Team Dread Streets

Holstebro, Denmark

The aim of Dread Streets was always to innovate on game play rather than "hardware" - but no one said we couldn't do both! Dread Streets began as a playable prototype at conventions way back in 2013, when budding game designer Bjarke Christensen was joined by writer Rasmus Wichmann. After the "Urtyp" was released at Fastaval in 2014, the team was joined by sculptor Sonny Bundgaard to make miniatures, and illustrators Mike Dominic and Rebecca Ingham. After a cancelled...

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Rasmus Wichmann
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