This project will only be funded if it reaches its goal by .
Book of Dragons
Book of Dragons
A card game system that can be used to play over 18 designer games. Contribute your own design to this Kickstarter Commissions project!
A card game system that can be used to play over 18 designer games. Contribute your own design to this Kickstarter Commissions project! Read more
This project will only be funded if it reaches its goal by .
Book of Dragons is not just a card game, but a game system. It includes a deck of large, tarot-sized cards, beautifully illustrated by world-renowned artist Kerem Beyit. Think of it as a modern deck of playing cards, but instead of playing poker, blackjack, and other traditional card games, a host of designer games utilizing a plethora of modern design mechanics can be played.
Book of Dragons will release with over 18 games by over 16 designers, including Martin Wallace (Brass, Steam, A Few Acres of Snow, A Study in Emerald), Mike Fitzgerald (Mystery Rummy series, Baseball Highlights 2045, Diamonds), Jonathan Gilmour (Dead of Winter, Atari: Asteroids, Dinosaur Island), David Short (Automobiles, Ground Floor, Bomb Squad), Daniel Solis (Kodama: The Tree Spirits, Trickster, Belle of the Ball), Sen-Foong Lim & Jay Cormier (Belfort, Akrotiri, Junk Art), Ken Shannon (Approaching Dawn: The Witching Hour, Tournament at Camelot), Gil Hova (The Networks, Bad Medicine, Battle Merchants) and many more! The system will also have more games created for it in the future by respected designers, and the community at large.
The game's large cards feature only artwork, with no text or iconography, making it completely language and color independent. This also makes Book of Dragons a real head turner when on your table.
Sure, Book of Dragons is serious eye candy, but that's not what makes it special. It's the games. We've recruited many talented game designers to provide a myriad of games that all utilize this single deck. The retail version will ship with a reference booklet, and three different rulebooks, one that contains light games that are great for families with children, one that contains pub-style/beer & pretzel filler games, and one that contains heavier strategy games.
Individual rulesets are currently in final editing, and graphic design. Below is a sample of our rulebook covers, and page design. You can also review a complete final ruleset design for Dragon Duel by clicking this link.
Below are games that will ship with Book of Dragons. Click on a title for each game's current draft rules. Games without a rules link are still in development, but are targeted to be completed before production in February. The retail version will ship with 18 unique new games, but may have up to 25. Plus 10 converted public domain, family-style games.
- Dragon's Bluff by Martin Wallace - A bluffing game for 3 or 4 players.
- Dragon Mystery Rummy: The Case of the Rare Dragon by Mike Fitzgerald - A rummy game with a twist for 2 to 4 players.
- Wyvern's Knot by Jonathan Gilmour & John Burns - A tense cooperative game for 3 to 5 players.
- Dragon Master by Sen-Foong Lim & Jay Cormier - An auction and negotiation game for 3 to 5 players.
- Subitus Wyrm by Robert Burke - A personal interaction bluffing game, where you attempt to deceive a single player at a time.
- The Rut by Max Michael - A push your luck bidding game for 2 to 4 players.
- Dragon Kin by Ken Shannon - A hidden scoring and deduction strategy game for 2 to 4 players.
- Year of the Dragon by Daniel Solis - A strategic solitaire game.
- Dragon Pass by Gil Hova - A pick and pass set collection and deduction game for 3 to 5 players.
- Dragon Inquisition by Nate Bivins - A hidden traitor game for 3 to 5 players.
- Dragonflight by Stephen Avery - A dexterity game of flipping cards, triggering abilities, and capturing dragons.
- Dragon Duel by Robert Burke - A tactical head-to-head area control battle game for 2 players.
- Age of Dragons by Chris Hamm - A 2 player strategic battle game.
- Dragon's Trick by Mark Kale - A trick-taking game for 3 to 6 players.
- Pentawar by Ken Shannon - A strategic tableau building battle royale game for 3 to 5 players.
