Funded! This project was successfully funded on June 29, 2013.

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Call of Cthulhu is an award-winning roleplaying game, first published in 1981. The 7th Edition will have updated rules and new content.

Re-revised COC-7 Backer Tee
Re-revised COC-7 Backer Tee

Steadfast artist Alberto this morning sent something really cool. Charlie took Alberto's new border and crafted the following study for the leatherette-covered book. You apparently like the look. Then, the upper for the KEEPER'S RULEBOOK and the lower for the INVESTIGATOR HANDBOOK?

Shards of Courage

Jenny lay on the floor whimpering meekly, entirely at the mercy of old, leathery Walter Corbitt. To help save her friend and colleague, she had tried to kill the old man -- and she had delivered a gruesome blow, to no avail. Visions of the blow replay in her mind, but Corbitt's yellow gaze continues to mock. She can't bear to watch her own demise.

But Corbitt has no mercy, only hunger and malice -- and the enveloping aroma of her essential liquid. Her blood will make him strong. Savoring the moment, hoary Walter Corbitt stoops low to the shuddering Jenny -- then a sharp stab of ice-cold terror rips his shoulder. No, it cannot be! 

With a roar of manic fury Harvey, who stitched together the shards of courage left to him, unsheathed the ancient ornate knife from his left hand and with the other drives the blade deep into old Corbitt. Those long years suddenly take their toll and Corbitt cries out for the last time, crumbling to the floor in disgusting chunks and pieces. 

Harvey kicks at the remains. “By his own weapon is the devil worsted!”

LATER…

Laying flowers at the foot of the hospital bed, Harvey takes a seat. Jenny is recuperating. Her recovery had not gone well; her wounds had festered and needed several operations. Harvey watched her sleep. His own physical wounds were bandaged, though his left hand would never again function properly. His mind would take longer to mend. 

He wondered if he should tell Jenny of the papers he found in Corbitt’s hidden lair. What was the Chapel of Contemplation and why did the police carry out a raid on the place some ten years ago? Perhaps Corbitt’s demise is not the end of the story, but just the surface layer of a deeper plot?

Welcome to the new edition of Call of Cthulhu.

(...earlier installments can be found at the bottom of this page)

How To Pledge?

Choose a pledge level from the right-hand column, click on it and follow the instructions.

Pledge an amount equal to the pledge level plus shipping for your postal area. If you're not sure on the total cost please refer to the big green grid at the bottom of the Kickstarter page for exactly what each pledge level gets and the cost of shipping.

If you want more you have two options:

1) you can buy more than one pledge level if you wish. Click on the more expensive of the two then when you are asked how much money you wish to pledge simply enter a total amount. That total amount can be a combination of 2 or more pledge levels.

2) you can purchase add-ons from the Curiosity Shoppe (you'll find it low down on the Kickstarter page). Again just adjust your total dollar pledge level to include any add-ons (add $1 per physical add-on)

The long and short of it is to total up everything you want to spend (include the cost of shipping) and pledge that amount. You can adjust your pledge level upward if you want more things.

If you're not satisfied please ask via the comments tab at the top of the page.

The following graphics describe CALL OF CTHULHU as reflected by this project, and the benefits and differences of two of our main Pledge Levels.

Kickstarter-Exclusive Bindings!

We have been working with our printers to offer you great-looking books. The Temple Edition is the best binding we could find. We figured that we will have only so many opportunities (uh, one) to offer such fine quality.

Stretch Goals!

Wow. We knew that Chaosium and Call of Cthulhu had fans, but the response to the project has been tremendous. We are already at work, with your help, to improve the books, as you can see by the goals achieved, below.

Add-Ons

Use add-ons to pick up extra copies of dice, the Keeper Screen, and to access some special benefits only available while this project is live.

Level Clarification

For the ABOMINABLE ABHOTH, HIDEOUS HASTUR, and NICTITATING NYARLATHOTEP levels, the books will be faux-Byakhee (leatherette). They will be similar to the anniversary editions of Call of Cthulhu.

CALL OF CTHULHU 
7th Edition
Horror Roleplaying in the Worlds of H. P. Lovecraft.
By Sandy Petersen with Mike Mason, Paul Fricker, and Lynn Willis.

The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses of the polar extremes. Now they sleep -- some deep within the enveloping earth and others beneath the eternal sea, in the drowned city of R'lyeh, preserved in the waters by the spells of mighty Cthulhu. When the stars are right they will rise, and once again walk this Earth.

