This project's funding goal was not reached on April 9, 2014.
This project's funding goal was not reached on April 9, 2014.
It is the second decade of the 21st century. A deadly global pandemic threatens to destroy the human race entirely, replacing them with hordes of shambling undead. You and your team of travelers are the only survivors of your recently destroyed fortress. You must navigate your anti-zombie vehicle across what was once the American Midwest to find a safe haven.
"I reckon you should keep an eager eye out for [Dead Man's Trail]"
~Chris Priestmann - PocketGamer.co.uk
"Dead Man's Trail is a pretty fun looking zombie survival & travel game in the spirit of Organ Trail, with plenty of differences to keep you interested."
~Liam Dawe - GamingOnLinux.com
Featured on WorthPlaying.com
Interview with the developer on GrabItMagazine.com
Dead Man’s Trail (DMT) is a zombie survival travel game in the tradition of The Oregon Trail and Organ Trail: Director's Cut.
Beginning with the classic versions of Oregon Trail as inspiration, our game diverts from this formula through several unique selling points:
We are a group of extremely skilled and experienced game developers. We're also big zombie nerds. We want to deliver a zombie survival game that reflects our passion for both great zombie media and great games.
We're big fans of the genre and want to create something that embodies the human-centered "survival in desperate situation" feeling of books like World War Z, shows like The Walking Dead and the classic George Romero Dead films. We want to engage the community to find what makes them passionate about the genre and to hone our gameplay elements to deliver the best nail-biting experience we can!
We are offering a number of digital and non-digital rewards for backing our game. We will update this section as we finalize design of specific items. Some highlights include:
Our main obstacles in getting this game completed have been time and money. We are hoping that the Kickstarter community will give our team the freedom to make this game what we want it to be. Specifically, your contributions will help us accomplish these specific things:
We're also participating in the Kicking It Forward initiative (http://kickingitforward.org/) so we can devote some of our earnings once the project is out to other projects and indie games on Kickstarter so help us help others!
We will collect information from backers after Kickstarter for testing and ensure that backers have the game for the appropriate platforms. For Alpha and Beta access on mobile, we will utilize TestFlight (https://testflightapp.com/) to get backers early versions of the game.
Chris Totten: Chris is the team lead and art director. He is also a DC-based game design professor. He has worked on several indie mobile and serious game projects as an artist, art director, animator, and producer.
Navjot Garg: Navjot is one of the gameplay programmers on the team. He has a lot of experience as Unity 3D developer and graphics programmer.
Taro Omiya: Taro is the other gameplay programmer on the team. He’s an active indie game developer in the Washington DC area that has developed more than 15 games.
Melissa Manlutac: Melissa is a contractor who has worked for various game companies such as Riot Games and EA Maxis. At present, she is contributing to the development of the Sims 4 as a UI Artist.
Chris Magher: Chris Magher is a concept artist on DMT. Based in North Carolina, he graduated from Westwood College with a BFA in Game Art and Design. Previously, Chris studied at Savannah College of Art and Design for Sequential Art!
Sean Taliaferro: Sean is a student of Dakota State University for Game Design with a focus on Narrative . He has been involved in multiple aspects of the gaming industry; gaming journalism, Doing QA for Activision, and doing narrative design work for indie games.
Alex Estep: Alex Estep is an environment artist on DMT. He has comprehensive experience in 2D digital art, 3D modeling, animation, and user interface design.
Michael Kenderian: Michael is the lead environment artist on DMT. He graduated with his BSc in architecture from The Catholic University of America, but his passion for gaming lead him to receive his BSc in Game Art from Full Sail University.
Akash Thakkar: Akash Thakkar has been playing games and making music since the ripe old age of 3. He is a graduate from the Berklee College of Music, where he was both an instructor and leader of the game audio community.
Bill Sims: Bill is the Marketing Manager and producer of e4 Software. He arranges QA testing and ensures games reach their maximum playability potential.
We have been working on this game on-and-off for a while now. As such, we’ve seen most, if not all, of the pitfalls indie development teams go through to bring a product to fruition.
Our biggest risk is maintaining our current development schedule with the team members’ other life commitments. Likewise, we are constantly reminding ourselves to adjust our project’s scope to ensure that it is at a level that can be accomplished with the resources we have.
Another huge challenge for us is getting the word out about our game. We would like to see this game succeed and allow us to develop other games. We are at a place where we are going full steam ahead to finish the game, but with your help our chances of succeeding will greatly increase.Learn about accountability on Kickstarter
Yes, you're thinking of Organ Trail: Directors Cut - a 2010/2012 remake of the 1984 Oregon Trail game with zombies.
We're very aware of the existence of Organ Trail and are actually very big fans of the game. We were in early planning stages when Director's Cut came out but decided to move ahead with DMT anyway because we had ideas for things that differentiated us from Organ Trail, such as giving each party member a specific role, having procedurally generated 3D looting levels, having one resource perform several different functions (bullets are ammo and currency), etc.
Where Organ Trail elicits its charm from using mechanics and presentation elements from the original, think of ours as an expanded follow up that wants to go beyond the original Oregon Trail to create a Walking Dead/World War Z atmosphere. We're hoping that several years on from the release of Organ Trail, fans of that project will see our game and want to play it as a next step.
Since we're developing the game in Unity, we have the capability to launch on a variety of platforms and are evaluating options now. We will update the Kickstarter page as we make some of those decisions.
As many of you are aware, Apple gives developers a limited number of codes for distribution of their game. However, there is precedent for crowdfunded projects to be distributed through the App Store such as releasing a free version of the game that has an in-game code that unlocks all the features of the retail version.
We're discussing these methods right now and will be contacting Apple to set things in motion when the game nears release.
- (30 days)