La Mancha is a storytelling card game for 3-5 players based on Miguel de Cervantes’s classic 1605 novel Don Quixote.
Players take turns revealing the steps of an epic journey: everything from angry innkeepers to virtuous love interests. To overcome each challenge, players use Chivalry cards in their hand (based on books that Don Quixote read in the novel) to tell stories of their deeds, with the best storyteller winning strength-enhancing Treasure cards. Players can then use these Treasures to perform great Feats such as slaying fearsome giants (or are they windmills?) and dueling their rivals. The player who has performed the most Feats by the end of the game is the winner!
Over 2 years in development, the gameplay of La Mancha is closely based on Cervantes' classic novel, where a nobleman plays at knighthood after reading one too many books about chivalry. Whether you've read Don Quixote multiple times or are a newcomer to Cervates' world, absurdity, adventure, and fun game nights await!
What are people saying?
~ Flavor Text Game Reviews, Nov 25, 2018
"Really great handpainted art...a light fun game. Great if you're a gaming group who likes to tell stories..."
~ Lollygagger's Podcast, Nov 5, 2018
~ Kelli Dunlap, PsyD - game designer
"La Mancha is so fun to play, so many hilarious situations! Best of all, it got me to read the book!"
~ Matthew Farber, Ed.D., Assistant Professor, University of Northern Colorado
La Mancha comes with these components:
THE CHIVALRY DECK: Contains 90 cards with words and phrases from books of Chivalry such as Tirant lo Blanch, Amadis of Gaul, and Don Quixote itself.
THE TREASURE DECK: Contains 50 cards that adds to a knight's strength. Contains armor, weapon, shield, steed, and helmet card types. Also includes the Knight's Gear cards for players to start with.
THE JOURNEY DECK: Contains 54 cards, consisting of the following card types
- 22 Encounter cards - Cards that feature situations that players respond to by making up stories with Chivalry cards.
- 16 Love cards - Characters from Don Quixote that players may win the favor of by making up poems using Chivalry cards. These characters each grant special effects.
- 16 Feat cards - Special cards used to win the game. Drawing one triggers a Feat round, where players compete to overcome a challenge with their strength and win the card.
1 TURN CARD
Box dimensions: 8.2 x 4.7 x 1.4 in
Players choose the length of the game by deciding how many Feat cards, cards that have players compete using their knight’s strength, will be drawn from the Journey deck before the game ends: 3, 5, or 7. The player that has won the most Feat cards after that many Feats have been drawn and resolved (i.e. best of 3, best of 5, etc.) is the winner.
Players each start with 3 Knight’s Gear cards; which represents their starting weapon, steed, and helmet; that may be replaced as they win better equipment. One player draws a card from the Journey deck, which contains people, things, and situations encountered by Don Quixote and Sancho Panza in the book. The player who drew the card becomes the judge, and the other players tell stories, which must include phrases from their Chivalry cards, about how they would react to these situations.
The number of Chivalry cards the player must use and the type of story varies based on the type of card drawn from the Journey Deck. If it is an Encounter the player must tell a story that includes text from 1 of their Chivalry cards. The judge chooses the best story and the winner gets to draw from the Treasure Deck. If the card drawn from the Journey deck is a Love card, then each player must recite a love poem to the character on the card that includes text from 3 of their Chivalry cards. The judge, playing the part of character on the card, decides who has won their favor and gives the Love card to the winner, granting them strength and special abilities. In both situations, the judge is compensated by getting to take any Chivalry card they wish from those played by other players.
After a player has turned over a Journey card and the card is resolved, all players draw or discard Chivalry cards until they have a hand of 5. The turn token is then passed to the player on the left and they may draw a Journey card.
The Journey deck also includes Feat cards, which have a challenge for all of the knights to undertake. Each Feat card includes a difficulty rating. Starting with the player who drew the Feat card, players take turns rolling a die and adding the result to their total strength rating from all of their Treasure and Love cards. If the total is higher than the difficulty of the Feat, then they have made a successful feat attempt. Players may block one another’s feat attempts by playing Chivalry cards from their hand that have special effects useful during this phase of the game.
The first player to make 2 successful feat attempts wins the Feat and gets to keep the Feat card. The player with the most Feat cards after the agreed number of Feat cards has been drawn from the Journey deck wins the game.
$15 - Squire
$25 - Curate (LIMIT OF 50!)
$30 - Knight Errant
$35 - Ingenious Gentleperson
$45 - Scholar
$50 - Enchanter
$60 - Beacon of Chivalry
$75 - Governor
$100 - Knight of Legend
$140 - Sovereign (Teacher tier)
La Mancha has already won several awards from international tabletop competitions!
As a designer, I’m very interested in finding connections between games and the arts, so as I recently read Don Quixote by Miguel de Cervantes, all I could think was, “I want to play this, but I don’t know HOW.” One day, I received an e-mail from a member of our tabletop group: everyone should design a new game and we will play the outcomes at our next get-together. This was my chance!
Throughout the novel, Don Quixote imagines that his mundane surroundings are things that he read about in books of Chivalry: windmills are giants, inns are castles, and so on. Wouldn't it be fun for players to do the same? I wanted the game to feature everything I love about deep storytelling and role-playing games, but in an approachable package that anyone could pick up.
My first prototype was an Apples to Apples-style game where players respond to short prompt cards featuring everyday situations with reaction cards containing Chivalric text. The first playtests went okay, but I quickly discovered that the more fun prompts were those closer to the novel itself. Soon players were waving invisible swords in the air, declaring their undying love to one another, and butchering classic Broadway songs (yes, there is a card that references Man of La Mancha.) Beyond being a fun and approachable storytelling game, La Mancha is a deep storytelling engine, letting players experience Cervantes in a new way, and even add their own spin to his classic tales.
ABOUT PIE FOR BREAKFAST STUDIOS
Pie For Breakfast Studios is an award-winning Northeast Ohio-based game development studio and advocacy organization creating experimental projects that combine games with the arts and humanities. The studio creates digital and non-digital game projects and is part of Pie for Breakfast, LLC, whose services include working with museums and cultural institutions to create events celebrating the artistic achievements of the game industry.
Pie for Breakfast's projects include serious and educational games, commercial games, and works that have been featured in art museums around the world.
We are tentatively using Blackbox for shipping, which is about $8 for shipping 1 copy. If you back for a tier with separate physical rewards, you will receive those in a separate shipment from the game itself. The following shipping costs are estimates and potentially subject to change (which you would be notified about):
Within the US: $8
Outside of the US: $16
GAME + PHYSICAL REWARDS
Within the US: $16
Outside of the US: $30
Risks and challenges
La Mancha is currently 100% done on the design and general graphic design, and the illustrations are about 75% finished.
We've set up a generous release window between the Kickstarter and the delivery date (July) so that we can account for the rest of production, as well as proofing, printing, shipping, etc.
I'm a very experienced game designer (12 years, 20+ entertainment, serious, and educational titles) but this is my first fully published tabletop game project. As such, there is definitely a learning curve but I've been working with friends and mentors with extensive experience in this area and again - giving myself generous development windows.
At the time of this writing, we are going to print the game with Panda Manufacturing and are looking at Blackbox for fulfillment/shipping - experienced companies that will help us get the game to you as soon as it's available.Learn about accountability on Kickstarter
- (30 days)