CALL OF CTHULHU is Chaosium’s classic roleplaying game of Lovecraftian horror, in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses Chaosium’s Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards, is a member of the Academy of Adventure Game Design Hall of Fame, and was voted the #1 Gothic/Horror RPG of all time by the GamingReport.com community. CALL OF CTHULHU is supported by a growing line of high quality supplements.

This Kickstarter project aims to build a new edition of this classic horror game and expand its award-winning tradition.

THE NEW EDITION

As currently envisioned, the CALL OF CTHULHU KEEPER'S RULEBOOK is a new edition of the CALL OF CTHULHU rules incorporating new options, an improved flow of combat, new scenarios, and a cleaner page layout with box and page decoration evocative of the primary period of play in the 1920s. Here are eighteen chapters including H.P. Lovecraft and the Mythos, Creating Investigators, Skills, Game System, Combat, Chases, Sanity, Magic, For Keepers, Tomes of Eldritch Lore (with over 100 tomes), Grimoire (with over 100 spells), Artifacts & Alien Devices, Monsters, Beasts & Alien Gods, three scenarios, plus a reference chapter containing Lovecraft Country, Historic Timelines, Mythos History of Earth, Sanity Quiz, Play Aids, and more. The "Skills" chapter contains full descriptions for each skill, including guidance on opposed skills, setting difficulty levels, examples of how to "push" the different types of skills, and suggested consequences for failing a pushed skill roll. The "Chases" chapter provides rules for all types of chases, whether on foot, driving a car or boat, flying airplanes, or being pursued by monsters.

We also wanted to address the players directly, and simultaneously we will also release the INVESTIGATOR HANDBOOK, intended for all players, which includes ten chapters expanding Creating Investigators with optional background packages, more than a hundred Occupations, Skills, Investigator Organizations (nine separate organizations described - The 'Wipers' Pals, Wrath's Circus of Wonders, Strange but True!, The South 13th, SKT Research, Novem Angelus, Ratched's Children, The Resurrectionists, The Society for the Exploration of the Unexplained), Life as an Investigator, The Roaring Twenties, Advice for Players, plus a references chapter. "Life as an Investigator" takes a look at investigative procedures and equipment, and also provides examples taken from the files of the Theron Marks Society.

When Will It Come Out?

We want to have these books in your hands by Halloween (October 31) of 2013.

The rule book has been fully revised and carefully restructured to bring you the rules in the most user-friendly way. Call of Cthulhu is a well established game with a wealth of supporting scenarios, campaigns and source books. It's important to note that the 7th Edition rules remain backwards compatible so that previously published scenarios and source books all remain playable with the revised rules. We’ve gone to great lengths to revise the rules in a way that retains the essence of what makes Call of Cthulhu such a great game.

Here's an overview on some of the revisions that will be found in Call of Cthulhu 7th Edition...

Creating your Investigator
There are lots of great options for creating investigators, along with advice on integrating your investigator with the story. It also provides you with support and tools for generating an investigator’s backstory, enabling players to create fully rounded characters with a reason to investigate the Cthulhu Mythos.

Skill rolls
Not everything is so easy for the investigators -- if they attempt an especially difficult task the new rules introduce the ‘hard’ and ‘extreme’ skill rolls. Revised skill descriptions and new skills like Intimidate and Charm have been added to provide investigators with more ways to investigate and uncover the secrets of the Mythos.

Opposed rolls
No need to refer to charts -- everything you need is right there on the character sheet! 

Pushing skill rolls
Sometimes your investigator fails a task. With the new rules, if you want to try a second time you can -- if you can justify it! But beware -- failing a second ‘pushed’ roll will have dire consequences -- opening the door for the Keeper to take the story in all sorts of new, exciting and sometimes unexpected directions.

Lots of Advice for Players and Keepers
The new rules have been written with a mind to helping all players get the most of Call of Cthulhu. Particularly, a special advice chapter for Keepers on how to construct a scenario, how to build tension and horror, and how to develop the story and engage your players. Whether you are new to the game or have been playing a while, there’s information and tips for everyone .

Toolkit
Over the decades many gaming groups have developed their own style of Call of Cthulhu play, and 7th Edition provides you with options, tools and advice on how to tailor the game in a way that will suit you and your group. Whether you like things more pulpy or gritty, there’s optional rules to build and scale the game you want.

