About this project
Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor! Will you farm the earth, fight as knights or finagle your own feudums? Your fate is in your hands. (And for better or worse, the hands of a steely-eyed monarch named Queen Anne).
Hailed as "articulate and inventive," Feudum is a deeply nuanced game for 2-5 players that rewards resource management and skillful planning. Six uniquely powered characters and multiple paths to victory make for an ever-changing, open-world experience each time you play!
Feudum mechanics include action programming, area influence, hand management and a unique economic ecosystem. The game features the kinds of strategic complexities found in deeper games such as Terra Mystica, Brass, Caylus and Dominant Species. Jamey Stegmaier (designer of Scythe) compared the game in "depth and aesthetics to Trickerion,” while Jeremy and David of Man Vs Meeple likened it to Vinhos, the Gallerist and Madeira saying, there's a lot of thinking but "in the most fun way possible!"
With many strategies at their disposal, players optimize four actions per turn in an attempt to score the most veneration points over five epochs. Each player controls several medieval characters that roam the countryside tending farms, taxing towns and taking outposts in an effort to rise in power.
But, that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums, which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service, or face the charge of disloyalty. Long live the King!
Here's a quick rules summary with optional subtitles (cc) in German, French, Spanish (Spain) or English:
Complete Rules + Setup
Here are the full rules with optional subtitles (cc) in English, Italian, Spanish (LaAm) and Dutch. More languages coming soon:
Feudum will feature a slew of cards, wooden cubes and whimsically carved monsters—all of it meticulously designed by award-winning artist Justin Schultz. Here's what you'll find inside the box:
- 1 game board featuring a stunning, mythical map divided into 6 regions
- 55 action cards featuring 11 beautiful cards in five player colors
- 16 royal writ cards featuring charters and mandates from the king
- 15 wooden pawns representing the farmer, merchant, alchemist, knight, noble and monk
- 20 player discs/reeves used to mark positions on scoring tracks and to increase veneration points in the guilds
- 24 region/landscape tiles depicting the orchard, silver mine, sulfur mine and archery field known as the "butts"
- 9 vessels including ships, submersibles and flying machines
- 17 king's seals/rosary beads used to acquire feudums, seal royal writs and increase harvests
- 12 archery targets used in the archery fields or "The Butts"
- 1 epoch marker
- 1 starting player marker
- 50 silver and gold shillings ("1s" and "5s")
- 1 progress die
- 110 influence markers
- 170 raw goods including food, wood, iron, sulfur and saltpeter
- 1 haversack
- 2 wooden monsters including 1 behemoth and 1 sea serpent
- 1 box
- 3 rulebooks (German, French and English)
- 15 player reference cards (German, French and English)
Choose one of five fetching reward pledges ranging from $1 to $199! Backers who pledge $59 or higher can realize stretch goals that earn free game enhancements as well as unlock the production of three purchasable expansions.
If you can't live without the foil-stamped flying epoch maker, simply add it to your reward level for $1. Finally, you may add additional copies of the game to other reward levels for $59 a piece!
After the campaign, you will receive a Backerkit survey that will capture your pledge, calculate shipping and let you select add-ons (PayPal accepted):
- Flying Epoch Marker: $1 ($1 MSRP)
- 50 Custom Metal Coins: $23 ($23 MSRP)
- Deluxe King Seals, Rosary Beads & Archery Targets: $21 ($21 MSRP)
- Feudum the Game: $59 each (MSRP $79, KS MSRP $89)
- Feudum Fan: $79 each (KS MSRP $115)
- Feudum "Big Box": $83 each (KS MSRP $126)
- Feudum Friend: $99 each (KS MSRP $147)
- Unlocked Windmills & Catapults expansion: $19 (MSRP $29)
- Unlocked Seals & Sirens expansion: $14 (MSRP $24)
- Unlocked Alter Ego expansion: $14 (MSRP $24)
- Feudum Game Insert from Meeplerealty.com: $35 (MSRP $40)
Backers may add expansions or other add-ons during the Backerkit survey after the campaign. Backerkit turns overpledges into credit that may be redeemed for add-ons!
Pledge $59 or higher to unlock stretch goals that earn free game enhancements as well as trigger the production of three purchasable expansions: Windmills & Catapults, Seals & Sirens, and Alter Ego. Here's a quick look at all stretch goals, followed by an in-depth look at each one.
Watch the epochs roll by with this Gilded Progress Die! Resplendently painted in the color of gold, this kingly artifact offers you a royal alternative to the existing die in the game.
Tickety-Boo! You’re off to chop wood. Now, find a squirrel and make some stew!
Feudum: Squirrels & Conifers is a beautiful "mini-expansion" featuring 50 tasty squirrels and 6 wooden conifer trees that bring the board's topography to life! This expansion replaces the green food cubes with pink ones and creates a multiplying food source on the map. The expansion also enhances accessibility for the majority of color blind players. Oh, and it’s FREE to all backers.
- 6 uniquely carved wooden conifer trees
- 50 pink squirrels (cocktails not included)
- 1 rules card
Behold the Sword of Leinad! The rarest and most mysterious of all the Royal Writs is a hologram of a stunning sword forged by the finest bladesmith in the kingdom. His hand was said to be steady and "true as steel." The one who possesses this card will surely vanquish his foe during a conquer action!
