Inspired by Rune Factory and Harvest Moon, not turn-based Action RPG Mobile game without long waits to play. For Android and iOS Read more
Funding for this project was canceled by the project creator on June 28, 2014.
About this project
Update 5#: Video of demo game with placeholders
Update 4#: The project continues...
Update 3#: The first article about us!
Update 2#: Thanks first bakers - For bakers only
Update 1#: The project start!
Castalya is a magical world made up by many little isles, most of them still unknown. Each isle has unique and extraordinary features.
Our story is placed on Sylica Island, the biggest of the archipelago, famous for its rich soil where it is possible to cultivate many different vegetables and trees.
Autumn of the year XXXX. A married couple, Glenn and Sophia, residents of Sylica Island, not so young and without children, venture in the forest to collect firewood for the coming winter.
In the distance they hear some moans, while the're on their way back to the farm. They head towards that sad sound and find themselves at the feet of a collpased ancient stone bridge. There Glenn and Sophia find two newborns, wrapped up in a fine cloth in a basket.
A baby boy with pointy ears and a baby human girl with a medallion at her neck, with a green stone with some worn out incisions. The couple doesn't know what to do and as there's nobody in the surroundings they decide to bring the babies home and take care of them.
Days run on and become months, months become years and nobody comes and reclaims the two children, that the couple will grow as if they were their own.
They will call them Lidya and Fynn.
It's been 18 years since Glenn and Sophia found Lidya and Fynn. The two guys still live in the farm and help their parents with the different tasks, as they are now very old.
"Listen and dream on the notes of the Main Theme"
Sylica is delimited northward by a path that leads to a volcano, inactive for years; westward by a wood that seems small, with some trees and some clearings at the beginning but it becomes then thicker and thicker. At the end of the wood there is a collapsed bridge and the thick fog prevents from seeing what's beyond it. The inhabitants of Sylica Island tried many times to rebuild it, but it collapsed again after each attempt, as if there was a mysterious force that doesn't want them to cross it to reach the center of the island; moreover the river is always rough and it is impossible to cross to the opposite bank by boat. Eastward there are some nearly deserted and very windy clearings where it is hard to venture because of the strong airstreams that cross them. And finally down south there is a big beach with a small dock where you can go fishing.
The story revolves around the mistery of Lidya and Fynn. The player has to discover their origins and what role they have in the world.
Temple of Fire: On the inactive volcano, with monsters of fire elements. It's the easiest to reach, but not easy to discover. The dungeon in it is protected by the fire monster.
Temple of Wind: In the windy clearings there is the temple of fire, hidden by small twisters, it will be necessary to be sucked in to find it. The monsters in the temple are of wind elements. The dungeon in it is protected by the wind monster.
Temple of Water: In the open sea in front of Sylica there are some vortexes that bring to the temple of water. The water dungeon is protected by monsters of water elements.
Temple od Earth: This temple has never been found yet...
The game will regularly have secondary quests, created specifically by our staff, but we'd like to enforce on the game portal the possibility to create quests independently with an editor and introduce them to the players. Through preexisting elements we'll allow everybody to present the quests, we'll validate them and add them as add-on in our game. In this way every player will contribute to the game!!!
Fynn and Lidya grow as sister and brother but Fynn never considered Lidya as his real sister. He knows that they aren't related by blood, they're too different, he is an elf and she's human. Their parents never concealed to have adopted them and that's why Fynn has always felt something special for Lidya. Lidya, on her side, has always considered Fynn as a real brother, embittering Fynn, that tries to soothe these feelings by letting Sheila, one of the three innkeeper, court him. At the arrival of a new mysterious character there will be the famous menage a trois.
The player can decide to be either Lidya or Fynn.
The main plot will be different depending on which character the player will choose.
Sylica Island will be customized for each player. It will be possible to have unique elements on the island (trees, minerals, etc ectc). To build some tools or simply to cook some dishes it will be necessary to get the missing elements trading them with other online players or buying them at the market.
The player can choose to play in three differents ways, however some skills are necessary to go ahead with one of the three main tasks.
The player can decide to be the farmer in his farm, cultivating fruits and vegetables and breeding animals. Some of the harvested fruits will be sold to buy seeds of plants or vegetables that don't grow on his own island.
