What is Dead?
Dead is a top down shooter focused on ten, tough boss fights. Each boss is unique and comes with their own move sets, soundtrack and visual themes. It's a game for those who love intense boss fights where you end up shaking with adrenaline. Where you try and try again, learning the moves, perfecting the timing until you finish it off with pure skill!
There are mid-fight transformations, swarms, dual bosses and fights focused on brutal one-on-one combat. Hard, classic boss fights with soul!
You, the tiny insignificant flame with four hit points, have skills at your disposal. Self combustion to destroy smaller enemies and push back large ones. The power to dodge and be immune to all damage for a small amount of time and the power to heal, as long as you can stand perfectly still for a long time.
All with WASD and mouse aiming for satisfying, smooth game play at 60fps.
Is it impossible?
Certainly not! This game is not one of those games that claim to be "impossible" or relying on memory. Heck, it doesn't even rely on luck. A good boss fight must adhere to the following criteria:
- It should be possible to complete the fight without taking damage.
- If the player takes damage it is because of their own mistakes.
It's simply about you and your skill. Keep fighting, until each and every one of those ten bosses are Dead. I am a big fan of Dark Souls and try to take on all the game play philosophies it follows.
State of Progress
Dead has already been green lit by the Steam community. Dead is currently in a playable state. The game can be completed from start to finish with end credits and is currently going through a graphical polish. As it stands it not ready to be seen by the public (as it looks bad) but swapping graphics in and out as the last stage of development. The game is currently windows only with a possibility for Linux. I would not recommend backing this Kickstarter if you are strictly Linux.
Placeholders and temp graphics are being replaced with finished art and all sorts of special effects are being added to make the feedback meaty and impactful. Graphics aren't a problem but sound and music is where Kickstarter helps out.
I have a great composer, Paul Michael Cardon of Ninja Otter Music who has already started to write some music and it's brilliant. With my current budget I will be able to provide a pretty bare bones soundtrack, but with extra from Kickstarter I'll be able to effectively double the length of the soundtrack and include extra layers and shifting tones as the boss fights progress. This Kickstarter is not about "help finish my game" but more of a "help make this game even better for everyone."
I currently have a few options for sound designers (though I have one in mind) and what they've done so far has been pretty stellar. They would have to go through and replace the sound effects I have in the game already but with the funding from Kickstarter it means we can add so much more! Every bit of GUI that slides in and out, variations of all the sounds, clunk and clicks of every kind!
It's not far off at all and this boost from Kickstarter could really make a difference for the quality.
Who is Milo Games?
Founded in 2015, Milo Games consists of two people. Our aim is to make games that are fun. We launched our first game on steam, OESE, early this year with Dead being our second project.
Risks and challenges
The biggest risk is time. Early 2017 is the estimated time of release but, like any project, mistakes can be made and unforeseen push backs can occur. Working on the game is not my full-time job so my dedicated time is only on weekends and after work which also effects time and release dates.
There are 10 bosses in the game, if I dedicate 2 weeks to polish each one that means, at a minimum, it'll take 5 months to finish.
Another risk to be aware of is this is a PC game, and everyone has different PCs. The game isn't too heavy but you can never tell how these things will perform. So far, the game is running solidly at 60fps.
Otherwise, there is little risk! The game WILL be finished and Steam keys are not hard to distribute.
Thank you, and like a lovely dog, soon you will be able to play Dead.Learn about accountability on Kickstarter
- (30 days)