Share this project

Done

Share this project

Done
A rich, diverse Tactical RPG, envisioned by the master of the genre Yasumi Matsuno, Playdek, and you, the fans!
A rich, diverse Tactical RPG, envisioned by the master of the genre Yasumi Matsuno, Playdek, and you, the fans!
Created by
15,824 backers pledged $660,126 to help bring this project to life.

Recent updates

Photos

Unsung Story Update

70 likes

Hey Unsung Backers,  

Here is an update on our current progress towards an Unsung Story beta release. First off, we have released the product spoken of in our updates, and have been getting resources onto making a beta playable version of Unsung Story tactics. The second platform release of the other product took a little longer than expected, so getting onto content work is behind about a month. We apologize for being off a month with this update, as we had hoped to have more specifics for you in May. We have fortunately been able to start getting some agreements in place for outside design assistance on the character classes and mechanics, and we will be able to update you on those specifics later next month.  

We are also starting the process of getting additional concept art work contractors in place as well for world and level design, and look forward to sharing the new art work with you. Our beta game play and content goal still remains the same, which is two levels and two character schools, with each school having multiple class variations. We need to spend a bit more design time on the characters for the beta goal before we can provide an updated timeline estimate for the beta release, but we should have a good handle on that by August.  

As of now, we estimate to have new art, screenshots and design details to show by September, and we will have another design update for you next month.   

We know that we have one method of restoring faith in this project, and that is through delivering on a great tactics game, which we intend to do.  Thank you again for your patience and support. 

 Playdek

Progress Update

64 likes

Hey everybody,

We want to update everyone on our current development track and Unsung Story. We are nearing release this month of the product mentioned in our last update, and are close to wrapping up that product and focusing our development team on Unsung Story. We expect to have part of the team back on level design work, along with more game play design work and art, towards the end of this month. From there, we have some engine work to do on the animation system, and will extend the current prototypes with more character class work so that we can continue game balancing the various classes. In May, we should have another update that will have more game specific progress we can go into, and will start sharing more game specific features and design. At this time, we still expect to be on track for a beta playable release to backers in the fall, containing a few levels and two character schools, with each school having multiple class variations within it.

As we ramp up development progress on the game, there are a few outstanding points about our game focus and the development that we most recently worked on that we feel need additional addressing. We have explained these points before, but for some reason there still seems to be some backer confusion around what we have stated, and how it is interpreted. So to address that:

1) Unsung Story is a single player Tactics RPG, and has been since its inception. The game is centered on a single player campaign mode, with multiple episodes and scenarios. Hopefully that is very clear. Will the game have a mode that allows for players to play against each other in online matches if they choose to do so? Yes. Will we release a beta module that allows for players to play against each other online, in order to gather valuable game play data for balancing the game? Yes, and this does not change what the core of the game is, and always has been – a single player Tactics RPG.

2) Some have inquired as to the development costs for the current project we are releasing. The funds for that game were provided separately from any other source of development funds, apart from any earned Playdek revenues.

3) As previously stated, we anticipate having a first playable of a few game levels in backer’s hands in the fall of this year. It will have player versus player capability, followed by AI for single player. If possible, we will release both in the initial release, and will determine that as we get closer.

And so, we want everyone to know that we are close to being on track with our latest development plan, and should have some game specific development updates to start sharing in May. Over the summer, we’ll have new screenshots, videos and art to share, along with game play specific details about our progress on the character and battle systems, and the game world. Thanks for your support and be back with another update in a month!

Playdek

Development Update

64 likes

Hey everyone,

Fortunately we have cleared a few more company hurdles since our last update and have plans to share at this time concerning Unsung Story development. We have new agreements with our secured creditor in place that has enabled us to map out how we will continue progress on the previous development plan we shared. Our secured creditor has been tremendously supportive through our company financial and development struggles, and is a team player in our good faith effort to remain a viable company and fulfill our development commitments and company obligations.

Per the previous update, we have an immediate product to ship that will put the company into a stronger revenue position, and that revenue will allow us to continue the Unsung Story development plan. Before we cover the rest of that, some of you have been asking as to how funding for the project has gone up to this point, as it pertains to what has been developed so far with the money spent. To date, roughly $1,500,000 has been spent on various aspects of Unsung Story development, and the following are development features that are in a working state:

Programming – Game Play Systems

Grid system for turn based architecture; Activation system for character turn order; Character attribute and stats system; Unit movement and action system; Combat actions and reactions; A.I. system and actions; Game play cameras; In-game U.I.; Character jobs and job switching system

Design

GDD; Back story and plot; Historical timeline; Five game episodes – story, plot and scenario; Character schools, lineage and job types; Battle system; Controls (PC and tablet); Interface design

Programming – Online Architecture and Game Engine

Unity graphics engine fully integrated into the Playdek game engine; Particle system; Animation system; Billboard system; Asynchronous turn based system; In-game chat; Player profiles; Friends list; Tournament system; Notification system; Matchmaking

Art

Empire concept art; World map; 3D levels with textures, lighting and effects; Character models, animations and art Prototypes Functional prototypes on PC and iOS have been built.

