Spotlight on Siberian
The greatest hunter and shaman in all of Russia comes from the Siberian forests. Through ancient bloodlines and shamanic rituals this man is able to take the aspect of the tiger. When rumors reached Professor Hammer of the Man-tiger of Siberia he spent months alone in the wilderness trying to find him. Eventually it was that determination that impressed the great hunter, and slowly won his loyalty. Though loyal, he is a shaman and will never divulge his name and so is simply called after the harsh land that shaped him, Siberian.
An expert marksman Siberian uses his deadly Sniper Rifle ([AP 3] PRJ 12, FX: Damage 2 EFX: Damage 1; Stun) at range to pick off targets. His true power is his Snare Traps. Models in BTB with a Snare are unable to use Movement Actions ([AP 2] Snare Defense 6 [Stealth] 1 HP). If he does get into trouble his Wily Cat Action ([AP 1] RCT/BTB FX: Self/Shift 4) will let him escape to strike again.
Befitting a master hunter, Siberian’s Powers enhance his combat potential. Sniper Shot grants Siberian +2 dice with his Sniper Rifle if he doesn’t use a Movement Action in the same Activation. His Master Trapper Power showcases his amazing board control. Using a Movement Action himself and suffering a Fatigue Siberian can move any or all of his Snares up to 4 inches. Sneaky, deadly and capable of disrupting any enemy’s battle plan Siberian is not to be underestimated.