Thousands of articles. I am an experienced, professional researcher and web content writer. High-quality articles will be produced regularly, with the aim of increasing the game article to over 2000, with more produced if the funding level goes over the goal.
Previews and new releases. Time will be dedicated to building relationships with developers and PR, to source preview code. All the information you need will be provided, such as what DRM does the game use? Is there an off-line mode? What are the bugs, and what are the workarounds?
Sales. Sales on Steam and other outlets will be targeted to ensure that relevant articles are available and up-to-date within hours to save every PC gamer time and money.
Blog. A detailed blog of daily activities will be maintained, focusing on issues that are important to PC gamers.
Advocacy work. I will be proactive with developers to influence their games to include the PC gaming basics: FOV adjustabilty, customisable keys, cutscene skipability and comprehensive subtitles.
Offline viewing. After the year-long project is complete, the PCGamingWiki Digital Edition will be made available for download for eligible backers.
Translation. Currently the site lacks dedicated people to work on translation. Funding will allow the follow through on a translation project, first in the Polish language, and then potentially branching out into other languages as well.