Bellus Mortem is a top-down competitive action game. Each player is trying to blast others out of the ring with high-powered magic spells.
We've already developed a playable demo of the game that incorporates a local multiplayer and basic AI. Most of the funds raised from this campaign will go towards the addition of online multiplayer, with a smaller amount going towards marketing to attract additional funding.
You can access our before kickstarter demo by clicking the image below:
Bellus Mortem will be available on PC and support mouse, keyboard and controllers. We are aiming for a Xbox/PS4 release in future.
If you love our idea and want to support us more you can green light us on Steam now, just click the image below:
Of the initial $15,000, up to $10,000 will go towards development of online multiplayer features, with the remainder going towards marketing.
If we exceed our goals the money will be going towards achieve our stretch goals. If we exceed all our stretch goals we will create new ones that we hope to achieve.
Kai, Producery Designer / Programmer
Experience: 6 years between SK Games, Meteorite Games, Rhabdophobic Wizards and miscellaneous contract work.
Kit, Arty programmer
Experience: Eternal Tournament @ Meteorite Games, intern @ SK, and Uni projects Broadside, No Fun Allowed, Fairy Trail.
Dean, Programmer Experience: Intern at RW Games and Uni graduate.Dean, Programmer
Bec, Art Nerd
Experience: Has developed music for games in the past, as well as composing for various other forms of media.
Brian, sound engineer
Experience: Currently studying his bachelors in music. Brian has also spent time to help compose music for several different games.
Risks and challenges
Our toughest challenge with our previous projects has involved the coordination of production, marketing and finding the time to build while working our lame day time jobs.
We often find coordination is only an issue as we all cant work at the same place at the same time. But in our efforts to reduce these issues we are working with a team to help us with our marketing and we have implemented systems like Trello and Slack to allow us to coordinate out project easier.Learn about accountability on Kickstarter
- (30 days)