About this project
If you missed the Kickstarter campaign, then you can check out our web site to pre-order the game.
We recently got the "Greenlight" to distribute our game on the Steam Network!
"... effectively combines classic platforming, a rock solid artistic foundation, a memorable character and world that I can't wait to explore..."
-Bradley Keene, What's Your Tag
The Land of Eyas is an indie puzzler/platformer for the PC (Windows, Mac OS, and Linux) and X-Box Live Arcade developed by Happy Square Productions. The titular hero, Eyas -a little boy wearing an oddly-styled cat outfit, is in a world where he is caught between two opposing gravities. In order to return to the place that he calls Home, he has to learn how to navigate this world using the opposing gravitational forces and the objects he interacts with along the way. On his journey he is guided by tree wisps, who direct him to find the one they call M.O.T.H.E.R. He also encounters a mysterious girl by the name of Abrahm. Is she a friend or is she a foe? Fund the project to find out!
Inside The Land of Eyas you will find a puzzle-solving, platforming adventure that turns the laws of physics upside-down. Instead of just having a world where only one set of rules applies, you must interact with objects that lie within several gravitational zones. This forces you to look at your surroundings from multiple perspectives and to devise complex strategies that get you from point A to point B.
You will encounter many dangerous obstacles with hazards around every corner in very elaborately designed stages.
There will also be building blocks that you can use to avoid threats and overcome hurdles that come into your path.
Right now this game is already way beyond being just a concept. The Land of Eyas is in a playable state with tons of completed content. However, we still need your help so that we can:
- Finish creating more game mechanics, like chase sequences, more environmental creatures, bosses, more characters, and an ending that will blow you away!
- Touring our game at expos, like Penny Arcade Expo East, Eurogamer Expo, Independent Games Festival, Indie Game Challenge, and more!
- Finish populating the 40+ stages with as much artistic content as possible:
What do you get besides the satisfaction of knowing you are supporting the arts and funding starving artists? Well, how about:
Make sure you check out the official soundtrack from The Land of Eyas! (Likes, followers, and comments are especially welcome.)
Here is one of many exciting tracks that you can expect to hear:
Follow us on tumblr and check out our website:
Also, make sure you check out our artist, Matthew Kiehl, on his personal blog! Likes, followers, and comments are especially welcome here as well!
A: An eyas (pronounced EYE-uhs) is a young falcon that is taken away from its nest so that it can essentially be thrown off a tree in an effort to teach it how to fly.
Q: Why is the main character wearing a cat costume?
A: Play the game to find out!
Q: Just how did you make that amazing trailer??
A: It is pretty amazing, amiright? Well, it just so happens that we had the help of some of the most amazing and talented individuals from the games promo agency, The Trailer Farm. We owe them a great deal of gratitude for producing this incredible trailer. Check out their web site to find out more!
Q: How and when do I get my rewards?
A: For digitally downloadable media, a set of instructions will be sent to you by email. However, for other types of rewards, like Matthew Kiehl's artwork, you will need to send us your address so that we can deliver the content to your home. Immediately after our campaign has ended, if we have reached our goal of $5,000, then we will start sending out all content as soon as possible. Rewards like Cirbie or artwork by Matthew Kiehl, will probably be sent within a couple of months after the campaign has ended. The Land of Eyas (both digital and box set versions) will be sent out one week before the officially announced date of release. The current release date for The Land of Eyas is set for the end of August, 2015.
Q: What is the game, Cirbie, all about?
A: Cirbie is the very first indie game ever created by Stephen Hoskins. This game features a little robot with a ridiculously disproportionate sword who gains health bonuses and combat experience by battling other robots in a series of underworlds. (Matthew Kiehl totally loves this game, and so can you if you contribute 20 or more dollars!) All graphics, music, programming, and storyline are done by Stephen Hoskins (concept art below by Trung Nguyen).
Watch the trailer here: http://youtu.be/c8caPa07xeY
Q: Can obscene, inappropriate, or racially offensive names be allowed in the game?
A: No... If the name that you choose for the 'You Got Game Master Edition' or the 'You Got Game God Edition' reward is inappropriate, then we will ask you for another name to use instead. If you fail to provide us one, then we will create our own name to use for you. (You might not like the name that we choose as much.)
All content is copyrighted by Happy Square Productions, LLC.
Risks and challenges
The biggest risk is that development machines could go down -albeit this is extremely unlikely. We have machines that are constantly backing up our work on a daily basis. If one of our machines should happen to go down, then it could take us up to a week to get ourselves back to a fully functioning state again, but there would not be any lost work. We would need to purchase replacement hardware so that we can be protected against any future technological failures. Also, it takes about a week to get all of our audio software set up correctly.Learn about accountability on Kickstarter
Support this project
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