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We are moving our campaign to another platform, this is exciting news please read our latest update!

We are moving our campaign to another platform, this is exciting news please read our latest update!

We are moving our campaign to another platform, this is exciting news please read our latest update! Read More
538
backers
$23,788
pledged of $150,000 goal

Funding Canceled

Funding for this project was canceled by the project creator on January 28, 2015.

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About this project

Risks and challenges

Video games are complex projects with many elements and components. It's impossible to define the exact release date of a final product. Fortunately however Invictus Games ltd. is no newcomer and we have successfully developed many complex projects like this. We are more experienced and prepared than ever before.

Street Tuning Evolution’s schedule has been planned carefully. We know it's tricky to accurately detail a development timeline for a project like this. Our target release date of April 2016 allows us thirteen months for development. In comparison Street Legal Redline had six months of development. Furthermore, various systems and tools developed for our earlier projects can be used or adapted for Street Tuning Evolution, saving development time and budget.

This isn't our first run-around.
Our first few games have taught us a lot about development challenges and planning. We know how much time and money it takes to complete a project of this size. Above everything we have experience in unforeseen setbacks and challenges, so we have allowed for extra time in our development schedule to balance this.

Our team is expanding with more and more field experts, we are using the best game engine on the market in conjunction with what we believe to be the most advanced and accurate physics simulation.

Choosing to crowd fund this project and not use a publisher means more stability, community requested features and modding support. It means we can create the game you want within the development timeline we know we need in order to release a polished stable retail version.

We are more prepared than ever to complete the game that we know the community really wants.

The bottom line is, we know there will be risks, challenges and setbacks that we can't see right now, every project of this size will experience these. What we have is our experience in dealing with these situations and our expertise in overcoming them and moving forward.

Learn about accountability on Kickstarter

FAQ

  • Yes, nobody will be charged the amount they pledged if the campaign is not successful. Please do not wait to pledge, pledge now so we can build some momentum with this campaign !

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  • It's important to know that all of the screenshots we are displaying on this page and in our video are from our past projects. Our new project will be using the Unreal Engine 4 to render amazing up to date graphics. These screenshots and concept art are only an example.

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  • Many people are concerned with this. You should know that we are rendering the graphics with UE4, but we are powering the physics with our latest physics engine. It will be the best game it can be on the Unreal Engine 4.

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  • With Street Legal Racing we developed the tech, game design and game as well. Developing the tech took more time than the game itself. In this case we have unreal engine, so we don't have to development the game and engine side by side in a fixed and tight deadline. We can use a proven technology developed by many people. Our team is much bigger and more experienced than ever.

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  • If any platform will provide scalable performance, it will be with UE4. We took efficiency and performance very seriously when deciding what tech to use with this new project. We are using UE4 because it will run great on a wide range of hardware.

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  • If we reach our stretch goal to implement online mulitplayer, it will be here to stay. We will make sure that you will be able to host a game from your own pc for other players to connect to. You can also host a game on a dedicated web server.

    If this project is a bigger success we want to provide official online servers for players to connect to and have a true free roam gameplay online.

    Don't worry, you will always have the option to host a game yourself whether the official server is there or not.

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  • We have to wait on providing the exact details on this, but rest assured we are able to bring you a simple and effective solution for this.

    For example, as other games have already implemented:

    Host PC/Server will have all mods, if a player connects without a mod installed.. it should be downloaded automatically to the players pc.

    The host will also hold a master configuration file, while some players might have their own unique game settings for physics and other things.. when they connect online the game will run from the master configuration available on the host pc / server. This will make sure everyone runs the same car / world physics.

    This file could even contain further details, perhaps max hp / minimum vehicle weight / max tire grip etc etc.

    We will have to get more into detail about all of that at a later date, when get to that stage... But we are confident that it will be a great combination of modding and online gameplay.

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  • The physics will be balanced more towards the simulation end. We know its a big let down when a cool game is released only to find out that driving the cars is no fun. You take building, tuning and customizing the cars very serious.. so we want to make sure you can enjoy using them on the street too.

    Further, because we are making this game openly tunable with modding support, you can tweak the physics as you see fit to your needs.

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  • We want to make modding as user friendly as possible. We want streamline the process as much as possible. Expanding the city , cars meshes etc. We will give out everything needed to quickly create content for the game. We realize that after following street legal for 10 years + that modding support is necessary. We wouldn't be here talking today about this new project if it wasn't for the success of the modding community around street legal.

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  • While Street Legal didn't directly support todays gaming devices, we have since acquired many controllers and devices for our project torque and level-r projects and we can fully support them in this new project.

    The Oculus Rift is a very cool device, also started here on Kickstarter. We have included the option to support this device in one of our stretch goals.

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  • Our base goal for this campaign is as low as possible, this will allow us to develop the bare minimum needed to make this game happen. However it's important that we strive to reach the higher stretch goals so that we can develop a complete game with more content.
    The game will be built for the community. We know that with modding there will be hundreds if not more new cars to download created by those in the community. We wanted to focus our development cost on creating a great core game that can be built upon by the community.

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  • We are very sorry that Kickstarter does not support Paypal. Instead they use Amazon Payments which is like a competitor of Paypal. If you have a Paypal account, you should be able to get an Amazon account just as easily. If that is not an option you can use a pre paid gift visa / master card / american express card which is usually found at local retailers.

    If you are trying to back this campaign and still can't find a way, send us a message on here and we will try to arrange something.

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  • We will do this, but only after reaching our base goal on KS. Sorry for the inconvenience.

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Funding period

- (60 days)