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Sydney Hunter and the Caverns of Death is a new retro-style adventure/puzzle platformer for the NES and SNES.
406 backers pledged $39,252 to help bring this project to life.

Sydney Hunter and the Caverns of Death Update

Posted by John Lester (Creator)
7 likes

 Hey Guys,

Here's an update regarding Sydney Hunter and the Caverns of Death.  We've been demoing the SNES port at various shows the past month including at the Game On Expo in Arizona, Gamescom in Germany, and at the So Cal Retro Gaming Expo.  The feedback so far has been great.  There is one major bug we have to iron out regarding the rope mechanic in the game which is taking some time to get fixed, but we are ironing that out.  We are slowly but surely ironing out all the other minor bugs and glitches in the game as well.  We apologize for the delay, and please know that we have a team of people working exclusively on both the SNES and NES ports of this game to get it out as soon as we can.  Any other project we are working on include other programmers and designers and are not taking away from our focus on these games.  

Regarding the NES port of the game.  We had a delay in getting the initial NES programmer that we had lined up to program the game.  The good news is that we now have an NES programmer who's focus is to get this game complete. We'll continue to keep everyone posted, and greatly appreciate everyone's patience and understanding.  Unfortunately programming for retro consoles is challenging and time consuming, but will definitely be worth it in the end. 

-The CollectorVision Team

 

 

Fei, Dan Kiley, and 5 more people like this update.

Comments

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    1. Robert Paulson on

      Why have the comments on here been deleted?

    2. Missing avatar

      Robert Allenson on

      John,

      I brought this up before about sending the gold cart backers their soundtrack. You said if the game is delayed again you would. Will you be sending out the soundtracks?

    3. John Lester Creator on

      @Fotios Zemendies. Right now our priority is getting the SNES and NES ports out first. We do have separate programers who have begun the initial engine design for both the TG16 and Genesis ports though.

    4. Missing avatar

      Fotios Zemenides
      Superbacker
      on

      Out of curiosity, how long after the NES & SNES versions drop before you start on the Genesis & Turbo Graphx ports?