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Epic Action Role-Playing Game for core gamers. Single player campaign, Co-Op and Multiplayer - Customization, Crafting, PVE, PVP!
Epic Action Role-Playing Game for core gamers. Single player campaign, Co-Op and Multiplayer - Customization, Crafting, PVE, PVP!
1,212 backers pledged $35,544 to help bring this project to life.

New LoA Stretch Goals

Hello LoA Backers! 

Once again we would like to extend our gratitude to all our supporters!

Due to all your enthusiam we have added some stretch goals that we hope you are as excited about as us.

Stretch Goal 1 - $27,500.00  

Ouya Elite Developer Package 

This will let us stay connected with OUYA development and see if we can produce some version of LoA that works on the platform. Unity 3D is Android compatible so we hope that we can get something to work on OUYA. We're also reaching out to them to see if we can setup something more "Official" with them if we hit this stretch goal. 

Stretch Goal 2 - $30,000.00 

Exclusive Kickstarter Secret VIP Room 

Only for players that buy the game through Kickstarter. We will have a secret door in your Nexus City-State that only Kickstarter supporters can enter. In this room we will give you bonus materials, gear, weapons, gems and other goodies. Periodically we will add a goody bag in the room so you will get a nice little surprise from time to time. Only available to Kickstarter Supporters. 

Stretch Goal 3- $35,000.00 

Legendary Game Designer Scott Foe Designed Quest Line

Legendary game designer Scott Foe from Phantasy Star Online and Reset Generation fame will create a bonus quest line campaign. He's a friend of ours and has said if we hit this level, he's in! This new campaign will add hours of extra game play and be downloadable completely free. Of course Scott will add his own touch that will create a whole new twist to the LoA story line.


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    1. Missing avatar

      Nicholas Manganelli on July 21, 2012

      The cross promotion does need to go down/outright stop, as per the guidelines.

      Seeing a port to Ouya would be fine, but focus needs to be on finishing the game first. Port later....

      And as for Pandora vs. Ouya... well, actually, I'd rather not

    2. Missing avatar

      AstralWanderer on July 20, 2012

      If your comments re "need to be talking about it" refer to Ouya then please review Kickstarter community guidelines (at - in particular "Don't promote a project on other projects' pages"). If you (and others) want an "open" console, options already exist that would benefit from your support like
      Any console support imposes limitations on game design and I would far rather see Legend of Athereus focusing its (very modest) budget on producing a good PC/Mac/Linux game.

    3. Devon Mullane on July 20, 2012

      I wrote it once, I'll write it again. We need to be talking about it, we need to want it, and we need the projects we are interested in to support it. That's what will make it successful. Just hoping it goes off without a hitch is silly. We're getting Legend of Athereus, I backed it because its an actual game I'll get to play and not just some idea. Ouya doesn't exist, and neither do games for it. It will need both of these things.

    4. Jalister on July 19, 2012

      Being an Ouya backer, I'm really starting to feel like Ouya is the worst thing to happen to KS. It's the only thing anyone talks about, and every game gets the gratuitous request to support it. It's not out yet, and it will not match up to a PC (Windows, Linux, Mac). Why can't people just let each of these game projects run their course, and focus on the game. I'm not saying it's a scam, but there is a chance the device will never get released. Now, back to why we are here, a great game.

    5. Steven Picard on July 18, 2012

      This is developed in Unity and the Unity Technologies has told Julie they will support Ouya (I believe it was in one of her tweets) so I doubt anyone should worry. Besides, as it is, there wouldn't be any comprise to their currently supported platforms. Unity is designed to hit multiple targets types - from PC's, Mac, Linux, Android, iOS, Wii, Flash, XBox 360 and PS3 ( Each of those have different strengths and weaknesses and it is able to handle those variances quite well.

    6. Missing avatar

      AstralWanderer on July 18, 2012

      I'd agree with those expressing concern about an Ouya (or indeed any console) port - in particular I would not want to see the PC/Mac/Linux versions compromised (notably in terms of controls) so that console players have equal footing in online gaming.
      As for KS exclusives, please only do them for a limited time before opening them up to all other players. This project should be about making the best game with the resources available, not playing favourites, and KS-backers have plenty of opportunities (via the higher pledge levels) to make their mark.

    7. Jalister on July 18, 2012

      @Devon - I don't think I'm being cynical, I'm an Ouya backer. I don't know the specs for LoA, but it seems like a lot would need to be cut down to make it fit on the Ouya. I also never said don't support Ouya, I simply stated the other two are more attractive goals, and I would prefer they were first. At least they are to the few of us that posted here. Let's not forget, the Ouya is not even a reality yet.

    8. Devon Mullane on July 18, 2012

      Jalister, that is horribly cynical. The only way Ouya will prove itself is to get us, and developers, on board and excited. Maybe it seems mute as a stretch goal, but then again Athereus hasn't exactly been 'showered with love' considering it is already in later stages of development. If a Ouya stretch goal gets some other funds on board, are you going to turn it down for personal distaste? Also, Athereus can easily remain a niche offering in the overcrowded PC steam market, but on the Ouya (especially as launch title) it could easily be a standout breakaway hit, or even a console seller like Infinity Blade for iOS. Then again, maybe not, but they certainly have little to lose for at least considering it.

    9. Missing avatar

      Yaron Davidson
      on July 17, 2012

      I also completely agree with Jalister.

      VIP room only as long as it doesn't affect game balance.

      Scott Foe quest line is the most attractive one of these goals, but it should be available to all players.

      Ouya feels like a bad match for this game, but if you can do it then sure go ahead, just don't have it come instead of anything on PCs which would (and should) remain the main target platform.

    10. Trippsterr on July 17, 2012

      /agree with jalister

    11. Jalister on July 17, 2012

      Ouya package - I'm not sure if this game would run well with the limited storage capacity of the system, and I feel it's primary focus should be on the PC trinity of operating systems. I am currently a backer of the system, but honestly I'm starting to get tired of how much the unfinished and unproven system is working its way into everything.
      VIP Room - I like this being Kickstarter exclusive if it's only that. A VIP room with some unique items that doesn't break game balance. There shouldn't be any unique quests or gameplay in there.
      Bonus Quest Line - This sounds great, and from what I see, it will not be exclusive to backers only. If that is correct, then this is another nice idea that all players should share.

    12. Greg "Scorpio" Myers
      on July 17, 2012

      The VIP room sounds awesome! I agree with Jalister, it would be nice to see a bigger, better game first.

    13. Jalister on July 17, 2012

      How about switching the order of those stretch goals. Make the VIP Room #1, the Scott Foe Quest line #2, and the OUYA package #3? I'm currently an OUYA backer, at least for now, but I would rather see the game made bigger and better, before having it ported to something like OUYA.

    14. Daniel Nyberg on July 17, 2012

      I'm really interested in Ouya development, as both a Unity game developer and as a backer of the Ouya kickstarter. Really hope we can hit that number. Let's go folks! :D

    15. Maxim Bardin on July 17, 2012

      I really hope we do reach 35k, this game deserves much more and I can't understand why it's not there already.
      Other Kickstarter projects also suggested making Kickstarter exclusive stretch goals, but most of their kickstarted backers disliked this idea - and so do I.
      Same as I do not really care about the Ouya port, why play a "crippled" game with downgraded graphics when you can do so on your computer ?

      It's better to make the game better for everyone, than just to us or some small group.
      We already get discount, name in the credits and other goodies (based on the tire).

      So I suggest to make the game bigger, deeper and better - for everyone.