This project's funding goal was not reached on January 17, 2013.
About this project
- We have updated our main video, you can see a better footage of things that's going on with our game.
- We have also updated our rewards page, adding reward such as multiplayer alpha-beta testing to the reward page.
- We have updated stretch goals, too!
- Supporting us and Support our Hero!
You are United States Navy SEAL Chief Jake Ryan. You and a small band of U.S. Navy SEAL special forces have been sent into the deserts of Afghanistan to destroy terrorists and capture their leaders. You will face many terrifying enemies along the way—from terrorists who hide behind long range turrets to suicide bombers who strap explosives onto their bodies. Facing these perils may be a daunting task, but you are a U.S. Navy SEAL. Let’s move out!
Sand Flame: Vengeance provides an exciting, action-filled game experience that not only gives you access to an arsenal of realistic weapons and vehicles for combat, but also tests your ability to endure and survive desert rat training, steal a vehicle, dodge enemy fire while driving through enemy lines, place explosives on moving targets, obtain secret documents from enemy locations, and confront powerful enemies and successfully destroy them. You can spend hours on your mobile device reenacting and replaying the different scenarios as you complete different levels and move on to the next. Each level brings more action, more challenges, and requires more skill to complete. When you have completed the game as one character, you can do it all over again with a different character and enjoy a different game experience based on that character’s strengths and weaknesses.
Story and Environment
The game designers have researched the weapons, vehicles, terrain, uniforms, and scenarios that you see in this game to ensure that they are as realistic as possible. They have integrated these elements into an animated, cartoon style environment that keeps you moving as you react and respond to the various scenarios that you encounter along the way. This is Afghanistan, where snipers are waiting everywhere for you to misstep or make a mistake.
The missions in Sand Flame: Vengeance are exciting and different from other war game adventures. Your skills as a driver dodging RPGs, explosives, suicide bombers, snipers are put to the test, as well as your ability to out-maneuver the enemy to blow up a bridge and stop a train. Missions have been designed to give you an adrenalin rush that will leave you itching too replay the scenarios with other new characters who have extraordinary skills that Petty Office Jake does not.
Graphics and Visuals
Although Sand Flame: Vengeance has been built using real geographical data, real weapons and tanks, and real events, the game designers have decided to use a surrealistic animation style to enhance the entertainment value and to keep the game fun. Each character has been given its own set of personality traits and moves.
In addition to the capability of playing the game alone as different characters, our game designers have also made it possible to play the game with multiple players. You can team up with other players to pit yourselves against another team of players. The campaign will test your ability to fulfill your hero’s destiny as you fight with your friends and try to defeat your foes.
We have already put lots of effort into creating a variety of realistic weapons for in-game use. Most of the guns in the game are based on actual weapons. The variety and detail of these weapons will give you an unprecedented mobile gaming battle experience. Guns with higher star ratings have extended magazines and bullets, delivering more damage. Mastering a featured weapon skill, such as Light Machine Gun Mastery, will make that particular weapon more powerful during the upgrades after every level. In addition to guns, you will be using knives, tanks, and rocket launchers (among other weapons), to defeat terrorists. When it comes to weapons for Sand Flame: Vengeance, we’ve got you covered.
We have taken care to ensure that each character in the game posseses a unique personality. Your team will be composed of characters that range from the sexy Hanna to the oversized David to the studly Hogan. Each character has exclusive skills which are featured in the cinema-like "Bullet Time" slow motion video clips during gameplay.
Hanna (Video Display)
We are working on developing many unique enemies. Take a look!
Why We Need YOU!!!
We have already begun the development for Sand Flame: Vengeance, but our budget is currently limited. We want this game to be one of the best TPS games ever for iOS, but creating such a game requires a lot of funding. The more funding we receive, the better the game will be! As you see in the video, the gameplay is still in pre-alpha stage, kinda sluggish(which you will probably only see this on kick starter, because we wanted to be honest about our development process, you will see another Update of the visual and gameplay in early January, however if you are a programmer, you probably realize that most of the technical side of things are done, now it's about adding the little details), Visual effects and so on are not added into the game itself yet, we want to spend more time on this kind of polishing, which is why we need you! We have developed several different levels of funding goals and how reaching each goal will positively impact game development:
$20,000 - In addition to the iOS platform, we will also release the game on other platforms, such as windows 8 metro, or android, if we make 15,000 goal, we will still release in those platforms, just for us, optimization and such will not go all the way for some lower end devices.
$30,000 - We will make sure multiplayer capability when we first release the game!
Thank You For Your Generous Support! Your Generosity will be greatly rewarded!
Risks and challenges
This is a relatively low risk project, as we are in a stage where we really want to make this game the best possible(networking gameplay and overall graphics polishing for different mobile devices). If you look at how much we are requesting in pledges compared to the actual game making progress, you will see that the heavy funding and the technical side of things have already been taken care of (Thanks to Unity3D and Photon Networking), right now we are in stage adding different effects for gameplay itself, which you guys will see in future updates.
Our team has produced many IOS/Android games for the market that have taken the no.1 spot in China’s app store. The hardest part is the multiplayer system. With basic functionality already working, we are trying to get the extra funding to provide better gameplay and overall experience for you!Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)