Watch the early rays of morning dance on the water and bounce off the behemoth's horn with a reflective Spot Varnish applied to all boxes!
Spread the word to reach funding milestones that will unlock the production of three purchasable expansions! (Plus, one free one). Combine the boxes to complete this splendid Feudum mural!
"There's such a great depth...I saw all the ways everything could work out, and now I just keep wanting to play it." — Eddie Inzauto of GamerNode
"Feudum is a rarity of rarities in the board game world. Feudum feels like it's a Pandora's box of that thing that I’m looking for: Tons of exploration and tons of ways to win. This is a game that I will be pulling down on a repeated basis. The game is absolutely fantastic." — Lance Myxter of Undead Viking
“This will be a top 10 game...Mark has done a fantastic job of building a deep immersive world.” —James Hudson of Druid City Games in the Kickstarter Boardgame Spotlight
“It melts my brain in the most glorious way! The artwork and the whole style is so fanciful, lighthearted and fun that it begs people to play it!” —David Waybright of Man Vs Meeple
“This is elegant! That beautiful feeling you get from an old school Euro that 'if you just had one more action this round' was there all game long. It all fits together in what I think will be a centerpiece game for your collection.” —Brandon Kempf in the What Did You Play This Week Podcast Thing
"This is one that i will be 100% absolutely backing...Everything about this game gets me jumping out of my pants." — The Secret Cabal Gaming Podcast
"One of the cool things that I love is that you have differentiated difficulty levels—the base/beginner game and advanced rules...I'm already thinking 'okay that's cool, that's a fun advanced rule!'" —Travis D. Hill of Low Player Count
“I had the pleasure of playing a prototype of Feudum at Geekway to the West. I had a good time! It's a heavy Euro game with lots of interesting decisions and a healthy dose of player interaction.” —Designer of Viticulture, Euphoria, Tuscany and Scythe, Jamey Stegmaier
“I cannot wait for this game to come out! If I were ever to design a board game, this is the game I would design.” —Richard Ham of Rahdo Runs Through (Top 25 Anticipated Games of 2016)
“Articulate and Inventive…If you’re a true gamer seeking a real challenge, this is the game.” —A Game of Thrones LCG World Champion, Samuel Tham
“Very challenging...very tactical. I love that it is unforgiving.” —Two-time Valhalla's Gate Puerto Rico Champion, Brett Barton
"It's surprisingly well balanced even for as many as 5 or 6 players with strategies and options that can't all begin to be explored with just one play-through. I've added it to my list of games to try to play as often as possible, right up there with Eclipse, Brass, Lords of Waterdeep and Power Grid." —Tabletop Enthusiast, Glen Greeson
"Playing with two players may be even more fun (and challenging) than playing with a group! It opens up the board and allows you to try different strategies, yet still maintains the feel and charm of the game. I've played with 2, 3, 4 and 5 players, and after playing Feudum more than 10 times I've enjoyed every game I've played.” —Playtester, Tim Maylander
"This is completely unlike anything that I've played. The game is absolutely fantastic" —Lance Myxter of Undead Viking
Richard Ham (Rahdo Runs Through) discusses Feudum on his Top 25 Anticipated Games of 2016.
Druid City Game's James Hudson discussed Feudum in the Kickstarter Boardgame Spotlight. Here are the highlights:
Jamie Keagy previews Feudum on Episode 121 of The Secret Cabal Gaming Podcast.
Brandon Kempf in the What Did You Play This Week Podcast Thing, interviews Mark, shares his impressions and then provides a rules overview.
Travis D. Hill from Low Player Count discusses design inspirations, crazy artwork, heavy euros and solo play within the context of the game, Feudum.
Eddie Inzauto from GamerNode previews the game in this podcast and explains why he just "keeps wanting to play" Feudum. In the second video, Eddie does part 1 of a playthrough series.
Edward & Amanda from Heavy Cardboard sit down with me at BGGCon to discuss the game, the art and more!
We treat retail backers just like other backers in that you will receive your rewards before we release regular retail games into distribution.
Pledge $250 or more to get 5 Copies of the Game ($50/game) + Stretch Goals. (standard shipping rates apply)
If you're a retailer or distributor wishing to purchase in bulk (more than 5 games), please contact Mark Swanson at email@example.com during the campaign for bulk pricing information. Alternatively, you may reach out to my distribution partner Aldo Ghiozzi from Impressions.
Feudum production, fulfillment and distribution will be handled by several amazing companies around the world. Thank you Seth Grier (Quartermaster Logistics), Tommy Hall and Sean Tilley (BackerKit), Michael Lee and David Lipman (Panda), Christina Suen (OTX), Andrew Lum (Aetherworks in Australia), Aldo Ghiozzi (Impressions) and Tracy Dou and Hanna Zou (SFC in China).
