In Zoo-ography, you've been asked to design a new city zoo. Build custom habitats, draft animals for exhibits, and strategically place attractions. Meet the city's unique objectives, and you'll earn the highest rated zoo! Featuring:
🐘 Animal Drafting - over 40 animals to choose from!
🦒 Tile Laying - build and manage your zoo's habitats and attractions.
🦏 Variable Objectives - Over 200 objective combinations means endless replay-ability!
💵 Awesome Value - 1-4 player Zoo-mongous game play and a great price!
Our goal is to make money from our games - not from shipping.
As such we intend to minimize shipping costs as much as possible and never charge you more than we are expected to pay. By charging shipping after the campaign, we can properly assess the final weights and measures of our games, as well as group backers in such a way to maximize utility and ensure you get the lowest shipping cost. We will cover all customs and duties, but our low pledge tiers and small margins prevent us from providing free shipping.
The following table includes estimated shipping costs provided by stamps.com (for US backers) and Spiral Galaxy Games for our European and international backers. These are not final costs, but rather estimates. The true and final shipping cost will be charged after the campaign.
Canadian backers. Starlit Citadel Games will ship orders that are larger than the retail game if we get sufficient Canadian orders. Spiral Galaxy Games will currently handle delivery of the retail game.
EU backers. We are EU friendly. Products ship to EU backers from within the EU and we handle all customs and administrative fees.
Each backer is responsible for paying their share of the sales taxes for their pledge. Since we are based out of Texas, we are required by law to collect sales tax from any Texas backers. Some European countries also require that we collect VAT. All taxes and shipping costs will be assessed and collected after the campaign via Pledge Manager.
It’s our goal to be as transparent and fair as possible with regard to shipping. No one likes to pay shipping, and we are committed to doing our best to minimize its impact on everyone.
We'd like to thank the following people and organizations for all they've done to help bring Zoo-ography together.
- Eric Jones, Marco Cervone, and Brian Edger for the hours of playtesting.
- Marc Hampson for his incredible artistic talents.
- Paul Olson for his superb work on our opening video.
- Jennica Schwartzman for lending her beautiful voice to our video.
- Stephen Selego with Panda Game Manufacturing for all the help and guidance preparing for manufacturing our games.
- Kristi Weyland with Peace, Love, & Games for the incredible preview video.
- For the timely and inspirational reviews thank you, Dianne N. with Women Like Board Games, Eric Yurko with What's Eric Playing?, George Jaros with GJJ Games, and Steph Elizondo with Settler of the Boards
- Tabletop Artisan's Workshop, Dallas Games Marathon, DFW Nerd Night, and Dallas Designer Group got hosting us over these last few months while we demoed endlessly.
- Derek Funkhouser with The Board Game Spotlight for giving us a platform to promote our game.
- Gerald King III for the opportunity to be on your Kickstarter interview!
- Members of the Zoo-ography Community Page for their contributions to the game's direction.
- Our Bridges to Nowhere backers for taking a chance on our little game.
- Our Families for their endless patience and support for our dream.
- ...and Joshua Geimer whose efforts put us on the map and shaped our fledgling company.
And of course, ALL OF YOU, our backers!!!!
Risks and challenges
Kickstarter is an ever evolving market, and what games may have been a sure fire win even last year, may not be on anyone's radar today. With larger and larger game companies taking up greater share of the market, small indie board game publishers like ourselves can often be left in the dust - especially if our campaigns lack the polish backers have come to expect. While the ever rising bar is good for Kickstarter, it presents new challenges. With more up front capital needed and a demand for near completed games prior to launching, the cost of failure can be significant.
We at Doomsday Robots recognize the risks involved in pursuing our passion of making board games and are ready to rise to the challenge. Market analysis is a huge part of what we do prior to deciding which game to create and bring to publication, We want to make sure that not only is our investment secure, but that we can meet the demands of this amazing Kickstarter market. As such we've done our homework to minimize costs and risks to our backers.
We aren't perfect, and we've made mistakes in the past, but we never let that prevent us from doing right by our backers - a commitment we will keep today. We welcome feedback for how we can improve, and indeed listening to our backers have helped us to be a better company.
The biggest risk we face is the same that most publishers face - ever changing shipping costs. We've taken definitive steps to minimize this risk with an unprecedented level of transparency with our backers so that we can support one another in not only the successful creation of this game, but ensuring the costs to deliver it aren't unbearable to either party. As such we've moved the shipping charges to be collected after the campaign so we can truly minimize the costs with the foreknowledge of how many games we need, and exactly where they are going.Learn about accountability on Kickstarter
- (29 days)