Panic! Dizzy was originally created on the Spectrum in 1991, followed by all popular computers. Designed by Philip Oliver and Programmed by Big Red Software. It came about after the Oliver Twins bought a Gameboy in the airport and played Tetris on the plane all the way to CES in Las Vegas. This inspired them to make a Dizzy puzzle game. The first was set in a factory with conveyor belts sorting boxes, but sadly it lacked the important addictive game play so essential to puzzle games.
By 1992, the Twins were busy writing games on the NES and felt that they should revisit this game and in doing so try and recreate the elusive additive puzzle gameplay they were attempting originally. Knowing that puzzle games had a tough time in the market, they decided to pack in 5 different puzzle games into the 64KB Cartridge to justify the price.
This game was written, by Philip and Andrew, in the autumn of 1992 in just 64KB using PCs with PDS boards cabled to NES consoles.
Unfortunately Panic! Dizzy wasn’t released by Codemasters at the time and was moth-balled. It was only recently rediscovered and restored by Dizzy fan Lukasz Kur for this very Kickstarter Campaign.
We have brought to market three un-released Dizzy games to-date - initially there was Wonderland Dizzy then Dreamworld Pogie and Mystery World Dizzy. And now Panic! Dizzy.
Panic Dizzy features 5 puzzles games each with single and 2 players modes:
Players must pull suits from the ever appearing cards at the top of the screen, and then throw them back to try and create full lines, in any direction, of sets of 4 suits, one of each. These then disappear and you must stay ahead of the ever advancing avalanche of cards coming towards you. You lose when the row advances to the bottom.
As the shapes advance downwards you must rearrange them to create 4 or more identical shapes in a line in horizontal lines. If you can achieve lines of 5, it sends a full new line to the other player. A full line of 6, sees the other player in real trouble as they are dealt 2 new rows simultaneously.
Stay ahead of the game and don’t let the shapes get to you!
Dice are continuously thrown at you and you must stop them getting to you. But these are no ordinary Dice, they all have 3’s and you must line them up in 3’s, in the directions of their dots to remove them.
A random snaking path of cards has been set out in front of you. As the cards get placed on top of each other, they increase the number. You must work out picking up the cards ensuring that you follow the path backwards ensuring you don't hit any dead ends, or run out of time.
Un-jumble that picture! You have to pull the wrong pieces of the picture down and throw them back into their correct places, but it’s not so easy when those wrong pieces are a few rows deep and you can only carry so many at a time, and the clock is against you!
The game is for the NES and will come boxed and include an instruction manual, the cart and a folded poster, just like in the NES game packages of old. The box will also be enclosed in a plastic NES box case. Here is a picture of the Wonderland Dizzy packaging to give you an idea on what you will receive:
And here is the Dreamworld Pogie game in its protective plastic covering:
Here is a mock-up of the boxed Panic! Dizzy NES box:
16x12" Signed Canvas (signed by Philip and Andrew):
Aluminium print of the cover - these will be signed by Philip and Andrew.
This is a Crash Issue 1 Aluminium print that was on offer on our Crash Kickstarter - it proved very popular.
A Panic! Dizzy mug:
FUSION Issue #4 + Kickstarter Dizzy Card
A Panic! Dizzy T-shirt - one for him and one for her!
1st 25 pledgers get a free Dizzy enamel type badge:
Next 75 pledgers get a free The Little Book of ZX Spectrum Games book from Fusion Retro Books (https://www.fusionretrobooks.com/products/the-little-book-of-zx-spectrum-games):
Name : Indie Retro News
Website : http://www.indieretronews.com
Name : Retro Games Collector
Website : www.retrogamescollector.com
And on Twitter: @Lord_Arse
Risks and challenges
The aim is to release the game in May of 2019 - with the experience of producing 'The History of Ocean Software' and 'The story of US Gold' and the series of ZX Spectrum books produced, the task of producing this game to time, quality and budget should not be an issue.
The task of creating the physical game will be costly - the cost primarily represents the creation of the cartridge, pcb, box, instructions and poster. We aim to produce 500 games in total - I need therefore to ensure we raise sufficient funds to produce these games.Learn about accountability on Kickstarter
- (30 days)