Jump into a world of action and secrecy, where spies and secret agents roam the globe to capture assets, strengthen their agency and ensnare their enemies. You control an agency which sits at the center of it all, pulling the strings. Utilize your agents and outwit your rivals to string together the most devious Web of Spies!
Thank you, Agents!
WEB OF SPIES has successfully funded!
Thanks so much to everyone who helped drive this project forward! Stay tuned for development updates!
In WEB OF SPIES you will:
- Use your cards to move your agents across the board
- Acquire new powerful cards to add to your deck
- Use clever effects to sabotage opponents
- Eliminate their spies in combat
From Cole Medeiros, the Designer:
"What I enjoy most about the game is watching people come up with clever new ways to outsmart their opponents. The cards and rules may be simple, but how you use them is what creates those really exciting movie moments.
I love the theme of a world filled with action and intrigue, of spies and secret agents trying to stay one step ahead of each other. I was inspired by spy fiction such as James Bond, Archer, The Bourne Identity and Tinker, Tailor, Soldier, Spy. If you've ever wanted to open a black briefcase to find secret codes, microfilm and a silenced pistol, I made this game for you!"
Game Components (not final):
Setup is quick and simple. Place the board, shuffle the cards, and give each player their starting stuff (10 set cards, 5 spies, a player mat). Roll to determine a starting region for the agencies and starting assets on the board, and you're ready to go!
Each turn, you have 5 cards (drawn from your own personal deck) that you can use in multiple ways:
- spend any card to move a spy
- spend any card(s) towards acquiring an asset in a city you control
- use Sabotage cards to manipulate your opponents
- use Combat cards to fight another spy!
This is where the tactical fun of Web of Spies happens. With just 5 cards, you have a lot of choices to make. Where will you move? What assets will you acquire? Will you attack now, or wait until the moment is just right?
Conflicts are fast and exciting. Not only do you need to eliminate your opponents' agents to win the game, but you might need to do so to secure critical assets for yourself. In the example below, the asset in Manila is contested, which means it cannot be acquired until one agency dominates the city.
So either one player brings in backup, or they eliminate the enemy in that city. How would this conflict play out? Well, it might look something like this...
To attack, a player reveals an Attack card. The Defender must respond or lose their agent. To do so, they reveal a Defend card with at least one matching symbol. As long as either player can respond from their hand by matching at least one symbol, cards are played back and forth as the battle rages on, telling an epic action story in the process!
In this way, combat continues until a player can no longer play response cards (or chooses not to). Either the Attacker fails or the Defender is killed, leaving the asset free to be acquired.
There are about 70 different assets which can be added to your agency to develop its unique abilities and arsenal. In this way each player develops a unique set of resources which help define their play style. Balancing your efforts between acquiring useful assets and using them at the right time is the strategy of Web of Spies!
For a more detailed walk-through, watch the video below:
The rules for Web of Spies are designed to be easy to learn and elegant to use. The booklet itself is only 9 pages, including diagrams and pictures to help you learn even faster. The layout and artwork are not final, but the rules themselves have been heavily tested! Click below to download the PDF and read them yourself!
All backers also gain access to the Print and Play files the moment you pledge (please contact me!) I want you to feel good about your pledge and try the game out.
Jonathan H. Liu, GeekDad:
"...I did enjoy playing Web of Spies and I hope it reaches its funding. My daughters liked the spy theme and were able to get into character while playing—my 10-year-old even managed to wipe out four spies at once with her Secret Weapon, picked up as a Secret Asset so we didn’t even see it coming. The games I’ve played have had some really fun moments like that, moments that make me excited to play it again."
Please Note: This is a PREVIEW of the game, so Dan doesn't give his thoughts about the game so much as talk about how it works. To see what people thought of the game play, please see the comments and reviews below.
"We just absolutely loved how this game played out. How simple it was to learn. We were playing without a rule book in no time... I absolutely encourage you to check out the kickstarter."
"This game looks amazing. Risk map with San Juan card currency and Castles of Burgundy goods placement all themed together with an international spy adventure. I cannot say enough good things."
Kickstarter Badger at 'The Meeple Mechanic' website selected WEB OF SPIES as one of their Best Kickstarters of the Week! Click here to read more!
Alex Rosenwald, Board Game Quest:
"Any game that provides the opportunity to create a shared narrative and story to go along with game play is one that is successful in our eyes, and Web of Spies delivers in spades in this regard. For instance, I had Armed Thugs (in this case, I said they were the Triads) snatch up an enemy agent from Hong Kong to London (no doubt through a network established when the British were running Hong Kong) to be interrogated and “disappeared” by MI-5. Being able to string together actions, attacks and defense in the form of a story makes the theme immersive and makes you feel as though you are watching the events in-game transpire in front of you."
David Minken, Connect More:
"It's a very light deck-building game that forces player interaction amongst each other. [...] I think its great! I love this symbol matching of battles that occur... It's a bit of a press your luck. A bit of a gauge what that other guy might have in his hand."
Ignacy Trzewiczek of Portal Games:
"I played prototype of this game and although it doesn't fit Portal Games line we all had pretty good time - it is quick, simple game of war between spies. Choose your spy and go for a mission - pick your gear, choose location and visit one of the cities on the map. And be there before your opponent!"
