Risks and challenges
Video games are complex projects with many elements and components. It's impossible to define the exact release date of a final product. Fortunately however Invictus Games ltd. is no newcomer and we have successfully developed many complex projects like this. We are more experienced and prepared than ever before.
Street Tuning Evolution’s schedule has been planned carefully. We know it's tricky to accurately detail a development timeline for a project like this. Our target release date of April 2016 allows us thirteen months for development. In comparison Street Legal Redline had six months of development. Furthermore, various systems and tools developed for our earlier projects can be used or adapted for Street Tuning Evolution, saving development time and budget.
This isn't our first run-around.
Our first few games have taught us a lot about development challenges and planning. We know how much time and money it takes to complete a project of this size. Above everything we have experience in unforeseen setbacks and challenges, so we have allowed for extra time in our development schedule to balance this.
Our team is expanding with more and more field experts, we are using the best game engine on the market in conjunction with what we believe to be the most advanced and accurate physics simulation.
Choosing to crowd fund this project and not use a publisher means more stability, community requested features and modding support. It means we can create the game you want within the development timeline we know we need in order to release a polished stable retail version.
We are more prepared than ever to complete the game that we know the community really wants.
The bottom line is, we know there will be risks, challenges and setbacks that we can't see right now, every project of this size will experience these. What we have is our experience in dealing with these situations and our expertise in overcoming them and moving forward.Learn about accountability on Kickstarter
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