Goblin Grand Prix! - A mobile game inspired by RoboRally
Goblin Grand Prix! - A mobile game inspired by RoboRally
Turn-based racing & demolition for iOS, inspired by RoboRally! Play online or on a single iPad/iPhone!
Turn-based racing & demolition for iOS, inspired by RoboRally! Play online or on a single iPad/iPhone! Read more
About this project
- Goblin Grand Prix (GGP) is an asynchronous, turn-based, multiplayer iOS game for iPads and iPhones, inspired by the classic board game RoboRally!
- GGP is turn-based, so you can plan your moves and make strategic decisions!
- GGP can be played multiplayer with as few as 2 players or as many as 8!
- GGP also has AI so that you can play by yourself to hone your skills!
- GGP lets you set your time frame for each turn - set it as short as a few minutes or as long as a few days!
- Missed your time to take your turn? You're not out! Your turn was just played out randomly and you can join back in for the next turn!
- Enjoy the racing part? Set respawns to infinite! Want something more cutthroat? Set respawns low, or even turn them off!
Keep track of the Threadbare Team as they work on Goblin Grand Prix.
July 26th Update
August 5th Update
Goblin Grand Prix is a turn-based multiplayer iOS game inspired by the classic board game RoboRally. You are a goblin, manager and pilot of a golem racing team. Each turn, you and the other players will simultaneously plan your actions. You'll secretly plot where you want your golem to go, step-by-step and move-by-move, until you've given it 5 sequential commands. After all players have finished their planning phase, the turn is played out and the game shows you what happened when all the players' moves came together. Did your carefully laid plans get you closer to victory, or did you get shoved off course by an opponent and end up stuck in a corner? Or even worse, did you miscalculate your plan and pilot your golem right into a bottomless pit?
Built around the madness that only friends and other players can generate, GGP is part of the revolution of asynchronous games that includes titles like Words With Friends, Ascension: Chronicle of the Godslayer, and Hero Academy - take your turn when you have time, send it off to the server, come back to it when it’s your turn again. Play with your friends, but on your schedule. Unlike those games, each player is playing simultaneously. When the server has all the player's turns, it plays it out, sends notifications to all the players and the next turn begins. If you time out on a turn, unlike other games it doesn’t mean you’re out - the server will randomly pick five available actions and play them. It’ll continue to do this each round you miss until you come back or are out of lives.
From the shining golden kingdoms of Men to the glamoured fey forests of the Elves, the world of Oxnard is populated with fantastic places and races. Majestic dragons circle impossibly tall mountain peaks, Dwarven vigorsmiths imbue mystical life into fantastic stone golems, and Noble Orcs ride mighty steeds across sprawling plains.
Then there’s the Goblins... Scrawny, short and bug-eyed, living in hovels and caves, collecting junk and cobbling it together into harebrained contraptions. The “more civilized” races may look on them with open disdain, but only the uniquely Goblin combination of freeloading, improvisation and ingenuity could’ve come up with the Goblin Grand Prix.
The moment an enterprising goblin found a couple of shabby, haggard golems in a trash heap, then strapped weapons to them and made them fight, history was made.
Now, big corporate money flows into the hometown of the GGP, and the Goblins spend it on crazier arenas, wilder golems, bigger fireballs, and anything else they can think of to cause the most chaos.
Here is some concept artwork of golems that are in our initial design. If we hit our goals, we will add additional golems, factions and environments, and we will have our backers help shape that process!
You'll see that we're planning for a lot of different golem types and arena types...
We're also developing a bunch of different map styles and themes for the game...
So you like the concept but you want to know a bit more about how the game actually plays. Well, let’s walk you through the process of setting up and playing a game, so you can see for yourself. Check out the FAQs for more detailed descriptions
Setting up a game
- Local or online
- Set turn timer chosen by host
- Choose map, powerups, golem skin
- Set # of lives
- Invite friends/open for strangers
- You're ready to rock!
- Kickstarter content - usable by you, visible by everyone!
Playing the game
- Plan your move
- Lock in your turn
- Golems move
- Board elements move (rivers flow, frogtongues pull, gusters push, etc.)
- Fireballs fire
- Checkpoints are reached
- Golems are repaired/upgraded
- Cards are dealt for next turn
Every Kickstarter backer will also get a copy of our first game, Shifts, for iPad, as part of their pledge! Our way of saying thanks!
Risks and challenges
We've done an acclaimed single-player game (Shifts) that's gotten solid reviews from places like PocketTactics and BoardGame Geek. We've never done a multiplayer game as a team before, and multiplayer development always takes a little longer than you think it should. It's not an insurmountable technological hurdle, but it is a challenge, and it will require us to do a bit of technical learning to get the product the way we want it to function. We're also a pretty young team, with a lot of big ambitions, but we're designing this to make sure we have a shippable product that you (and we!) will want to play. Assuming the game does decently, we will continue to generate additional content for the game post-launch, but like all games, there's some risk involved there, as discovery is always a challenge. That said, we're dedicated to the vision and idea of Goblin Grand Prix, and we really want to make the game a reality.Learn about accountability on Kickstarter
Absolutely! If you back at the high levels, you'll get every reward in every level below it!