After a challenging fiscal 2015 that saw our development capacity severely reduced, we have a plan that will enable us to move forward with development, targeting the goals that we previously outlined last year of an initial Beta release with PvP, and then expanding that release with A.I. offline game play, and then subsequently the first story scenario. With a smaller team and diminished finances, we came to a point where those two things combined made creating content assets that would lead to a playable version of the game, that we could deliver to backers, challenging to the say the least. With getting that behind us, the first major goal will be to further advance the prototypes, expanding on at least two class schools, and getting them into a fully playable state that can be released to backers as a first playable. Initially, we were aiming for that to be in June of this year, and with the development delay we just incurred, we are now moving that to Fall of this year, with the additional progress steps following from there. As to the near term plans, we will have the immediate product we are focusing on for revenue released in March, with some of the team refocusing on Unsung Story then and the rest in April. From there, we will work diligently to get the playable PvP beta out for testing, followed with a backer release and then A.I. offline play. As we make this continued progress, we will update you with all that is getting done on the programming, art and design front.

We know that as a backer supported project, our struggles with completing this project have been very trying for you, and we truly wish that development of this game had gone smoother. Unfortunately, there are unexpected financial hardships that companies sometimes find themselves facing, and as difficult as they may be, we are thankful that we have been able to work through them and can keep the company viable and Unsung Story development on track.

Due to the development struggles the project has been under, some have asked as to whether we would offer refunds for those who wish to have them. As a company, we wouldn’t want to hold anyone hostage so to speak to a project that they have lost faith in. This doesn’t help anyone, company or consumer alike. Before the company can consider any issuance of refunds, we need to first get to a position of stronger financial health, where more than just the immediate development costs for Unsung Story can be supported. Through this plan, if we are able to financially get there and can work out the support with our secured creditor, then we would certainly consider offering refunds in some manner, with that still to be determined. For now, we have the finances to continue development, and so will focus on what we can do, and get to that first playable state that can be put into backers hands.

We will do our best to try and answer any follow up questions you may have, and will update you again when our product release is done in March. Thanks again for your long suffering support of this project, and we are going to do everything we can as a company to make a wonderful game that hopefully we will all enjoy for many years to come. 

Thanks.

Playdek

Game Development Update

31 likes

Dear Unsung Backers,

There has been another delay in reporting to you since our last development update, and we apologize for that. Our continued intention is to make a great game, and get Unsung Story to development completion and released to you and the gaming public. During the last few months we have had some development setbacks that are affecting our timeline and progress on the game, while also affecting what we need to do in the immediate future as a company.  

After we posted our latest development progress, we unfortunately lost a few key staff members that were part of Unsung Story development, and that has had an impact on any progress since then, as well as our product focus. We now have one internal team capable of working on a single project, and for the financial strength of the company we need to focus on a few products in the near term that have the ability to get to a retail release before Unsung Story is able to. While this is a difficult choice to make, it is one we need to do for the ongoing financial health of the company. For Unsung Story, we will explore options for outside development help, and will look to see if we are able to bring on an outside team that can assist us in furthering development. While we aren’t assured this will come to fruition, we do want to make sure that we are exploring any options at hand that can make progress on the game.    

While the development goals that were spelled out in the previous update remain intact for now, the release window of those goals is affected, and at this time we do not have an update as to what the new release window for development rollout will be. This will be affected by the ability and timing of any outside support, as well as when the single internal team is able to get back onto Unsung development, and when we do know, we will update you all. As we pursue this direction, we will refine the release timeline as soon as we are able to. With the loss of that staff, and without having any new progress to share since the last update, we felt we needed to sort through what options and directions we had available before we updated you on the current status, but again do apologize for the lack of recent updates. We will get back to you as soon as we can with any progress and status update. Thanks.  

Playdek

Combat Preview

49 likes

Greetings Backers,

We have put together this short video that we would like to share with you that shows some of the combat in Unsung Story in action. We have two different stages highlighted in this video, and while watching the video you will notice a few different aspects of combat we may not have talked about or shown up until this point, so please let us help explain a few things.

 project video thumbnail
Replay with sound
Play with
sound

Movement in Unsung Story is currently showing in a square grid, however units are able to move in 8 directions much like the directions on a compass. When your unit is able to move, all of the different squares your unit is able to move to will be highlighted, making it easy to see where you can move in order to plan out your attack.

If a unit is within melee range of an enemy unit and has the ability to attack physically with a weapon, then this option will become available at that unit's turn. All available enemies within attack range will be highlighted for an easy view, and it is important to note that different weapons will have different ranges of attack. For example, polearm users will not have to stand as close to an enemy as a sword wielder will need to.

Certain units will have the ability to switch their weapon during combats. Different skills and abilities will be tied to specific weapons, and will only become available when equipped to a unit.

Skills will also be available to certain units based off of the school they belong to. By assigning skills to both units themselves and the weapons, Unsung Story will allow players to customize their units based on what they like to play and what they might need available in their party to balance it out.

Next month we will have a more thorough video going over the specifics in combat, so if you have any questions about the combat system or would like us to talk about anything in particular in the next update, please post in the comments section here and we will do our best to answer everyone. We will also plan another AMA where you will be able to ask your questions directly to us, so stay tuned for that. Thank you everyone!

Cheers,  

Playdek