Project image
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$5,224
pledged of $60,000pledged of $60,000 goal
125
backers
Funding Canceled
Funding for this project was canceled by the project creator on Mar 21 2014
$5,224
pledged of $60,000pledged of $60,000 goal
125
backers
Funding Canceled
Funding for this project was canceled by the project creator on Mar 21 2014

Last update... but this is not the end.

Posted by Ynnis Interactive (Creator)
3 likes

Hello everyone,

Obviously we will miss our goal, we are far away, so we decided to stop our KS campaign. We prefer to focus on the last months of development. It’s sad and a bad ‘premiere’ for us. Because yes, it was our first KS campaign, our first experience of this kind, and it’s clear that we have learned a lot of things… but we have failed. Whereas the Steam Grenlight campaign was a big happy surprise – only 2 days to achieve, when a lot of good projects are blocked during 3 or 4 months – the KS campaign was the opposite.

We probably have made several mistakes:

- The trailer was too long, there were too many rewards, too much of this, not enough of that… probably! However that’s not the main point, even if the project is not perfectly presented, we had a lot of very good feedbacks about our game on other channels, and so we can hope that our game is good and that people like it… the issue is that very few people came on our KS page.

- The game was almost finished, KS is here to fund starting projects… it’s (almost) true! To be clear, we wanted to launch our KS campaign much earlier. In October, but we were late, then one told us to avoid November because everyone will talk only about Xbox One and PS4 (indeed), then to avoid December and January because everyone was on vacation and has no money left, then our KS validation took unfortunately one month. Thus when we decided to do a KS campaign our project was far from being finished. And we can swear to you that we needed this money. We are now in a very bad financial situation and we will make sacrifices to finish this game. Moreover, we considered that having a playable version of the game was a token of success for the project.

- We didn’t come with a big enough community of fans… it’s true! We started from scratch; we were a small unknown indie studio, known only in France because we have done a lot of ‘Work for Hire’ and some small indie titles, gathering a lot of experience. So we tried to make a little buzz with our first trailers, what we achieved with some success. But we didn’t build a real community that we would have brought the first day of the KS. More and more projects come and reach their goals in a few hours or days because they already have their backers. For the others, it’s much more difficult… unless you have the chance to be featured by KS.

- We didn’t make a classic RPG, a survival FPS with zombies, a platformer or space adventure in pixel art, an open world made of cubes, or the remake of an old title supported by an old star… indeed! :-)

- And maybe other reasons that we don’t know…

That said, we still strongly believe in our project. KTBG is an unusual game concept, it’s risky but at the same time we can’t be compared to any existing game, and we are sure that a lot of people are waiting for new gameplays. We thank you very much for your support, and we hope to see you for the release of the game in a few months. Stay tuned!

Kind regards,

Exkee Team

Nicolas Musset, Nekator, and 1 more person like this update.

Comments

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    1. Shane Ching on

      When you release it can you contact me please.

    2. Sebastien on

      Sorry to hear that, guys. The concept was (still is!) really good and I wish you'll be able to finish this game and get the success it deserves. Don't give up and good luck!

    3. Leon Schrodt on

      I love the concept and style of the game, and it really is a shame that it didn't get the attention it deserved. I hope you can find a way to release your project, I would love to see it.