Every farming game is based on real hours and days' growing times or on the purchase of some bonus to speed up the growing of plants.
Our growing times will be calculated depending on the type of player. If the player has got little time at his disposal it is his right to have fun, too. Moreover we do not consider, in no way, purchase of any kind of bonus to speed up growing times!
For longer waiting times it will be possible to let the character sleep to pass over a day.
Perhaps the farmer's life is not what you want, so you could choose to grow your character exploring the island and fighting with the various monsters in the dungeons, that are not static, but designed random each time the character has finished with one of them. Moreover the player will be able to play in all the quests realized by the other users and by the staff!
One of the best elements of Rune Factory for Nintendo DS was the possibility to engage with other characters in the game. To win over him/her it will be necessary to follow out some quests and bring him/her special gifts in specific moments of the game.
We do believe that the game should be free, however we realize that it is not easy to arrange it for everybody. We will make available some technical features for some objects, to realize them and buy them on the game's market. These objects will only be graphic improvements and will not bring any type of bonus!
Regularly we'll create some special events to add to the game and make it always different and funny. For example, at Christmas we'll have snow and adorn the houses with decorations. Moreover we will add quests connected to these events.
Second test animation. In the coming days we will upload the other game tests
Test our graphics engine on isometric plane. The assets and dimensions are not final. Example of our algorithm for pathfinding and zoom
Played on samsung i9000
We are making the game without using the Unity framework or similar because we want to create something unique. The programming language that we are using is java because we want to start to publish it to Android, we will later port it iOS.
Money is calculated depenging on the development time of the game. We expect about 1 year of work to realize everything we need. Most of the money will be used for graphics (realization of monsters, characters, buildings, weapons and animations) and development od of the game.
Terry Lanfranco Murgia (Project Manager - Head of Marketing)
Terry has been a real geek since his young age, spending a huge part of his leisure time on videogames, which he’s still in love with. After graduating in computer science he’s been working as a software engineer for several years, focusing in the past 3 years on project managing and marketing planning.
Diego Del Corto (Programmer - Co Creator) - SX
Fabrizio Di Santo (Project Manager - Programmer - Co Creator) - DX
Fabrizio and Diego are the creators of the project Castalya. They work together as software engineers for a telecommunications multinational and are great fans of video games. True geeks and great friends from high school.
Caterina Rocchi (Ilustrator - Designer)
Caterina Rocchi is a manga artist, she has studied in various schools in Japan and brought to life her own in Italy, Lucca Manga School, where she teaches as well. She planned, created and coloured the characters and environments for the game, striving for a classic look with an original touch just like the game itself.
Francesca Marini (Creator of the story - Screenwriter)
Francesca Marini is a creative who loves video games, animation, comics and cosplay. She is a dynamic person and she also founded a cultural association for people who love Japan. Her work in our team was to create the history of our game, the characters and everything that revolves around the world of Castalya.
Serena Bertozzi (Screenwriter - Youtuber)
Serena Bertozzi is a videoblogger and a creative who's always been into videogames and japanese culture. In 2009 she moves to London and work at Square Enix, then she decides to move again to Tokyo and learn japanese language. In 2010 she starts a youtube channel where she vlogs about her life in Japan and teaches japanese to her viewers.
Enrico Turini (Director - Videomaker - Youtuber)
Enrico Turini is a videomaker and youtuber, loves to tell stories with passion and simplicity. He also plays ukulele, and this is cool. Winner of the official YouTube NextUp 2011 and various other competitions
Saverio Rapezzi (Music Composer)
Saverio Rapezzi is a composer and orchestrator for film, TV and videogames. He is the co-founder of Film Scoring Lab, a music production company based in Los Angeles, California. His music is vital, direct and undisguised: as a result of a critical thought, it evokes emotional and communicative power and is continually evolving.
Risks and challenges
The project is really ambitious. We'd like to create something unique that is not connected to money but, to the game experience, and this could mean a little delay on the launching date of the game.
The other important matter is the budget management during the realization that could go through some changes due to unexpected effects.
We'll take care of everything and we'll do a continuous check on the variuos activities and on the resource distribution.
For sure we'll find on our path some risks and some challenges that we've not considered yet, but we'll be ready to do our best and face them with the enthusiasm that binds us and brought us at this point.
With your help we can realize our dream!
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (40 days)