Dungeon Mini (Canceled)
Dungeon Mini (Canceled)
The First Real-time Action Board Game for Tablets! A Dungeon Crawler between a board game and a video game for Android & iOS.
The First Real-time Action Board Game for Tablets! A Dungeon Crawler between a board game and a video game for Android & iOS. Read more
About this project
Dungeon Mini is a hybrid interactive board game and video game with a playable figurine that directly controls your character in real-time dungeon adventures.
Via proprietary technology, your energy is transmitted to your mini figurine in dungeon crawling levels that play out on your mobile table screen from a top-down perspective. Want to take out that goblin? Simply rotate your figure so your dwarf swings his ax to strike him down! Want to jump a chasm? Briefly lift your figurine so he jumps across safely!
Dungeon Mini is a tribute to role-playing games and traditional board games such as Dungeons & Dragons, RuneQuest, Warhammer, Talisman and Dungeon Quest. Our game is a declaration of love to the best heroic fantasy adventures. We were also inspired by interactive "choose your adventure" books of our childhood as well as dungeon crawling video games like Dungeon Master, Wizardry, Ultima Underworld and Gauntlet.
Dungeon Mini offers a heroic adventure that everyone, young or old, can join. You can even hand paint your figurines to personalize your heroes!
- Genre: Dungeon Crawler with miniatures
- Number of Players: single player, with the possibility of multiplayer in the future
- Platforms: Android (5.0 +) & iOS (6 +) on tablets 7 inches or bigger and touchscreen PCs
- Release Date: depending on the stretch goals, between May 2017 and February 2018
- Engine: Unity 3D
- Game's status: Working prototype
- A game set between board game and video game with an original gameplay
- Interact and play directly with your miniatures thanks to Volumique's conductive technology
- Customize your own hero minis and paint them according to your personal taste
- Explore numerous rooms, discover their secrets and try to escape Maleferus' hazardous dungeon
- Solve many puzzles and riddles, defeat monsters with your spells and weapons, while directly interacting with your tablet
- Thanks to your sets of cards, customize your stuff and your skills, just like in a traditional RPG
- Swap figurines on the fly! Choose the right hero to match the play situations
Help us Launch Hybrid Interactive Board and Video Game Featuring Proprietary Mini Figurines in Real-time Dungeon Quests
For the first time, explore the many rooms of a dungeon directly with your figurines!
In the biggest tradition of dungeons crawler, the game, in a top down view proposes a lot of successive rooms. In each of them, you will realize one to several actions or puzzles. Collect objects, get lost, or defeat monsters and advance your character, situations will vary!
Thanks to the technology developed by the Studios Volumique, give life to your figurine by touching it. It allows to recognize a single object at a time on a capacitive screen, thanks to three heat points located under the base of the model. The objects (cards, figurines, bases, 3D impressions ...) recognized have no electronics or battery embedded.
Thus, the object, its position as well as its rotation on the screen are recognized in real time. The detection works by touching the hand with the object placed on the screen. The electric charge of the hand passes through the object and will therefore give the illusion that fingers touch the screen.
The main interactions of the game are carried out with your finger or with your figurine. We have facilitated their handling by designing them in an ergonomic way. In that way we improve the gameplay with them.
The game is very easy to handle, with intuitive and pleasant movements, that allowing all types of players, even beginners, to control the game with a figurine. Place the device horizontally, in a landscape format.
This arrangement is reminiscent of board games, but also allows for a game accessible to both right and left handers. It also allows to adapt the vision of the playing space to the player's favorite habits.
The more rooms you open and make your way through, the more your character will progress and gain power. Just as in any classic role-playing games, gain more experience by efficiently completing quests and going through rooms.
Fight at your best, watch out for your health points and gain items to progress faster. Thanks to the points earned in each level, manage your gear and equip your character with different weapons and armors in order to better adapt to every situation.
Use fire or ice weapons, or rune magic and face the dangers of the dungeon. But be careful not to let your weapons get damaged and remember to repair them or buy new ones between your adventures or directly from within the dungeon.
Skills and combat
Each character has their own specific gameplay that will help you progress through all kinds of rooms. You want to specialize in close combat? Use the Dwarf and his faithful axes to thwart the creatures!
You would rather use ranged weapons? Choose the Elf to aim and shoot at your enemies thanks to your bow. Each character has a miniature / finger combination to strategically use in order to progress and try to leave the dungeon. Every character can unlock runes, skills comparable to low level magic spells. Different runes will allow you to temporarily gain bonuses and advantages or to weaken an enemy and make your progress easier.