Professor by day and game designer by night, I live in Columbia, Missouri with my three splendid daughters. I was Inspired by Eurostyle games in the late 90s and became a fan of legends like Reiner Knizia, Klaus Teuber, Martin Wallace and Andreas Seyfarth. I unveiled my prototype of Feudum at GenCon 2014 and was thrilled to meet and gain insight from folks like Eric Lang, Mike Eliott, Bruno Faidutti and Jamey Stegmaier. I am excited that the game has been hailed as "articulate and inventive," and appears on several "watch" lists within the BoardGameGeek community. I sincerely hope the kickstarter community feels the same way. Check out facebook.com/feudum or BoardGameGeek to learn more.
As he likes to put it, Justin Schultz is an "earthling living in Jackson, Mississippi." Justin studied graphic design at Mississippi State University and worked for a number of advertising agencies before focusing on concert posters, album covers, package design and, just recently, board game art! His distinctive style of populating his art with monsters, reptiles and robots conjures up memories of children's picture books, albeit slightly skewed. Justin explains that he likes to lure viewers in with "superficially charming images," but then reveal something more "heartbreaking" or "daunting" upon closer inspection. In 2010, Justin started his independent studio, The Flying Chair
Odd Bird Games is excited to announce a partnership with Quartermaster Logistics to get you your rewards! They are powered by CoolStuffInc.com, a business that has been shipping games for over 14 years to customers around the world. Quartermaster Logistics will ensure your packages arrive safe and on time as every game is professionally packed and protected.
How it Works
A short time after the campaign is over, you will receive an email from Backerkit that directs you to a pledge manager where you can confirm or upgrade your pledge, and add base games, expansions or other “add-ons.” (PayPal accepted). Shipping will be calculated at that time. Backerkit turns overpledges into a credit that may be used as you see fit in the pledge manager.
The rates below are good faith estimates and reflect actual current carrier rates (FedEx, UPS) plus freight. QM Logistics will be shipping from their international fulfillment centers local to backers so that backers avoid VAT.
Add-On | 1 Game | 1 Game + 3 Exp | 3 Games | 6 Games
.01 kgs | 3.1 kgs | 5.43 Kgs | 9.3 kgs | 18.6 kgs
- $05 | $15 | $21 | $26 | $40 —United States
- $10 | $15 | $22 | $30 | $40 —Canada
- $10 | $18 | $19 | $21 | $23 —European Union
- $10 | $20 | $22 | $26 | $35 —Australia
- $12 | $29 | $37 | $60 | $114 —New Zealand
- $05 | $10 | $15 | $20 | $34 —China
- $05 | $10 | $15 | $20 | $30 —Hong Kong
- $10 | $50 | $?? | $?? | $?? —Rest of World
Lighter-weight add-ons (everything except additional games or expansions) will not likely incur additional shipping costs. Space permitting, orders will be included in one box to reduce overall shipping costs. These rates are based on current carrier rates (FedEx, UPS) and may fluctuate.
Rest of the World Fulfillment
QM logistics is dedicated to finding the most cost-effective delivery solution for backers around the world, therefore, the “Rest of World” rate is merely an averaged estimate. When possible, QM Logistics will use the fulfillment centers that are closest to backers in order to save them money. (For example, fulfilling from China, for East Asia, or fulfilling others from the EU shipping.) Be forewarned, it may be difficult to economically ship to some places in the world, but we will do our best.
Heavier rates will generally just be a multiple or combination of 50lb and under rates. So, shipping 5 Feudum Cartons (3 games per carton) at 46.5 kgs, would probably travel in 1 30kg and 1 20kg package in Europe, or possibly travel in 5 separate 10 kg packages. It would depend on how the packing works out. Often these shipments will be broken up in multiple boxes that are all shipped at once.
Once we reach a pallet sized shipment, (i.e. 99+ games), costs almost entirely depend on where it will be shipped. For example, shipping a single pallet can range from $150 - $700 in the U.S.
Risks and challenges
Truth be told, there will undoubtedly be a smattering of bumps, hiccups and faux pas made on this maiden voyage of ours. It is, after all, the first game that Justin and I have created. Deftly navigating the rough waters of fulfillment houses, freight shippers, manufacturers and backer relations won't be easy.
Our naiveté is bound to try someone's patience at some point in this adventure. That said, my artist and I are indubitably marked by an old-fashioned, yet noble code of conduct: We always try to do the right thing.
Of course, to do the right thing, one must have knowledge. Thanks to a treasure trove of books, online resources and the generous support of the game designer community, we both feel quite prepared to take on this challenge.
Additionally, we have invested time and money in key partnerships that will streamline all operations. Backerkit will facilitate backer orders; OTX will ensure that freight shipping goes off without a hitch; Fulfillment houses like Fulfillrite, Spiral Galaxy, Starlit, Aetherworks and SFC will allow games to ship from within backers' countries of origin.
So far, these partnerships have been marked by transparency and free-flowing communication, right down to the way cardboard boxes and bubble wrap will be used to ensure the safe transport of every game.
At first, Odd Bird Games was like a methane gas-sniffing canary trapped deep within the bowels of a coal mine. But, by good fortune, we escaped up the shaft towards the light. And now, with your help....we will fiercely flutter toward the heavens.Learn about accountability on Kickstarter
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