Matt Griffin, Personal Friend and Designer for Chucklefish Ltd.:
"Cole is the best game designer I have ever met. I have played many (if not all) of his board game prototypes and they always impress with how innovative and fluid they are. Don't miss out on Web of Spies, which will surely be the first of many incredible new games published by Cole Medeiros."
Ben Seck, Tournament Magic Player and Game Designer:
"...a unique twist on the deck building genre, that changes each time you play, [based on] who you play with. Most deck building games eventually turn into different versions of Solitaire, but Web of Spies encourages you to figure out who are your friends... or enemies!"
"I enjoy the real-world scenarios, weapons, and interactions. Feels like I'm right there in South America with my silenced pistol, watching and waiting for the perfect opportunity to take down my enemy spies!"
- Kristyn Fredericks, Playtester
"...one of the most enjoyable games I've ever played. There is something really unique about the simple yet action-packed gameplay and the finely-tuned balance of strategy and luck that comes together in this game. I cannot think of a better board game experience than secretly acquiring a bomb that you use to take down an opposing spy who is flying across continents to try and assassinate you with a silence pistol or rocket launcher. Web of Spies provides a consistently fun, balanced, and unique experience every time I play. Can't wait for the final product!"
- Bradley Ross, Playtester
"Always my first pick for game nights! It's so well balanced and never the same game twice!"
- Anna Marie Clifton
INFORMANT allows you to stay updated and also gives you access to the Print and Play files (which are available at all levels.) Thanks for your support! Please share this project with your friends!
SECRET AGENT gets you the game in the US with free shipping! This includes all stretch goals.
REMOTE OPERATIVE gets you the game in Canada with free shipping! This includes all stretch goals. (Limited Quantity!)
(SOLD OUT!) INTERNATIONAL SPY gets you the game shipped anywhere in the world with free shipping! This does not include VATs (sorry about that!) but I worked really hard to make it as affordable as possible! This includes all stretch goals. (Limited Quantity!)
SLEEPER AGENT is an additional rewards level created for international backers because the first set (INTERNATIONAL SPY) sold out. It gets you the game shipped anywhere in the world with free shipping! This does not include VATs (sorry about that!) but I worked really hard to make it as affordable as possible! This includes all stretch goals. (Limited Quantity!)
(SOLD OUT!) MOLE gets you the game anywhere in the world with free shipping! Also you get to BE A SPY and have your likeness (or a character design of your choice) added to the game as one of the spy cards. Act fast, as there are very few of these spy cards in the game! (Limited Quantity!)
OFFSHORE ACCOUNTS is the premium package, designed for those who would like to give WEB OF SPIES a big push towards getting funded! It ships anywhere in the US with free shipping! You get:
- The Game, delivered inside a black briefcase with a foam insert
- 2 Film Containers
- Your likeness added into the game, like the BE A SPY Level
- A few cards from some of the original prototypes
- Your name included in the official rule book as a legendary spy!
- Handcrafted spy Maps, Photos and Documents to make your briefcase a little more awesome!
Act fast, as there are very few of these available!
You may be wondering why this campaign doesn't have a million reward tiers or stretch goals. The reward tiers are based on what I can effectively provide, and the stretch goals (while adding some fun new content to the game) are meant to be cautious and contained. That's because I want to make sure to provide the best possible product to my backers, and the best way to do that is to keep things simple.
This is my first Kickstarter campaign. I'm really excited about it and I've done tons of research regarding stretch goals and extra bits. I've included the ones I believe I can effectively deliver on in a timely fashion. Often elaborate stretch goals can prove to be the downfall of a small project like mine, leading to delays, misprints and errors. Ultimately they can distract from what the project is all about.
I want to bring you the best darn spy game I possibly can, but I'm just one person. I want to focus on delivering on the promise of a great boardgame with quality components and a quick delivery.
I hope you're with me on this, and I appreciate your support!
Here's a little video showing some of my wonderful playtesters! They gave me TONS of great feedback which is what has made the game so much fun. I owe them so much for their help, so I thought I'd include a little tribute to them:
(Btw, I love how several of the games drove players to their feet!)
SPECIAL THANKS TO:
Kristyn, my lovely Wife
Kyle Van Meurs, Art and Graphic Design Input
Danielle Cheifetz, Camera and Sound
Jono Schaferkotter, Video Editing and Motion Graphics
Mike Humphrey, Historian
Brad R. • Alex M. • Derek W. • Matt G. • Kendra G. • Anna Marie C. • Ben S. • Loren H. • Kelly O. • Alexandria B. • Pam M. • Bob M. • Karl N. • Steven D. • Jake Y. • Mike S. • Jesse B. • Jason S.• Anna L.• Jason G.• Dylan H.• Ryan W.• Eric H• Allie B.• Duncan H.• Michael W.• Caryn R.• Jason G.• Chris B.
Risks and challenges
The biggest risk is the game could take longer to get to you because of unforeseen shipping difficulties. HOWEVER I am doing massive amounts of research to make certain this is not the case, and that everything is manufactured and delivered on time.
This is my first Kickstarter project, but I'm taking it very seriously - not to make a profit but to publish a game. I've self-published before with GUBS (www.gubcards.com) before Gamewright picked it up, and personally sold and mailed 1000 copies around the world, so I've sort of tackled something like this before.
I should repeat the game is finished. All it needs now is the remainder of the artwork and manufacturing. I will keep backers informed of all the steps I take towards completing the entire process, and will work hard to fix any issues that arise in the process.Learn about accountability on Kickstarter
- (30 days)