Missed a clue? No worries!
Ever had your players get stuck because they don’t know what to do next? The new rules provide a mechanism for handling such tricky situations; a revision of the Idea Roll rule. Now you can throw tricky investigations at your players and not have to worry if they pick up every clue or not. The new Idea Roll helps to keep your game on track without unnecessary railroading of the players.

Sanity
The sanity track remains, however the Keeper is provided with new guidance on how to deal with episodes of insanity, including phobias, manias and delusions. Plus the Keeper is provided with advice on how to tamper with the investigator’s backstory -- potentially corrupting their relationships, their possessions and other important aspects of their life as they sink further and further in to the cosmic abyss of the Cthulhu Mythos.

Art used in our Spanish-Licensee publication, now available for our use!
Art used in our Spanish-Licensee publication, now available for our use!

Combat 
Sometimes your investigator will have to rely on his or her fists! All unarmed attacks now come under the one skill of Brawl, allowing you to describe your attacks as befits the situation. Weapons and firearms retain their own skill categories. Combat now works with opposed rolls, allowing you to resolve combat scenes faster than ever before and avoid drawn-out "miss - miss" situations, whilst giving players more options on the things they can do during a fight. Fast paced and exciting combat!

Combat maneuvers replace the old grapple rules. Now you just describe what you want to do and roll versus your opponent -- allowing greater freedom to create exciting fight scenes. Your investigator can do more during combat than just fight or flee!

Chases
An entirely new chase system that allows you to combine vehicles, monsters and pedestrians in exciting chase scenes. Remember the chase scene in Lovecraft's 'The Shadow Over Innsmouth' wherein the protagonist, Robert Olmstead, flees the Gilman House hotel via a window and is pursued across Innsmouth by deep ones? These new rules enable you to stage exciting chases like that in your game.

Monsters
You’ll find a host of old favourites here, along with a few new faces, as well as insightful marginalia providing details, notes and ideas on many of the monsters and gods therein.

Spells and Tomes
7th Edition provides revised rules for how to handle magic in your game and also revisits tome reading times, as well as providing advice and ideas on how to use tomes in your scenarios and games. If your investigator has never cast a spell before you may find you get more than you bargained for! Likewise, insane ancient Mythos wizards and monsters have access to deeper realms of magic and a range of spells have suggested effects for just this type of insane casting.

New scenarios
"The Haunting" -- the old faithful scenario is back, with added, step by step Keeper’s advice for new players. Plus two new scenarios: "Amidst the Ancient Trees" and "Crimson Letters", designed for both new and veteran Keepers. "Crimson Letters", set in witch-haunted Arkham, provides the ideal starting point for a campaign.

Anything else? The entire rulebook has been revised, edited and will be presented in a brand new layout with loads of cool new artwork. 

Call of Cthulhu was originally written by Sandy Petersen. Paul Fricker and Michael Mason have written, revised, and developed the new edition, in addition to developing the book's structure and adding new content throughout.

Badger McInnes will perform the primary layout for the 7th Edition books. He worked on the award-winning Cthulhu by Gaslight 3rd edition and numerous books for Chaosium and other publishers.

Paul Carrick, the artist who created the award-winning cover for the Chaosium publication Cthulhu by Gaslight, will be creating new art for Call of Cthulhu 7th Edition. Stefano Marinetti and Alberto Bontempi have created art for Call of Cthulhu and for this Kickstarter page, and will create more.

Steff Worthington is already working away on maps, plans, and diagrams.

The Story So Far...

(read from the bottom to the top)

Risks and challenges Learn about accountability on Kickstarter

The biggest challenge we face as a publisher is making sure that deadlines are met. Because we work with many artists, editors, and printers, and because we are a small company, there are bound to be hiccups along the way. Oftentimes these arise because we discover that it would be super-awesome to add in an extra image, to create an extra add-on, or add an additional bit of text that will push the project over the deadline but will also result in a much better product.

FAQ

  • Don't fret! PDF-level backers (ANARCHIC ACOLYTE, GHASTLY GHOUL, TERRIBLE TCHO-TCHO) can still pick up nifty items from our curiosity. Add a base of $5 plus $1 for each add-on to your pledge, and send us a note via the "contact us" button on the right side of the screen by our picture and let us know what you're adding on. We will also ask about it in our survey at the end of the kickstarter.

