our own great depth. For what we notice in another we are also able to notice in ourself.

    16. Creator Florent GAFFET on January 28, 2014

      Thank you so much! I suppose you had the intention of hiring him from the beginning but there was probably some discussion to be made before officializing it. Anyway that awesome news! Now that the holy trinity is reunited again (I'm confident we will reach 1 million so we can have Mr Sakimoto on board), you have everything needed to make a game to remember! Good luck!

    17. Creator Cory on January 28, 2014

      Hearing about the artist is probably the best news I'm gonna ever hear about this game aside from it being completed and distributed. I'm officially excited! He really definited FF Tactics with his art and that's a half the reason I played it! I hope to see some concept sketches from him really really soon.

    18. Creator Øystein on January 28, 2014

      This is amazing news! For years I've thought Yoshida was the best artist Square Enix had, so naturally I was very curious to see what would happen after he went freelance.

      And the profession system sounds really intriguing. Reminds me a bit of how Bravely Defaults systems work. Brilliant game.

      On top of that, this scenario outline is so refreshing. It sounds complicated, which things tend to be in times of war. And not just another "go kill the big bad" thing. Can't wait for more :)

    19. Creator Ian Sentelik on January 28, 2014

      I LOVE the sound of the profession/class system. Can't wait to get more details on what the classes are and what they can do! :D

    20. Creator Michael Connell on January 28, 2014

      Glad to see Yoshida-san's gotten a new job after leaving Square, now I'm looking forward to this game even more :)

      Still, interesting coincidence, but back in December when it was announced he was leaving SE, I wondered if we'd be seeing Yoshida-san working in a kickstarter with other Square vets and it actually came true 0.0
      And to prove I'm not kidding, here's the post I made then:
      http://www.jastusa.com/forums/viewtopic.php…