Stage Two at a Glance
Howdy folks! Jo Shindler here to tell you more about the game play of Shackleton Crater. If you've been following these updates or reading our website you know about stage one already, as well as our strategy for why we are building the game this way. Although early colonization efforts will be mainly focused on becoming self-sustaining, second stage colonies will be able to shift their attention to growth. This growth is extremely expensive to undertake but represents the second step of progress for any lunar colony. This is why self sustenance is important for lunar colonies.
As an example, building a factory on the Moon is cost-prohibitive if you have to ship all your materials in from Earth. It's in every colonist's best interest to meet their own needs - although the type of colony you build determines very much how you develop your growth. In the world of Shackleton Crater, there are four types of colonies, each corresponding with the four core resources. These colony types are classifications of convenience as opposed to choice - players are free to focus their colony's efforts as they see fit, or build more than one!
- Industrial - these practical colonies focus on generating material. Industrial colonies are good because you can easily expand your colony while shipping valuable resources back to Earth.
- Research - these useful colonies focus on observation of and experimentation with the Moon. Research colonies are good because you can easily discover new technologies that reduce the cost of lunar living.
- Support - these strategic colonies focus on generating heaps of power for other colonies. Support colonies are good because you can enable (or disable) the progress of humanity on the Moon.
- Habitation - these essential colonies focus on generating life support. Habitation colonies are good because they allow you to add more colonists to the Moon, improving all aspects of the colonization effort.
In our next update, I'll talk more about how your decisions in stage two affect the lunar terrain, as well as how the stage one elements affect your progress. Until next time!
Vice President, Joe Got Game