Since our last update, we have been making game play adjustments to our Battle System and rules in order to improve the game flow, combat and balancing. We have been making multiple playables to tune the systems and script the scenario stages, and I have been lucky enough to grab some early screens of this work to share with you which shows some of the development progress of the game. The images I am sharing with you are far from finished, but it should give you an idea of what’s to come. You will also find a hefty storyline section that goes over the events in the first two scenarios of the first episode, so if you don’t want to know too much about the story skip the first section of this update! Lastly we included some more art images of Sir Vensniel L’Brasca for your viewing pleasure. Enjoy!
[Continued from the last Story Update]
In an attempt to distract the Jheksal Troops that are amassing outside the walls of the fort-city of Latzera, Sir Vensniel L’Brasca gathers a squad of Alionne soldiers to assist him in a diversion mission. His hope is that by setting fire to the Jheksal troopships in the nearby harbor, the Jheksal troops will be baited to leave the city and rush to the harbor buying Sir Vensniel and the others trapped within the city much needed time until the main Alionne forces arrive to rescue the city from the Jheksal grasp. In the middle of executing this plan, Sir Vensniel and his troops are attacked by the Highmarshal Veracruz the Red and a band of Jheksal soldiers. A battle ensues at the harbor and when things start to look bleak for our hero, backup appears as he is joined by Giovanna Breneit, the daughter of Count Breneit of Latzera, and her troops. With the aid of Giovanna, Sir Vensniel is able to finish his mission and defeat the Highmarshal and Jheksal soldiers before leaving the harbor.
As Sir Vensniel accompanies Giovanna and her men back to the safety inside the city walls, Giovanna receives word that her husband, Lord Rheims, has fled the city to join the service of the Jheksal Army. This goes against the wishes of Count Breneit as he has already pledged fealty to the Alionne Kingdom. However it isn’t the fleeing of the city by her husband and joining the opposing army that upsets Giovanna, it is the news that the Lord has abducted their son Joshua and fled with him. Understanding the brevity of this situation and being the honorable man that he is, Sir Vensniel quickly assembles a troop of soldiers and leaves the city at once to track down Lord Rheims and return Joshua to his mother.
Sir Vensniel and his troops move with great urgency through the forest as the sun begins to set, in order to close the gap between them and Lord Rheims. The forest surrounding Latzera is a hazardous and dangerous place filled with vile monsters who show no mercy upon the unfortunates who happen to come across them. Fresh, dead units begin littering the ground giving Sir Vensniel the impression that he and his troop may not be alone in these woods. As the party continues to move quickly the silence of the forest is interrupted with the sounds of fighting, a scream, and then muted scuffles and whimpers. Arriving just a tad too late, the party watches as one of Lord Rheims attendants is mauled by a beast. In the distance Sir Vensniel sees a rundown fort and lights flickering from within, giving him the impression that Lord Rheims and Joshua may be hiding in the fort for safety from the creatures outside. Sir Vensniel makes his way through the monsters surrounding the fort and as he approaches the entrance, the sound of fighting grows louder with each step. One final gasp is heard as he enters the fort, just in time to witnesses the last moments of Lord Rheims life as he succumbs to a monster while defending his son. Sir Vensniel and his men finish off the last of the monsters and save Joshua from the same demise as his father. Our hero picks up the boy and him and his men slowly make their way back to Giovanna and the safety behind the city walls of Latzera to reunite mother and son.
Unreleased Painting of Sir Vensniel L’Brasca by Akihiko Yoshida
Our designers have been very busy balancing and adjusting the Battle System that we talked about previously. One of the major components we have been able to refine is the 8-Point Movement and Attack System you will see illustrated in the images below. Your characters will be able to move and attack other units in eight directions: front, back, left, right, and all the diagonals in-between. You will notice that our units are placed on a square-based grid; however this is just a placeholder for the time being while we work on a more visually appealing approach to use in the game for this 8-Point System, which is both intuitive and seamless.
All of these images we are about to share with you have been taken from early playable demos that have been used to help us lay out the foundation for the game. These screens are not definitive of what the final product will look like, but represent the iterative steps we are taking in development.
Another game feature that has been worked on is the presentation and control of the in-game User Interface, keeping an eye towards intuitive controls that do not encumber the player, while maintaining a high graphic appeal. The goal is to provide you the player with the information and controls you need during your battles, without interfering with the flow, so that you have more time to focus on the fight at hand and can devise your strategy to overcome the challenges thrown your way.
Also, we have done extensive work to the character, weapons and armor systems for the Units you create in the game. With this system, you will be provided with multiple combat styles to suit your style of play during combat. We will divulge more information about the character system with the next update, so if you have any specific questions feel free to post them on our forums for our team to review and think about.
In our last update we introduced you to the “Knight of Knights”, the “Siege-Breaker”, Sir Vensniel L’Brasca, one of the main characters designed by Akihiko Yoshida. Along with creating the different units for the Alionne and Jheksal armies in the game, the main characters for each episode are also being crafted, including Sir Vensniel, working off of the character design sketches we receive from Mr.Yoshida. Below is a refresher image of the character design we showed of Sir Vensniel, and then following that are a few images from our artists of the game model as it begins being placed into the game world. Again, these images from the game are still in the early development stages and are not finished art, but we wanted to share this early peek with you so that you can watch as the game grows and develops.
Previously released image of Sir Vensniel L’Barasca:
Artist rendering of Sir Vensniel L’Brasca:
Sir Vensniel L’Brasca inside the game:
More art, screens, story, and development information will be coming soon, so hopefully these will be enough to hold you all over for now. If you have any specific questions about the game, your pledge, or just want to join in on the conversations we have going on our forums, feel free to make an account and join us. I can usually be found lurking about and it’s always nice to see more conversations being started: Playdek Forums
Thank you all for your support; words cannot express how grateful we are to have you with us on this journey.
Shyla, Playdek Community Manager
Have a question about your pledge? Email us here: firstname.lastname@example.org