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  • Anyone who knew us when we were still figuring out how kickstarter works with Horror on the Orient Express knows that the shipping can be confusing. We have tried to streamline our shipping in order to make the process simpler. The shipping for each tier is listed in the particular's tier description. We ask for you to add the appropriate amount of shipping listed, plus $1 per physical item in your order. For example, if you're living in Germany and you want the DANK DEEP-ONE level plus two t-shirts, you add the amount for the level ($40) plus shipping for that tier ($20) plus one buck for each book ($1), plus one buck for each t-shirt ($2), giving you the grand total of $93.

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  • CALL OF CTHULHU 7TH EDITION consists of two books: the Keeper's Core Rulebook and the Player's Handbook.

    All the game system rules are in the Keepers Core Rulebook (inc. character generation).

    The Investigator Handbook is not necessary for running the game. The Investigator Handbook contains rules for character generation (inc. further optionality and more occupations, plus specific player advice etc). The Investigator Handbook is specifically for players and does not contain the game system rules.

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  • We can accommodate any shirt size. We will send a questionnaire in the survey at the end of the Kickstarter.

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  • Yup!

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  • We want to make it easy for you to get the books that you want. To do this purely through pledge levels we'd have to offer a confusing myriad of additional pledge levels. Instead of that we're offering you the option to upgrade your books.

    If you've chosen one of the higher pledge levels (such as Diabolical Dark Young) and wish to receive a more expensive level of book than the one stated on that pledge level you may do so by increasing your pledged amount and letting us know exactly what you want.

    We'll list the possible options along with the extra cost below.

    1. DIABOLICAL DARK YOUNG UPGRADE: you automatically receive everything on the SLOBBERING SHOGGOTH pledge level. If you wish to receive the leatherette Book set instead (as offered for the pledge level NICTITATING NYARLATHOTEP) add $233 to your pledge (that's simply the difference in cost between SLOBBERING SHOGGOTH and NICTITATING NYARLATHOTEP). You would then get the game at Gencon plus one leatherette deluxe Investigator Handbook and one leatherette Keeper's Rulebook (along with the other extras).

    If you want a combination of pledge level and books that we haven't listed, please tell us and we'll list it below.

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    CHAOSIUM MINION: as a general supporter of things Chaosium, you think what we publish is great and you would like to get your name and a thanks from Chaosium in the core rulebook (no shipping needed). Thanks!

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    ANARCHIC ACOLYTE: as an acolyte, you'll be issued a PDF of the CALL OF CTHULHU INVESTIGATOR HANDBOOK (no shipping needed).

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    GHASTLY GHOUL: befitting your nature, you will dig up a PDF of the CALL OF CTHULHU KEEPER'S RULEBOOK (no shipping needed).

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    TERRIBLE TCHO-TCHO: you must have PDFs of both the CALL OF CTHULHU KEEPER'S RULEBOOK and INVESTIGATOR HANDBOOK (no shipping needed).

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    SIBILANT SERPENT-PERSON: a sibilant serpent-person seeks a special softcover (printed) of the INVESTIGATOR HANDBOOK (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    DANK DEEP-ONE: a deep-one searches the depths for a softcover (printed) CALL OF CTHULHU KEEPER'S RULEBOOK (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    10 backers

    BALEFUL BYAKHEE: in the vastness of space the byakhee finds a hardcover INVESTIGATOR HANDBOOK, with a PDF of this book also included (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    36 backers

    NIHILISTIC NIGHTGAUNT: in the most remote regions of the world, the nightgaunt peruses a hardcover CALL OF CTHULHU KEEPER'S RULEBOOK; a PDF of the book is also included (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    200 backers

    DIGITAL DHOLE: eschewing obfuscation, DIGITAL DHOLES accept only those things existing on the ethereal, not physical, plane. You will receive PDFs of everything: the INVESTIGATOR HANDBOOK, the KEEPER'S RULEBOOK, the KEEPER SCREEN, THE PHOBIA DECK, THE CURIOUS CHARACTERS DECK, BOOKMARKS, BOOKPLATES, and PDFs of any benefit awarded already or to be awarded through any future (achieved) stretch goal. (no shipping required).