Great question. We're planning to sell the game for $5 and have the following in-app purchases available at launch:
- Two more golem skins
- Two more goblin avatars
- An additional map pack
- An additional powerup pack
- Another map pack that also includes new map effects
At the $15 backer level you'll get all of that PLUS a KS exclusive golem skin and goblin avatar. It's a $20 value for $15!
Goblin Grand Prix is definitely inspired by RoboRally. It's a game we love and a general mechanic for asynchronous multiplayer games that we think would be awesome on a mobile device. But we're not just doing a reskin of it. We've got a bunch of new ideas we're planning to build into the game. For example:
- Custom golem abilities
- Team-based play
- A player avatar (the goblin) that will get better and change throughout play
- New map abilities (pullers, teleporters, timed-powerups)
- Alternate movement decks
We're going to keep tinkering too. We want to make Goblin Grand Prix a unique snowflake of a game. It's going to be awesome.
We hear ya! Half of us have Android devices. One of our earliest stretch goals is to make it multi-platform. Help us get there!
The object of Goblin Grand Prix is to win. (Duh.) You can do so by reaching every checkpoint, in order, on your way to the finish line. If you want, however, when you set up the game, you can set the number of lives very low and go for a more violent victory - by eliminating all your opponents. (For those of you who are into that sort of thing...)
When the game starts, your golem will be randomly placed on the map in one of the starting positions and you will be dealt your starting hand. From your hand, you will choose five moves, one for each phase, and place them in the order of your choosing. Then you’ll hit “Submit” and your turn will be locked into the system.
After all the players in the game have entered their turns, the server will play them all out. Every card has a priority number on it, and the higher the priority, the faster it happens. No two cards can have the same priority, so there’s never a tie. At the end of each phase, anything map related happens - rivers flow, frogtongues pull, etc. After that, every golem throws a fireball. Every golem hit by a fireball takes a point of damage for each fireball that hit it. (Yes, you can be hit by multiple fireballs in a turn - up to 4, in fact!) Damage reduces the number of cards you get for the next turn, and at a certain point, cards get locked to specific steps, so your golem will be stuck doing the same thing over and over again until you get it fixed!
Any golem that is standing on a checkpoint (either a flag or a pit stop point) sets that as their new respawn point.Then the game moves on to the next phase. If any golem is destroyed (by taking too much damage, by falling into a pit, etc.) then if they have lives remaining, they respawn at their last checkpoint reached. You can also choose to skip your next turn to have an emergency pit stop, where goblins will race onto the field and spend a turn fixing up your golem.
After all phases have been played out, players are dealt a new hand (receiving one less card for each point of damage they’ve received). If a golem ends the last phase of their turn on a pit stop, they will be given a powerup drawn randomly from the powerup deck, in addition to being fully repaired. If any player finished a phase on a checkpoint, that checkpoint is marked as reached. If the player finished a phase on the last checkpoint and all other checkpoints were reached, they win the game!
What about a really detailed description of setting up a game? What kind of set-up options will I have?
Goblin Grand Prix can be played locally, with each player using the same device, or asynchronously online. The host of an online game gets to set the deadline that each player will have to submit their planned moves for a turn. Choosing a short deadline means that the players will effectively be playing a synchronous game, having to submit their new turns within minutes of completing the last. A long deadline, on the other hand, lets the players take turns when they've got a free moment and not be tied to their device.
After you’ve chosen the turn timer, then you choose the map you’re going to play on. Goblin Grand Prix will come with a number of different maps, and Kickstarter backers will get a number of exclusive maps that won’t be available later! Only the host player needs to have the map, though, so you won’t have to worry about finding people to play on your Kickstarter exclusive maps later - anyone will still be able to join your games. Next up, you can choose any additional powerup card packages you want included in the powerup deck. Powerup packages can be combined together or chosen individually to let you set the kind of experience you want to have. And there are specific Kickstarter exclusive powerups that you won’t be able to get otherwise!
You will also be able to set the number of lives per player here - set it for infinite if you want people to be able to respawn after every death, set it for 1 if you don’t want players to respawn at all. Some players like to focus on the race portion of the game. Some players like to focus on the demolition and carnage. It’s entirely up to you! Play how you want.
Once you’ve set up the board, you choose your faction and your skin - this lets you customize how your golem and goblin look in the game. This may even have further functionality later!
Got your map, your powerups and your golem picked? Then if you’re playing online, invite your friends or open the game for anyone to join in! Once there’s a player in every slot, you can launch the game and take your first turn. Also, keep in mind that all Kickstarter exclusive content will be usable by you in any game, including games with people who weren't Kickstarter backers. So the maps, powerups and skins you can get as a Kickstarter backer won't be seen by a select few - they'll be seen by everybody!
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