A rich, diverse Tactical RPG, envisioned by the master of the genre Yasumi Matsuno, Playdek, and you, the fans! Read more
This project was successfully funded on February 14, 2014.
Akihiko Yoshida, Story Excerpt from Yasumi Matsuno, and New Character Classes Revealed!
Boy, are we excited for this update! We have two new classes to share with everyone, some equipment and profession information, and even an excerpt from the story of Rasfalia written by Yasumi Matsuno for Unsung Story: Tale of the Guardians!
First, before we get into the game content, we have something very exciting to share with everyone. We are ecstatic to announce that Akihiko Yoshida, one of the greatest character and game artists of all time, has joined the Unsung Story team!
Akihiko Yoshida is joining the core team at the base goal level and will be creating character artwork for Unsung Story! We have a video from him that he wanted us to share with all of you!
We know many of you have been asking if adding Akihiko Yoshida to the project would be a possibility, so we hope that this news is as exciting for you as it is for us!
As we start getting deeper into the details of the game with you all, here are two new classes for your enjoyment. These classes mark the 5th and 6th ones announced so far, and we can assure you that there are more to come!
Minister: Profession – Corporeal
The Minister is emotionally and technically aligned in healing arts, which are culled from centuries of cultural knowledge. They have extensive knowledge of organic compounds, as well as the inner workings of the physical form. In the practice of their art, the Minister uses Needle Guns, Balances and Knives.
Arcanite: Profession – Esoteric
The Arcanite is a secret, meditative practitioner of the “Unknown” arts of Rasfalia. These arts are generally passed down through generations of private orders and groups, and thus are not known to the wider citizenry. As each order has their own specialized methods of practice, Arcanite’s tend to have a very personal attachment to their chosen tools, which include various types of amulets, artifacts and scrolls.
As you play through Unsung Story you will be able to unlock new character classes and professions for you to use as party members. The characters in your party can be rearranged as needed and you will be able to switch out their class in order to create the most synergetic party.
In the game there will be a total of 10 different professions, and under each profession will be 3 different classes. These classes will not only have class-specific skills but will also have profession-specific skills that all classes under that profession will be able to share. When you first unlock a class you will have access to the basic starting skills for that class, however as you play through the game you will start to unlock more skills for your characters to use.
Professions will have an alignment based around cultural, intellectual, and craft affinities, which allows for each profession to have an affiliation bonus with another profession. Professions may be used as a sub-level for your character which will add the profession skills to the abilities your character can perform during their turn. Characters will also be able to learn new professions, and in order to do so will start at the beginning level of that profession, leveling it up to unlock the sub-level ability.
Equipment will fall under two different categories for all characters: profession specific and class specific, and your character will be able to use equipment that matches their current class and profession. You will also be able to craft new items such as weapons, armor, and enhancement attachments by combining different pieces of equipment together. Using the enhancement attachments will allow you to modify your weapons and armor in order to make your character more powerful.
The Story of Rasfalia
If you are someone who wants to know as little about the story and plot of Unsung Story before you play the game, then it is recommended that you stop reading now. Please understand that this story and these game details are still a work in progress and is subject to changes and revisions as we continue into development.
Below you will find the first excerpt from Yasumi Matsuno’s story on the world of Rasfalia that describes the state of the world when you enter the game, and also outlines the first series of events you will encounter. This story opens up the doors on the history of the Seventy-Seven Years’ War and gives you a glimpse at the greed, betrayal, and human nature found throughout this incredible story…
Again stop reading now if you don’t want to know about the story before you are able to play the game!
Unsung Story: Tale of the Guardians
The Seventy-Seven Years’ War
The Seventy-Seven Year’s War was fought between the kingdom of Alionne and the Jheksal Empire.
The Jheksal Empire’s Bid to Rule the Continent
The Seventy-Seven Years’ War began with the death of King Antoine III in 1204, which left the Alionne throne without an heir. The crown should have passed to King Antoine’s cousin, Reksar VI, who was three years old at the time, but this displeased King Antoine’s uncle, Barvetha II, emperor of Jheksal. He declared war the next year, 1205.
In fact, this was only a pretext to invade Jelamonea, a province of Alionne bordering the Jheksal Empire. Jelamonea was once an independent kingdom, until Alionne invaded a century earlier. Jheksal had been providing clandestine support to insurgents attempting to restore Jelamonea’s independence, but thus far its efforts had amounted to nothing. Unhappy under Alionne rule, the Jelamonea aristocracy and the people at large had long wanted Jheksal to formally intervene.
After declaring war, Barvetha II acted quickly. He dispatched a large force to the Leá Noel, a great river separating the Alionne province of Nionne from Jheksal, and brought the nearby towns under imperial rule. The Leá Noel also served as a vital trade route with the city of Branhom, the royal capital of Alionne. Controlling even a small portion of the river and surrounding lands would give the empire a stranglehold on Alionne commerce. It also meant the empire could land troops in Alionne territory at will. Alionne had no choice but to counter by sending their own forces, and the two armies would engage in countless battles along the river, termed the 1st through 3rd Sunochta Conflicts. (For all practical purposes, the area remained under imperial rule for 37 years until Na’Mor began their invasion from across the sea in 1242.)
Alionne forces landed on the southern coast of the continent and occupied the city of Latzera, situated along the Jakeos Sea. But the city was soon surrounded in a siege that lasted nearly fifty days, and with no path of escape, the Alionne forces dwindled as they were captured or slain in battle. (For sacrificing his life to save his allies from the siege, Vensniel became known as the “Siegebreaker” by friend and foe alike.)
From the outset of the war, Alionne found itself solely on the defensive. Though this was in large part due to the fires of rebellion fanned throughout the kingdom by Jelamonea separatists and the Jheksal Empire, this was by no means the only problem Alionne faced. Many nobility near the Jheksal border considered the possibility of imperial rule as an improvement on their lot and began ignoring Reksar VI’s demands or refusing them outright, becoming a true thorn in the king’s side. All the while, Barvetha II plotted ever thicker with the nobles of Alionne. Those who could be bought with coin, he bought. Those who coveted power, he flattered. Those who had weaknesses, he extorted. Step by cautious step, Barvetha deftly maneuvered to erode the very foundation of Reksar’s power.