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    MALEVOLENT MI-GO: these technologically-advanced beings desire both the softcover CALL OF CTHULHU KEEPER'S RULEBOOK and the INVESTIGATOR HANDBOOK (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    43 backers

    ENIGMATIC ELDER-THING: enigmatically, elder-things have interests understood only by themselves. Some Elder-Things request a hardcover CALL OF CTHULHU KEEPER'S RULEBOOK along with a softcover INVESTIGATOR HANDBOOK, which includes a pdf of both books (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    1904 backers

    SLOBBERING SHOGGOTH: of course, a massive shoggoth engulfs both the hardcover CALL OF CTHULHU KEEPER'S RULEBOOK and INVESTIGATOR HANDBOOK, plus PDFs of both books (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    ABOMINABLE ABHOTH, SOURCE OF UNCLEANNESS: Does Abhoth spawn both diminutive monsters and those pesky investigators who seem to foil the plots of the Mythos minions at every turn? Then does Abhoth spawn a one-of-a-kind Kickstarter-exclusive! This is a leather-bound INVESTIGATOR HANDBOOK featuring thick leatherette hard-covers with the front cover and spine stamped with luxurious gold foil. This book is only available through this project. The interior pages will include all improvements, on high-quality paper. The binding is thread sewn, square backed, and each book is individually shrink-wrapped. You also receive a pdf of the book. (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    22 backers

    GRUESOME GUG: in the Vale of P'nath do gugs congregate. Gug gaming groups need one hardcover copy of the CALL OF CTHULHU KEEPER'S RULEBOOK, and four softcover copies of the INVESTIGATOR HANDBOOK, plus pdfs of both books (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    19 backers

    HIDEOUS HASTUR, WHO-IS-NOT-TO-BE-NAMED: The stars are nearly right! Resting within Lake Hali, on distant Carcosa, Hastur beckons with a one-of-a-kind leather-bound CALL OF CTHULHU KEEPER'S RULEBOOK featuring thick leatherette hard-covers with the front cover and spine stamped with luxurious gold foil. This book is only available through this project. The interior pages will include all improvements, on high-quality paper. The binding is thread sewn, square backed, and each book is individually shrink-wrapped. You also receive a pdf of the book. (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    545 backers

    NICTITATING NYARLATHOTEP, THE MESSENGER: the Mask of a Thousand Faces offers a Kickstarter-exclusive if you dare accept. Here are both the leather-bound CALL OF CTHULHU KEEPER'S RULEBOOK and leather-bound INVESTIGATOR HANDBOOK featuring thick leatherette hard-covers, with front cover and spine stamped with luxurious gold foil, and come in a complementary slipcase. These books are only available through this project. The interior pages will include all improvements, on high-quality paper. The binding is thread sewn, square backed, and each book is individually shrink-wrapped. You also receive a pdf of the book. (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    16 backers Limited (4 left of 20)

    DIABOLICAL DARK-YOUNG: We will bring the diabolical dark-young duo of Mike Mason and Paul Fricker, authors and editors of CALL OF CTHULHU 7th edition, to GenCon to host a never-before-played scenario for you. There will be four games of five players each, to be scheduled for your accommodation. This reward level also includes all benefits of the SLOBBERING SHOGGOTH level. You are responsible for arranging your own travel and accommodation to GenCon Indy 2013. The games will be held at GenCon 2013 in August, the final books to be delivered in October (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    4 backers Limited (1 left of 5)

    FAMISHED FATHER DAGON & THE MOTHERS HYDRA: Shambling Sandy Petersen, the original author of CALL OF CTHULHU, is attending GenCon 2013. Monstrous Mike Mason and Palpitating Paul Fricker, authors and editors of CALL OF CTHULHU 7th EDITION, are attending GenCon 2013. Is this cosmic coincidence? Are the stars right? You will dine with them on Thursday evening. No doubt you will speak of things deep, uncorrelated, and cosmic, but forgive Sandy if he rambles-on a bit about his new CTHULHU WARS game. This reward level also includes all benefits of the NICTITATING NYARLATHOTEP level. You are responsible for arranging your own travel to, and accommodation at, GenCon Indy 2013 (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    12 backers All gone!

    GREGARIOUS GREAT RACE: do you have the mental fortitude it takes to live in legend-haunted Arkham? We seek volunteer Yithians to inhabit twelve personalities found in the INVESTIGATOR HANDBOOK. Our worthy authors and editors will assign you to the appropriate organization or duty in Arkham. We will ask for pertinent character distinguishing features (about 66 words) and a picture. You will receive the leather-bound CALL OF CTHULHU KEEPER'S RULEBOOK and leather-bound INVESTIGATOR HANDBOOK, plus pdfs of both books, and all benefits that accrue. (add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order).

