The Bone Marshes: A Hex-Mapping Adventure About Getting Lost
A tabletop RPG adventure packed with mapping and navigation challenges.
This project will only be funded if it reaches its goal by Sun, February 10 2019 7:26 PM UTC +00:00.
The Bone Marshes is a tabletop adventure about getting lost. It’s tailor-made for groups that enjoy exploring complex spaces and drawing maps. The book contains (in brief):
“This...this wasn’t here before. Where are we?” - Rachel, playtester
Ever since I started playing RPGs I’ve obsessed over maps. Branching rooms, secret tunnels, and multiple levels make me want to explore every nook and cranny.
However, most environments are actually pretty hard to map when you’re the player. Do you start your map in the middle of the page? Pick a corner? When you run out of space, do you start over?
The Bone Marshes is an adventure filled with mapping and exploration challenges for the players. Great care and effort have been taken to ease the burden on the GM and provide players with a difficult but not impossible challenge. We use clean organization, special time-keeping and travel rules, and player handouts to keep everyone engaged and on the same page in this topsy-turvey land.
The print version will be a deluxe color 45-page US Letter, softcover booklet. The thick pages will lie flat at the table and each section is laid out for easy reference. We want the characters to be lost, not the GM!
The Bone Marshes will be printed on-demand through DrivethruRPG. Not only do they support the softcover booklet we are looking for, but they handle everything from PDF delivery to printing and shipping.
We’ll send you an at-cost print code and a free link to the PDF once it’s ready.
Basically, you pay $10 now and you will receive a PDF of The Bone Marshes in June 2019. Around that time you will also have the opportunity to order your print copy for about $7 plus shipping and handling. ($4 shipping for The United States, $6 everywhere else.)
Retailers, message me privately for bulk discounts!
“You can not have a meaningful campaign if strict time records are not kept.” - Gary Gygax
The Bone Marshes is a three part adventure module, each of which can be run separately or consecutively. Each part provides 2-3 sessions of gameplay.
Part I: The marshes burn from constant daylight. The sun still rises and sets, but daylight persists. The Mage Azimech recently discovered this terrible situation and has put out a call for adventurers to map safe routes through the flaming swamp.
Part II: After the caravan has arrived (thanks to your mapping skills), Azimech needs you to head back into the Marshes and discover the source of the anomaly.
Part III: Now that she knows the root cause of the problem, she comes up with a solution. It involves plumbing the depths of the tunnels beneath the marshes, discovering an ancient vault, and returning with valuable artifacts.
The Bone Marshes includes a complete set of rules based on Knave by Ben Milton. Knave is a familiar and straightforward system. It was also designed to be easily compatible with other RPG systems.
We included the rules with the adventure so you and your group can jump right in and start playing!
The Bone Marshes is already written and heavily playtested. More than a year of work has gone into this adventure, and we’re almost ready to push it out the door!
The $2500 budget is for:
- Layout and Artwork Magic from Joe Banner. Joe is a wizard with freely available artwork and will make a beautiful book on our limited budget.
- Editing by Keith Mageau. He writes for Rolling Boxcars and has experience working with many RPG products.
Stretch Goal: $6500
While I was writing the Marshes, I had a specific art style in mind, that of Alex Drummond.
Best known for his Epic Isometric products, his 3D style would be PERFECT for The Bone Marshes and the caverns within. I hope we can reach this stretch goal to be able to hire Alex to make The Bone Marshes a truly beautiful book.
Risks and challenges
Bone Marshes is already written, fully playtested, and ready for layout. Joe and I have already begun some of the initial layout work, and as soon as we fund, we will hit the ground running.
The largest risk comes if we hit the $6500 stretch goal and there are delays in the artwork pipeline.
However, this is the third successful Kickstarter I’ve been involved in, and Alex has a reputation for putting out high-quality work on a regular schedule. We know the perils of Kickstarter and have planned and mapped accordingly.Learn about accountability on Kickstarter