*We Did It, We Funded!*
And remember, everyone who pledges $10 or more will receive one of these awesome b20 stickers!
What's a "b20," you ask?
Show your support for Baltimore with this stylish sticker. I've taken the Baltimore City flag and added a d20 to the middle. It'll be like a secret handshake for everyone who backs the game!
If we fund I'll start sending these out shortly afterwards.
*We now return to our regularly scheduled campaign.*
We stand staring at the chalk outline on the wet sidewalk.
“Five bucks says it’s Tanos,” Robertson says.
I toss my cigarette to the ground, grind it down with the toe of my shoe.
“Five bucks it is.”
Charm City Blues is a cooperative detective-noir game where players take on the role of members of the Vice Squad, racing across the city trying to catch a suspect before the clock strikes 12 or the Suspicion Track fills.
- 2-4 Players
- 45-60 Minutes per game
- Fully cooperative
- Rich, full color illustration from Orion Zangara (grandson of Joe Kubert)
- Player generated personalities that impact game mechanics and support immersive gameplay
- Gritty noir theme with narrative cues woven into each mechanic and component
- Easy to learn and quick to set-up
The prototype rulebook can be found here.
Prototype Set-Up & Gameplay
- 20 Location cards,
- 6 Vice Squad member cards,
- 6 Suspect cards,
- 6 Difficulty cards,
- 30 chipboard Clues,
- 20 Equipment cards,
- 20 Suspect Deck cards,
- 1 Hour Track,
- 6 Turn Action reference cards,
- 30 chipboard Coin tokens,
- wooden Clue Track and Suspicion Track cubes,
- 1d20, and
- 6 Pawns
- All wrapped up in a 6.25"x9.25"x2" (Munchkin-sized) box.
The Vice Squad
It's week 2 and I'm excited to announce our first add-on:
$20: Get your Mug in the Game!
Just pledge an extra $20 and Orion will add your face to one of our street or bar scenes!
An early version of Charm City Blues was part of Tabletop Deathmatch earlier this year. Check out my introductory video to hear some more about my influences!
I was also profiled by my local NPR station's arts and entertainment program The Signal! Click here to give my interview a listen.
Risks and challenges
I'm incredibly lucky to be working with Shari Spiro of Breaking Games to bring Charm City Blues to life. The last thing I want to do in my campaign (and budding career as a designer) is hide anything. That being said, if this campaign doesn't fund Charm City Blues will still be going to print.
So why should you back us now?
A Kickstarter-exclusive one-shot comic written by Matt and inked/colored by Orion entitled "Straight, No Chaser" added to the back of the rulebook.
Since most publishing agreements require that advance monies be paid back, this campaign money will also help us pay back some of the our expenses that both Breaking Games and I have already incurred up to this point.
You'll be behind the scenes from the start. I'm going to be sharing my whole journey from here to printing (and beyond!) and I want all of you to join me!
As you may know, making a board game is not cheap. I've sunk over $1,000 on my own money into this game so far, and as a full-time student that's been hard. Being able to re-coup some of my costs before the game hits shelves would be a lifesaver and help me bring more of my ideas to life.
And finally, STRETCH GOALS! If we hit it out of the park with this campaign, I have two awesome stretch goals up my sleeve. The first is game related, the second is completely different. Don't you just want to know what they are!?
The mechanics for the game are 90% done, with some minor tweaks sure to come along as we wrap up design and continue to playtest. The challenge comes with the art.
Orion, our artist, is knocking it out of the park. But with each piece being hand drawn and colored, the current timeline has around two pieces done per week. So setting a print and delivery date is tough, hence the summer 2016 estimate.Learn about accountability on Kickstarter
- (30 days)