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Enter the dream world and attempt to plant your idea in this classically played, yet modern themed board game.

Thank you everyone for your support and a successful campaign!!! For more information on Dream Heist, go to our website:

Pilot-Study.com

Here you can order the game, see pictures and videos, download the rulebook and more!

Join the dream.

Dream Heist is a board game that takes place in the dream world. The board represents the inside of a dreamer's mind, who is known as the Mark. Each player is trying to plant an idea in the Mark's dream, hoping that when he wakes, he will carry out their chosen task. The key is to make your task seem achievable to the Mark and to make sure he believes it was his own idea from its inception. In order to do this the dream needs to be so real, that when the Mark wakes up, the planted idea sticks and he performs the mission without a second thought.

Before you jump into the dream, there are a few important things you need to know.

Each player first chooses his or her totem and this serves as the playing piece for the game. Dream Heist is a game for 2-5 players.

Next, each player receives their mission. This is the core idea that they are trying to plant inside the Mark's mind before the dream ends. Ultimately, the Mark will only carry out one player's planted idea when he wakes.

The more difficult the task, the more time your team needs to spend working on it. For example, it will take longer to create the details of an entire city than to make a single room. So, a city will require more time spent from the Designer (more blue cards gathered) than a room will.

Your team will need to perfect each step (get the correct number of cards for each color) in order to plant your idea fully. There are four steps required for proper incepting.

Designer: a detailed, realistic environment must be created

Shifter: authentic characters need to be involved

Thief: secret information has to be retrieved

Infiltrator: the main idea must be planted and carried out completely

Once you have gotten the correct number of cards for a given phase, you can move to that section of the Mark’s mind and plant the building blocks of your idea. As an player in Dream Heist, you can also move between the four dream levels as you desire. But, keep in mind that time slows down as you go deeper into the dream levels. These represent dreams within a dream.

As with any dream sharing event, you run the risk of encountering the Mark's subconscious. This is represented by the random people that populate the dream world and sometimes interact with the players. As the Mark’s subconscious becomes aware that he is being manipulated by a dreamer, it will attack the intruder to defend the Mark's mind. You need to be prepared to deal with the subconscious at any point during your time in the dream world.

Once a player has navigated through the different dream levels, dealt with the Mark's subconscious, and fully planted his or her idea, the countdown to the Final Kick begins. All players then have a limited number of turns to return to the first dream level. If any player (including the one who triggered the countdown by completing his or her mission) has not reached the first dream level in time for the Final Kick, he or she is lost in Limbo and may be stuck there forever, sacrificing crucial points for victory.

The Chemist

There is one key element to incepting that has not been discussed yet--the dream machine itself. In the standard version of Dream Heist, it's assumed that the Chemist has performed his task before the game starts, putting the Mark and all of the players into a deep, trance-like dream state. This allows for dreams within dreams and weakens the Mark's subconscious. 

In the Chemist Edition of Dream Heist, you will receive the game inside of a sleek, aluminum briefcase, symbolizing the device that makes dream sharing possible. All briefcases have the word Dream Heist laser-engraved near the handle and have room for a custom name to be added as well. You can add your name, your nickname, or anything else you'd like. You can also keep it simple and just have it say Dream Heist.


The Point Man

Design a mission card for Dream Heist. With this reward, you will work with us to create a unique mission card that will be included in the game. As The Point Man, you will decide the storyline of the mission and each of the four phases that are required to plant the idea fully. You will be credited in the rulebook as the designer of your card and will receive the game, Dream Heist.


Game-Play

Each player starts the game with his or her own mission. This is the core idea that they are trying to plant inside the Mark's mind before the dream ends. Each mission is comprised of four steps: Designer, Shifter, Thief, and Infiltrator. Players must collect the correct number of cards for each of these four steps in order to plant their idea fully. This is done by circling the different dream levels in the direction of your choice. In the dream levels, there are spaces for collecting cards and planting ideas. Once an idea is planted in a certain section of the Mark's mind, that section is full. The other players must move to a different dream level where the section in need is still available. There are also spaces where players encounter the Mark’s subconscious, which can either help or hurt you.

As you move down the dream levels to plant the different phases of your idea, you gain more points. However, it takes more time the further down the levels you go, so you have to plan your route wisely.

Once a player has navigated through the different dream levels, dealt with the Mark's subconscious, and fully planted his or her idea, the countdown to the Final Kick begins. All players then have a limited number of turns to return to the first dream level. If any player (including the one who triggered the countdown by completing his or her mission) has not reached the first dream level in time for the Final Kick, he or she is lost in Limbo and may be stuck there forever, sacrificing crucial points for victory.

Ultimately, the Mark will only carry out one player's planted idea when he wakes. This player receives extra points and increases his or her chances for victory. The player with the most points wins!

Don't Miss the Kick(Starter)!

Dream Heist is on Kickstarter to help with the initial production run of the game. When we reach the minimum production numbers required by the manufacturer, we can make the first edition of the game and share it with others.

Don't forget to be a real-life Dream Sharer! Help us get the project rolling by sharing with your friends and family!

We really appreciate anything you can do to help turn our dream of a board game into reality.

Thank you!

Bruno and Reid

Risks and challenges Learn about accountability on Kickstarter

We wanted to address concerns that are common for board games on Kickstarter.

Our prototype, as seen in our video and in the pictures, is made by the same company that is going to produce the board game. Therefore, you are looking at a very similar example of what the production board game will be. The prototype was not created on the company's best equipment, so the production version of the game will be similar but the board, box, and cards will be higher quality than what is shown here.

Quality of the components: the totems (playing pieces) are actual items (not plastic look-a likes), game cards are standard playing card size, and the board is very heavy and durable.

Our board game manufacturer is only 100 miles from where our homes are located. This means that if there are any issues, we can be at the manufacturer to address them in under 2 hours. Rather than outsourcing our board game to another country, we decided that having it made in the U.S. would not only give us and our backers peace of mind but also be beneficial to our economy.

FAQ

  • Yes, to all of our backers in the European Union: your games/briefcases will be shipping out of the UK. There will be no customs charges, duty fees, or VAT. Your orders will be shipped from a fulfillment center in London.

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    The Chemist -- Early Bird Special. Receive an aluminum briefcase with the board game Inceptor inside, shipped free to anywhere in the U.S. Add $5 to get name engraved. Add $20 to ship to Canada and $35 to ship Internationally.

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    The Point Man -- Design a mission card for Inceptor! You pick the storyline and create the Architect, Forger, Extractor, and Inception tasks. You will also receive the board game Inceptor and your name will appear in every rulebook, designating you as The Point Man of the mission card you created. Add $15 to ship to Canada and $30 to ship Internationally.

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    The Chemist -- Receive an aluminum briefcase with the board game Inceptor inside, shipped free to anywhere in the U.S. Add $5 to get name engraved. Add $20 to ship to Canada and $35 to ship Internationally.

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    The Dream -- Design a mission card for Inceptor! You pick the storyline and create the Architect, Forger, Extractor, and Inception tasks. You will also receive an aluminum briefcase with the board game Inceptor inside, and your name will appear in every rulebook, designating you as The Point Man of the mission card you created. Your name will also be engraved on the briefcase. Add $20 to ship to Canada and $35 to ship Internationally.

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