Fritz: A Video Game About World War One (Canceled)
Fritz: A Video Game About World War One (Canceled)
Fritz is a German soldier in the trenches of WW1. Bond with trenchmates and fend off the French in this PC game. Every choice matters.
Fritz is a German soldier in the trenches of WW1. Bond with trenchmates and fend off the French in this PC game. Every choice matters. Read more
What is Fritz?
Fritz is a narrative RPG with brutal real-time combat about life in the trenches of the First World War. You play as Fritz, a German soldier on the Western Front. Most of the gameplay is comprised of everyday activities like guard duty, getting food, and talking to your fellow soldiers. Attacks are sparse, but deadly and challenging.
The main aspect of the game is character development, both of Fritz and of his comrades. Each of them is shaped by interaction with others and the things they're going through. Your comrades can die practically randomly during attacks, but the longer they survive, and they closer they get to Fritz, the better their chances of survival as everyone helps each other.
Gamestar Magazine Says:
"An intelligently made anti-war game would be an important step towards a mature video game medium---if not as a triple-A game, then as an indie project a la Fritz."
Details of Gameplay
Each playthrough of the game will last between 4-6 in-game weeks, with content for each game day. This time was chosen to reflect the amount of time a German soldier was expected to stay on the front before being sent back into reserves.
At the end of that time there will be multiple endings available, completely dependent on how you play the game, and then you will be sent back to the main menu, where you can play a "new game" with your stats, skills, and experiences completely reset, or you can play "new game +" with the same stats, skills, and experiences, making the game progressively harder on each playthrough.
Planned Main Gameplay Elements:
- Dialogue with fellow soldiers
- Daily routine (i.e. guard duty, mail, equipment maintenance, deliveries)
- Battles with the French
- Dynamic, random events that play out differently depending on the player's previous actions and affect stats for Fritz and NPCs.
Planned Atmospheric Elements:
- Soldiers with personality and stats
- Branching dialogue options
- Interactive character development that takes the stats and relationships of NPCs into account
- Skill development based on learning from NPCs
- Fritz's thoughts change and flash on the screen with events and stats
- Inventory (can be used by the player, or as gifts or bribes)
- Stats for illness, trauma, hunger, loneliness
- Letters to and from home, with care packages that affect stats
- All of the above dynamically integrated and dependent on the situation and the player's actions.
- Multiple endings
- The game will be playable on PC and Linux.
- We will be creating 10 major NPCs (with fully fleshed-out storylines of their own and complex interaction with Fritz), and you will get the opportunity to interact with 3 of them per playthrough.
- There will also be 25 minor NPCs (who interact minimally with Fritz), of which there will be about 10 per playthrough.
- For combat, the player will either be shooting in a desperate charge across the battlefield or in close combat in the trench. The player can control the character in cardinal directions (WASD) and stand, crouch, or lie down. The shooting mechanic will be basic---aim with a crosshair and fire---but accuracy will be a challenge, as Fritz's aim and speed will be influenced by his stats and health.
- The game will feature at least three different interactive settings: the trench, the battlefield, and the hospital.
- There will be at least 21 different endings.
Is Fritz historically accurate?
We are incredibly invested in historical accuracy, and have already put in many hours of research. We want to highlight the diversity and humanity of the German troops that served in World War One, giving players a taste of what life was really like at the time. We are also consulting with people who have experienced PTSD so that we can make sure to address the experience of trauma in a thoughtful way. However, the game will also have surreal elements that examine the absurdity of war.
Where is my money going?
We are asking for $15,000, which we anticipate will be spent in this way:
- 19.08% goes to necessary fees, including kickstarter fees, credit card fees, Steam Greenlight fees, business fees, and possibly an accountant.
- 8.33% is the anticipated cost of the Fritz dolls.
- 26.67% is the anticipated cost for music and sound effects.
- 45.92% goes to development costs, including compensating our programmer, artist, and writer for their work.
If we run into unanticipated fees, the money will come out of the compensation for our team.
When we surpass our basic goals, we can actually do more of the stuff we want! There's so much we'd like to do.
When we reach our first stretch goal, $20,000, we'll include an entire new game mechanic for gas warfare.
The Desktop Wallpaper is painted by the artist and will be available as a digital download.
The Letters will be canonical communication between Fritz and his family and friends that will reveal otherwise unknown personal information about the titular character's life. The letters will also reveal interesting historical information that the writer unearths and gets excited about sharing, but can't fit into the game. Each letter will be unique and handwritten by the writer.
The Fritz Doll is being crocheted by a doll enthusiast in the US. Each one will be handmade.
The Concept Art will be painted and signed by the artist, as shown below:
Your Name in the Game comes in four delicious flavors:
- For the "Tagged" reward tier your name will be featured somewhere in the game (e.g. on the dog tag of a dead soldier).
- For the "Loyal Comrade" reward tier your name will be given to a minor NPC.
- For the "Band of Brothers" reward tier your name will be given to one of the major NPCs.
- For the "Together a Lifetime" reward tier your name will be given to Fritz's best friend, who is featured in the tutorial and the only character every player is guaranteed to meet.
You will be consulted on the character's personality, history, and development for the final two reward tiers. All featured names will be Germanized (or Frenchified) and gendered as necessary, and your real name will be featured in the credits alongside your game pseudonym. Every backer will be listed in the credits with a thank you, but if you are one of the Your Name in the Game backers you will be prominently featured as a character credit.
Bonus Backer Reward!
Every tier $25 and above will receive a postcard created by the artist in the style of German army postcards during the war.
Who we are:
Daniel Tschanz (The Artist) is from Switzerland, and he made all the pictures you see on this page. His first console was a NES (favourite game: Journey to Silius) and his first computer game was Z for MS DOS, so naturally he's fond of pixels. He's currently studying for a degree in business administration, but in his free time he's a giant history nerd.
Mel Cody (The Writer) has, among other things, taken classes on and held a job doing research, and won an award for her writing. She's from the US, and has been playing and loving video games since her cousins got tired of their Super Nintendo and handed it down to her and her brother along with a copy of Chrono Trigger.
Jordan Springett (The Programmer) is English, but he studies Computer Science at Aberystwyth University in Wales. He has been programming for over 5 years now. He is a big fan of games with a lot of depth. One of his favourite games of all time is Dwarf Fortress and it has helped inspire the AI for Fritz.
Risks and challenges
There are two major challenges we are already prepared for: sound effects and game distribution.
In regards to sound effects, the team already has a vision and is talking with a few different potential sound people, trying to find a good match. We would really like to have someone devoted to sound effects, but in a worst-case scenario, our artist also has experience in the field of music and sound effects, it'll just take more of his time.
Our initial goal for game distribution is to get greenlit on Steam, and we will be launching on Steam Greenlight at the same time as this kickstarter. However, we are aware of alternative means of distribution as well, and whether or not we get on Steam, we'll definitely get Fritz out to you.
Other challenges are bound to come up, but between us, we have it covered. Dan is a business student, so he's ready to tackle any issues on the money side of things. Mel is an experienced problem solver and red-tape tackler, having gone through the absurd process of creating a degree program at a university from scratch. And Jordan has been programming for years and is immersed in the computer science program at Aberystwyth University, so he knows about the risks of cutting corners in code and has lots of resources to pull from if he does happen to get stuck on anything.Learn about accountability on Kickstarter
- (30 days)