Frequently Asked Questions
Yes. It will be possible to upgrade your pledge after the campaign through the pledge manager even if you make a pledge without a reward.Last updated:
After the campaign, we will offer a pre-order to anyone interested in the game.
Existing backers will be able to order additional boxes even if they make a pledge without a reward.
We want to support the tabletop ecosystem by supporting retailers!
In case you are a retailer (or you can get in touch with one), send us an e-mail at firstname.lastname@example.org for pricing information.Last updated:
These add-ons are currently not available for purchase.
After the campaign ends you will be able to purchase them through the pledge manager.
The main reason for the apparent lack of information is that these goals were introduced at the end of campaign, and we didn't have enough time to flesh them out, especially their specifications, price, and shipping.Last updated:
The new game is not backwards compatible, although to an extent you can use the old game with the new manual.
Besides many improvements and concepts from the rule side of things, you can expect a lot of changes of the existing content (especially chapters).
In closing there is also the addition of new content (as an example there will be 60 new items in the Core box).
To best get the overview of all the changes between editions please check:
From tokens to the cards, all the game elements are in one way or another upgraded, so unfortunately there isn't an upgrade option.
Regardless, Machina Arcana is alive thanks to the support of her old backers, which means if they pledge to this campaign for a Core game, they will be upgraded to Premium level for free.
After the campaign, our automated and self-served system will help them with the verification process.Last updated:
It still plays and feels like first Machina Arcana - the main driving force is to make the most of the game, not to create a new one.
This is technically a 2nd edition, but considering how each game component has been upgraded it feels more like a rebirth.
The first game is like a chrysalis, and it's time to mature beyond the larval stage.
For overview of all the changes between editions please check:
The Core box will have the same story, and the same explorers (minus the exclusive ones from previous edition) but both explorers and chapters will have new illustrations.
Furthermore, abilities from the 1st edition chapter cards have their abilities completely reworked.
The expansions will on the other hand contain completely new content.Last updated:
Premium box contains the Core game and 2 expansions (Recurrence, and Geometry of the Void).
These expansions contain additional game content (map tiles, explorers, monsters, chapters, and events).Last updated:
No. Everything unlocked through the stretch goals is applied to both Core and Premium game.Last updated:
No. There will be no exclusive content for this campaign.Last updated:
There are some plans for the add-ons, but we will see how it goes (some opportunities might open up either during or after the campaign).Last updated:
The default game - when played as intended is very hard, there's no way around that (you can think of it like a tactical survival horror).
Regardless, there are options to either lower the difficulty a little, or to change the style to a more adventure-like setting.Last updated:
No. Besides the exorbitant costs and all the problems with production, logistics and quality I am not convinced that it is the best way to use it in this setting.
Due to small map tile spaces the miniatures would need to be extra small, and explorers would be the same size as ultimate level big monsters.
On the other hand cutouts will be vastly improved: new illustrations, and size will grow based on the monster level.Last updated:
There are 4 card formats used in the game:
- Explorers / Monsters: 59mm x 91mm
- Events: 45mm x 68mm
- Items: 80mm x 45mm
- Chapters: 125mm x 88mmLast updated:
Not at the moment. Biggest priority is with producing the boxes as soon as possible, and our graphic design department is overwhelmed with work (Aleksandra).
Consider that Bestiarium and Storybook is something we just MUST have, the only question is when.Last updated:
Yes the plan is to have a tray that holds even the sleeved cards.Last updated:
For now the first print run will just be in English.
We will share new information about translating the manual to other languages, considering we will most definitely have a Spanish, German, and French manual available as free download.Last updated:
Death can be a tricky topic, and games are very careful when they need to address the fact that: people don't want to die.
Machina Arcana respects Death, and embraces it as a shadow that looms over decisions of its players.
There is no "player elimination" in the game though - the players of dead explorers continue playing the game, although now from a totally new perspective.
Once the players' minds join forces with the Horror, it is only a matter of rounds when explorers are overwhelmed, and the game is over.
Do not expect any official variants that tries to bypass Death.
This would be blasphemous, and She will not allow it.Last updated:
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