Spotlight on Professor Hammer
After a military career distinguished by his trademark win at all costs attitude Professor Hammer turned his mind to science. After a lab accident he designed his own replacement limbs and cyber-jaw. His brilliant mind was directly involved in the creation of every member of the Red Republik in one way or another.
In game Prof. Hammer tends to let his team do the fighting. His Iron Litany [AP 2] is a Pulse that Shifts Red Republik Supremes and boosts their fighting potential (Attack; Power Up; or Self/Power Up). This isn’t without cost as EFX also causes Damage to the Target (even though they are Friendly models!). His I Volunteer You* [AP 1] Action can Target Friends or Enemies and Shifts them and causes Damage. (EFX: Damage 1; Shift 2; Suppress 1) While his custom metal fists are capable of a Power Smash [AP 2] (Damage 2 EFX Damage 1; Knockback 4).
Hammer’s usual tactic is to let the enemy attack him first, allowing him to use Power Smash as a Reaction to Damage gaining a bonus die on the Opposed Roll. He can also activate the hidden rocket mechanisms in his hands and launch them at distant foes (+1 AP to become PRJ 6). While he might do a lot of Damage to his own team each, time a Red Republik Supreme is KO’ed all other members gain a Power Up die. In short Hammer is perfectly willing to sacrifice any team member to win!
Be sure to check in tonight for an important and special Update!