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    0 backers

    YAMMERING YOG-SOTHOTH: sliding effortlessly between worlds and time-streams, Yog-Sothoth produces multiple iterations of both the hardcover CALL OF CTHULHU KEEPER'S RULEBOOK and INVESTIGATOR HANDBOOK. Backers at his level receive 6 hardcover copies of each book, plus one copy each of the leatherette CALL OF CTHULHU KEEPER'S RULEBOOK and INVESTIGATOR HANDBOOK (14 books total), plus seven copies of the Call of Cthulhu 7th Edition Kickstarter Slipcase. This is a "books only" Pledge Level and receives no other awarded benefits from stretch goals other than the many improvements to the bindings or the text. (add base postage of $19/US, $24/Canadian, $34/other to +$1 per each other physical add-on item in your order).

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    4 backers All gone!

    STUPEFYING SHUB-NIGGURATH, SPAWN #2-5: The Black Goat of the Woods has spawned a pair of books that will last for generations, with the finest binding you can get. The Temple Edition is limited to up to 25 sets of books, or will be printed to order. Here are the CALL OF CTHULHU KEEPER'S RULEBOOK and the INVESTIGATOR'S HANDBOOK printed in England and hand-bound by Temple Book Binders a very-highly regarded shop in Oxford. There is a full description of the books in the Project Story to the left. Temple notes that they require four months to hand-make these books, and they will be shipped separately, from the United Kingdom. Of course, this level includes pdfs of both books and other enhancements and stretch goals, as revealed on the Pledge Level Benefits Grid. (While the shipping for this set of books is included with this level, if you include any add-ons please add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order exclusive of this book set.)

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    5 backers Limited (12 left of 17)

    STUPEFYING SHUB-NIGGURATH, SPAWN #6-10: The Black Goat of the Woods has spawned a pair of books that will last for generations, with the finest binding you can get. The Temple Edition is limited to up to 25 sets of books, or will be printed to order. Here are the CALL OF CTHULHU KEEPER'S RULEBOOK and the INVESTIGATOR'S HANDBOOK printed in England and hand-bound by Temple Book Binders, a very-highly regarded shop in Oxford. There is a full description of the books in the Project Story to the left. Temple notes that they require four months to hand-make these books, and they will be shipped separately, from the United Kingdom. Of course, this level includes pdfs of both books and other enhancements and stretch goals, as revealed on the Pledge Level Benefits Grid. (While the shipping for this set of books is included with this level, if you include any add-ons please add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order exclusive of this book set.)

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    CORPULENT CTHULHU: The stars are right! Mighty Cthulhu rises from the depths of the South Pacific with a truly one-of-a-kind product--a selection of rare CALL OF CTHULHU rules editions from across space and time. THE TEMPLE EDITION #1: Full Goatskin Keeper's Rulebook and Investigator Handbook in a custom slipcase, 2014. CALL OF CTHULHU FIRST ED.: In original 2” box, shrink-wrapped, signed by Sandy Petersen #4/200, 1981. CALL OF CTHULHU SECOND ED.: In original 1” box, shrink-wrapped, 1983. CALL OF CTHULHU THIRD ED. published by Games Workshop LTD. under license, 1983. CALL OF CTHULHU FOURTH ED.: softcover, 1989. CALL OF CTHULHU FIFTH ED.: softcover, 1993. CALL OF CTHULHU 5.1.1 EDITION: Special Hardback, 1993. CALL OF CTHULHU 5.6 EDIITON: Hardcover, 1999. CALL OF CTHULHU SIXTH EDIITON: Hardcover, in Shrinkwrap, 2004. CALL OF CTHULHU 20TH ANNIVERSARY EDITION: Green Leatherette with gold foil Elder Sign on cover, 2001. CALL OF CTHULHU 20TH ANNIVERSARY EDITION: “Named Edition” one of thirty-three with the name of a deity inscribed, unknown deity, wrapped in brown paper with twine with copper foil Elder Sign on cover, 2001. CALL OF CTHULHU 30TH ANNIVERSARY EDITION: Brown Leatherette with gold foil title on cover, 2011. CALL OF CTHULHU SEVENTH EDITION: Hardcover Keeper's Rulebook, Hardcover Investigator Handbook, Softcover Keeper's Rulebook, Softcover Investigator Handbook. All awards of STUPEFYING SHUB-NIGGURATH including the Authors' Dinner at Gencon if you're attending that game convention in 2013. Of course, this level includes pdfs of both books and other enhancements and stretch goals, as revealed on the Pledge Level Benefits Grid. Shipping is included.

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