- The Lost Dragon by David Short - A deduction game for 2 to 4 players.
- Don't Poke the Dragon! by Mike Gurley - A 2 to 5 player push-your-luck game for families and children.
- Dragon Scat by Robert Burke - A family-style bluffing game.
- Public Domain Games - We have converted many family-friendly public domain games that can be played with the Book of Dragons system.
Plus more, with more to come!
A note on testing: Each game has been put through multiple rounds of testing, and blind play testing with diverse groups totaling 29 people, regardless of designer pedigree, or individual designer play testing routines. Ken Shannon is our lead developer spearheading these efforts. After each session, feedback is collected, including having each player rank each of the games played on a scale of 1 to 10. Blind play testers are not provided the names of the designers in order to eliminate any possibility of bias. Games that do not exceed an average score of 7 in blind play testing are sent back through the development cycle. As of the launch of this Kickstarter, 15 of the 25 games we have in hand exceed an average score of 7. We will continue to develop the remaining games until they exceed an average rating of 7, and will work on new entries in the same manner. However, we will not delay the production of Book of Dragons due to development. Games that do not meet our quality standards by the time we go to print may not be included in a physical rulebook, but instead, will be released digitally once development is complete. We are confident we will launch with a minimum of 18 games.
Kickstarter has launched an exciting new initiative called "Commissions," and we're really excited about it as Book of Dragons is a true community endeavor!
Here's how it works:
After you back the project at any level, you are welcome to submit your own design for inclusion in Book of Dragons! We will pick the top 2 games created. These 2 games will be included in the final physical product (as long as their average blind play testing scores are 7 or higher), and you will receive a design credit. Please note, submissions will have hard deadlines to ensure we stay on track to our timelines, any selected design that does not meet deadlines will be released digitally only. For games created that are not selected for inclusion in the physical game, we will include them on the Book of Dragons website and on the game's BGG page. Don't want to design a game, but have a design idea? Share it with the community here, and it might just happen!
Want to test out our games before you pledge? Want a tool to help you design your own game for the system? You can find it at Tabletopia.com, where Book of Dragons is free to use online until we publish the physical game. Click our banner below to play and/or design!
Want to test it out in the physical world? The Book of Dragons deck includes 4 copies of 10 different dragons, so you can easily create a prototype to test your designs with a standard deck of cards. Just remove the Jacks, Queens, Kings and Jokers. Odd and even numbers can represent Good and Evil dragons. Your ruleset should use our Style Guide, and must be posted on our BGG page and/or provided as a link in the Comments of this Kickstarter page. Need help? Commission us to have one of our designers design a game for you! If you want to select a specific designer, it will be contingent on their agreement, so please contact us first.
The deadline to be considered for inclusion in the final physical first edition of the game is January 31st, 2018. There is no deadline for inclusion of your ruleset on our website.
We have zero interest in putting out a product with sub-par components, so we have planned Book of Dragons to be a high quality product right out of the gate. The cards will be 300gsm, blackcore, linen-finished, and coated!
We will be using Quartermaster Logistics for Book of Dragons fulfillment. They are experts in ensuring tabletop games are packed with care, and professionally shipped. Shipping centers in different parts of the world will be utilized to ship Book of Dragons to our backers. This reduces customs fees, and eliminates VAT for you!
Risks and challenges
The biggest risks to delivering by the deadline include:
-Unexpected redesign due to regulatory, manufacturing quality or color issues
-Shipping and logistical issues
-Natural disasters / acts of God
-Unexpected issues with our manufacturer or distributor
-Although our goal is to ship Book of Dragons with 18 completed games in the box, there is a risk some games will not meet our quality standards, and will be excluded. At the time of launch, we have 15 games that meet our quality standard, and we are confident we will hit 18 or more. But this is dependent on feedback from our blind play testing sessions. Games that do not make the cut by the printing deadline will be released digitally once complete.
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