Yes, I'm still kicking, and I'm about to send out a new alpha to backers. It's dirty and dusty and I'm sending it out in a kind of a hurry,... Read more
In Profundis is alive!
Indeed it is, and has made substantial progress over the past couple of months. Here's the newest YouTube video:
Here are the notes, adapted from the dev diary at... Read more
God my brain hurts right now
After staring at the code for hours, I've made a discovery. It is this:
pyglet, the graphics library I was considering using for In Profundis, is incompatible with psyco, the... Read more
In Profundis progress...
It's been a while now and I still don't have a lot visible to show for it. Honestly, the switch to pyglet has been going more slowly than I expected. ... Read more
Rewards: $25, $50 and $250 surveys sent
I procastinated a bit in sending these out, but it is finally done. As mentioned in the surveys, any questions or further suggestions can be sent to email@example.com.
I hope... Read more
An unforseen difficulty
It seems that Kickstarter's reward system doesn't work the way I expected it to, that is, where everyone getting a certain reward automatically receives every reward beneath that one! Instead,... Read more
Rewards: first surveys sent
The $75 and $100 surveys have been sent. These are the "collaborative" ones, that allow backers to add things to the game. The site informs me that I can only... Read more
Rewards: planning and info gathering
Here are the rewards from each level, the number of people who "topped out" at that reward, and my plans on fulfilling them:
$5 LEVEL: Free PC copy of... Read more
Well that certainly was nerve-wracking....
The project did in fact make it in in time, and with literally minutes to spare. Wow.
Saying "thank you" doesn't seem quite up to the task of expressing my... Read more
63 hours to go and $1,915 remaining....
Seems unlikely, but who knows?
I'm working on a GameSetWatch mini-column to get work out about the project more. Also, I've gotten a couple of messages from folks about cellular... Read more
Gamasutra article up
The Gamasutra article mentioned previously is up:
15 days left
We're fairly behind on contributions, unfortunately. Of the $5,000 goal for the project, we're up to $1,790 as of this writing. That's $3,210 remaining and half the period left to... Read more
Video: Sight and platforming
This shows off the (still under heavy development) platforming, and also the previously-described automaping vision system.
I'll have more to say later, I just wanted to get the video out... Read more
Screenshot of current version
Hope to have a new video up soon, until this here's a screenshot of the current version. Most of the graphics are placeholders but they should give you a bit... Read more
Five days in
Sorry this is a few days in coming -- I actually thought I had posted two more updates by now, but it turns out I was just commenting on the... Read more
Day 1 progress
Have gotten six backers in the first day, which isn't too bad I guess although they were mostly people I know or members of mefightclub, where we've discussed the project... Read more