Grab the most badass zombie-killing weapon you can before the undead horde arrives!
Another Zombie Game? Really?
At last count there were approximately 23 bazillion* zombie-themed games currently on KickStarter. So what does Badass Zombie Killers bring to the table that those others don't?
Well, to be honest, I have no idea – I kind of skimmed those other entries.
But I can tell you that no other game out there will give you Double-Barreled Shotgun-Chuks!
* There may be a sizable margin of error on that figure.
Are You Bad Enough?
Badass Zombie Killers is a non-collectible, non-deck building, non-computerized, non-fat, non-smoking standalone card game being produced by Reality Cheque in partnership with Skortched Urf' Studios, designed by me, Lee Garvin, with art by the unreasonably talented Anthony Cournoyer. You might have seen my name in a number of role-playing game products and bench warrants, including Tales From The Floating Vagabond, The Noble Wild, and material for Deadlands, 7th Sea, Star Wars (D6 Edition), and Indiana Jones. This is my first stab at card game design, and I think I've hit on something fun.
You know that scene in every zombie movie when the heroes (usually trapped in a shopping mall) arm themselves by grabbing up whatever firearms, farm implements, or weaponized office supplies they can find and ready themselves to fight the oncoming undead horde? This game is about that scene. The players are all badasses, grabbing and modifying weapons with which to cave in zombie skulls. The object is simply to have the most BADASS weapon in play before the zombie horde arrives. Because why settle for a Fire Axe, when you can have a Laser-Guided Fire Axe?
Of course, it's no good having a frickin' awesome weapon if one of your fellow badasses has a better one; so there are plenty of opportunities to sabotage an opponent's weapon or even make them toss it in the Dumpster!
The game includes six Badass Character cards and a deck of 72 cards including Weapons of various Badassery levels, Modifiers to improve or sabotage the weapons, Actions that allow you to do all sorts of neat stuff, Reactions to interfere with your opponents' trying to do neat stuff, and End cards to bring about the Zombie Apocalypse!
So What More Can We Expect?
Well, if you take a look at the rewards column, you can see that we have a few juicy KickStarter Exclusive items line up, and we are looking into setting up a few more goodies as well. And if we reach double our goal ($20,000) we'll also be able to produce the first expansion, the Zombie Attack Pack. This set brings in more Characters, more Weapons, and a new wrinkle to the game: Zombies that can leap out and attack before the game ends!
If we reach triple our goal ($30,000) then we can break the locks off of the National Guard Armory! More Characters, better Weapons, and new surprises await our intrepid badasses inside the gates of this valuable government facility.
So hand me that weed-whacker and some duct tape; I just got an idea.
Have a question? If the info above doesn't help, you can ask the project creator directly.