This is our habitat module. This module contains living quarters for colonists (which increase your science generation) and are necessary for any and all human activity on the Moon. Furthermore, our vision for habitat modules includes recreation exercise components. Each habitat module you build on the moon will increase the number of colonists you can bring from Earth as well as improve the morale of existing colonists (since they have more room to live in).
This is our life support module. It is separate from the habitat because of it contains a variety of equipment to help sustain biological activity. This module is where food is grown, water is stored and resources are recycled. Atmosphere for other modules is also generated at this location. Each life support module you build will improve the generation and storage capacity for life support in your colony.
This is our materials module. In stage one, it is primarily a storage and processing unit. It contains a 3D printer and solar furnace which allows colonists to construct rudimentary building components and repair gear on-site. These modules get vastly more important in the later stage of the game where production of resources for various projects becomes critical, but in stage one these modules help expand and maintain the colony.
This is our science module. It contains a wide variety of gear and equipment for making and storing observational data. Without the gear contained in this module colonists are unable to analyze their findings on the Moon. This module allows colonists to refine their data (improving science generation) and perform experiments before it gets sent to Earth for analysis. You can also discover colony upgrades through this structure!
This is a solar panel array. In stage one solar power is the primary means of generating power on the Moon. In real life Shackleton Crater is known as a Peak of Eternal Light - that is, the rotation and orbit of the moon position it as such that it receives perpetual sunlight year round. This means that solar power (particularly without a pesky atmosphere to block energy) can function at all times. There's also plenty of space on the moon for solar panels, so expect to see ever-expanding fields of these panels as the game progresses!
This is by no means a final list of our structures in Shackleton Crater. They represent the core ideas behind our game play - players will manipulate the four primary resources through these structures in order to progress in the game. Additional structures will also exist to modify and improve the generation of resources. We're also developing a technology tree system that allows us to 'focus' your structures to better support your strategic objectives - what if your materials module had an especially high power solar furnace that could gassify materials? Lunar regolith is about 40% oxygen, which is a valuable life support resource after all...
Until next time!
Vice President, Joe Got Game