Goblin Grand Prix! - A mobile game inspired by RoboRally
Goblin Grand Prix! - A mobile game inspired by RoboRally
Turn-based racing & demolition for iOS, inspired by RoboRally! Play online or on a single iPad/iPhone!
Turn-based racing & demolition for iOS, inspired by RoboRally! Play online or on a single iPad/iPhone! Read more
About this project
- Goblin Grand Prix (GGP) is an asynchronous, turn-based, multiplayer iOS game for iPads and iPhones, inspired by the classic board game RoboRally!
- GGP is turn-based, so you can plan your moves and make strategic decisions!
- GGP can be played multiplayer with as few as 2 players or as many as 8!
- GGP also has AI so that you can play by yourself to hone your skills!
- GGP lets you set your time frame for each turn - set it as short as a few minutes or as long as a few days!
- Missed your time to take your turn? You're not out! Your turn was just played out randomly and you can join back in for the next turn!
- Enjoy the racing part? Set respawns to infinite! Want something more cutthroat? Set respawns low, or even turn them off!
Keep track of the Threadbare Team as they work on Goblin Grand Prix.
July 26th Update
August 5th Update
Goblin Grand Prix is a turn-based multiplayer iOS game inspired by the classic board game RoboRally. You are a goblin, manager and pilot of a golem racing team. Each turn, you and the other players will simultaneously plan your actions. You'll secretly plot where you want your golem to go, step-by-step and move-by-move, until you've given it 5 sequential commands. After all players have finished their planning phase, the turn is played out and the game shows you what happened when all the players' moves came together. Did your carefully laid plans get you closer to victory, or did you get shoved off course by an opponent and end up stuck in a corner? Or even worse, did you miscalculate your plan and pilot your golem right into a bottomless pit?
Built around the madness that only friends and other players can generate, GGP is part of the revolution of asynchronous games that includes titles like Words With Friends, Ascension: Chronicle of the Godslayer, and Hero Academy - take your turn when you have time, send it off to the server, come back to it when it’s your turn again. Play with your friends, but on your schedule. Unlike those games, each player is playing simultaneously. When the server has all the player's turns, it plays it out, sends notifications to all the players and the next turn begins. If you time out on a turn, unlike other games it doesn’t mean you’re out - the server will randomly pick five available actions and play them. It’ll continue to do this each round you miss until you come back or are out of lives.
From the shining golden kingdoms of Men to the glamoured fey forests of the Elves, the world of Oxnard is populated with fantastic places and races. Majestic dragons circle impossibly tall mountain peaks, Dwarven vigorsmiths imbue mystical life into fantastic stone golems, and Noble Orcs ride mighty steeds across sprawling plains.
Then there’s the Goblins... Scrawny, short and bug-eyed, living in hovels and caves, collecting junk and cobbling it together into harebrained contraptions. The “more civilized” races may look on them with open disdain, but only the uniquely Goblin combination of freeloading, improvisation and ingenuity could’ve come up with the Goblin Grand Prix.
The moment an enterprising goblin found a couple of shabby, haggard golems in a trash heap, then strapped weapons to them and made them fight, history was made.
Now, big corporate money flows into the hometown of the GGP, and the Goblins spend it on crazier arenas, wilder golems, bigger fireballs, and anything else they can think of to cause the most chaos.
Here is some concept artwork of golems that are in our initial design. If we hit our goals, we will add additional golems, factions and environments, and we will have our backers help shape that process!
You'll see that we're planning for a lot of different golem types and arena types...
We're also developing a bunch of different map styles and themes for the game...
So you like the concept but you want to know a bit more about how the game actually plays. Well, let’s walk you through the process of setting up and playing a game, so you can see for yourself. Check out the FAQs for more detailed descriptions
Setting up a game
- Local or online
- Set turn timer chosen by host
- Choose map, powerups, golem skin
- Set # of lives
- Invite friends/open for strangers
- You're ready to rock!
- Kickstarter content - usable by you, visible by everyone!
Playing the game
- Plan your move
- Lock in your turn
- Golems move
- Board elements move (rivers flow, frogtongues pull, gusters push, etc.)
- Fireballs fire
- Checkpoints are reached
- Golems are repaired/upgraded
- Cards are dealt for next turn
Every Kickstarter backer will also get a copy of our first game, Shifts, for iPad, as part of their pledge! Our way of saying thanks!
Risks and challenges
We've done an acclaimed single-player game (Shifts) that's gotten solid reviews from places like PocketTactics and BoardGame Geek. We've never done a multiplayer game as a team before, and multiplayer development always takes a little longer than you think it should. It's not an insurmountable technological hurdle, but it is a challenge, and it will require us to do a bit of technical learning to get the product the way we want it to function. We're also a pretty young team, with a lot of big ambitions, but we're designing this to make sure we have a shippable product that you (and we!) will want to play. Assuming the game does decently, we will continue to generate additional content for the game post-launch, but like all games, there's some risk involved there, as discovery is always a challenge. That said, we're dedicated to the vision and idea of Goblin Grand Prix, and we really want to make the game a reality.Learn about accountability on Kickstarter
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