Only the mage mainly uses spells as his attack and defense system. In order to cast a rune or a spell, you will have to draw specific outlines on the screen with your finger in a dedicated area called the SpellZone.
The spells appeal to a learning curve, especially for the Wizard, and become therefore more and more complex and powerful according to the character's level and/or the use of magic items. Be careful, though, not to use all your energy because some actions, such as jumps, require some too!
Designed by comic book artist Patrick Pion and made by Third Man Studio, the figurines have been created in partnership with Volumique as regards to the technological aspect and under the supervision of Farid Ben Salem.
Each miniature is equipped to interact with the tablet. For the time being, with initial funding, we intend to produce two figurines: the Dwarf Warrior and the Elf Archer.
Unlike other games using connected objects, DMini figurines are not just characters; they are real game components and directly interact with you. The patented technology used in Dungeon Mini is called "V-Pattern".
It works with all touchscreen devices and does not use electronic chips. Each figurine stand has been designed and equipped with a special coating protecting the screen from scratches.
- 1 character = 1 miniature
- Material: PVC / ABS, flexible and resistant
- Size: 60 mm (average)
For decades, Maleferus has tried to expand his evil power by capturing the people's negative energies. Today, his influence is such that he has managed to petrify the adventurers who came from the multiverse to fight him.
But a few Chosen Ones discovered secret runic languages allowing those brave though weakened warriors to rise against the incarnation of Evil and stop Maleferus and his monstrous creatures in his plans to conquer other worlds.
You are one of the Chosen Ones thanks to your knowledge of the Runes, you now have the power to control the fallen adventurers and incarnate yourself in them by breathing your magic into them.
In order to defeat the Master of Evil, you will have to achieve merciless epic quests in deep dungeons full of monsters. Only the combined efforts of the Chosen Ones will allow the heroes set under the control of Maleferus to recover their freedom and protect the worlds.
Many treasures will reward your bravery if you manage to thwart all the traps Maleferus prepared for you and to defeat the monsters you will face as your adventures progress.
The populations of several universes rely on the Chosen Ones like you to stop Evil's spectacular growth. But you should be careful; Maleferus has more tricks up his magical sleeves!
At the moment, we plan on releasing the game on 7 inches and bigger Android tablets (from Version 5.0 Lollipop upwards - November 2014 and more) and on iPad (from iOS 6 upwards and more).
For instance, we tested the game prototype on the following tablets, on which it worked:
- Google Nexus 10 and +
- Samsung Galaxy Tab 2 and +
- Sony Xperia Z tablet
- Asus Transformer Book, Pad and Prime
- Archos 101
- Acer Iconia
- iPad 2 and higher minimum iPad Mini 2
Caution: none of our packs comes with a tablet.
We will only invoice shipping fees after the campaign ends and according to the amount of stretch goals unlocked. This will allow us to stick to the actual shipping fees.
We plan on working with Backerkit to deal with invoicing the fees.
Here is an initial plan and the first estimate:
- France: around 10€
- EU: around 15€
- US & Canada: around 25€
- Other countries: around 30€-40€
At the crossroads between video game, board game and role playing game, the team that worked on Dungeon Mini is composed of different and complementary profiles to create a new type of gaming experience.
Dungeon Mini has been created in partnership with Volumique, the owner of the playable miniatures recognition technology.
Cedric Littardi started the Dungeon Mini project, in partnership with Farid Ben Salem.
Born in 1973, he co-founded the French magazine AnimeLand when he was 17 and later became one of the pioneers of Japanese animation in Europe. Among his first activities, he took over the presidency of an association for the defense and promotion of animated cinema (Animarte), organized several fairs, events and previews.
In 1993, he established the Kazé label with the stated goal to develop the general public's awareness of Japanese animation quality and variety. His company became the industry leader in Europe and Cedric Littardi remained at its head until 2012, when he left it in the hands of Viz Media (the largest Japanese publisher). The same year, he was honored with a special award at Annecy International Animated Film Festival for his "invaluable assistance in the promotion of animation and Japanese culture all over the world";
Since then, in his company Ynnis, he advocates imaginary cultures by focusing his efforts on developing them.
Farid Ben Salem
This father from Paris is a Jack of all trades. He has been a fencing professor for 25 years, a project manager, an editor for Casus Belli and Ravage magazines, an inventor, a game author... He is also a game designer, board game and gamification teacher in prestigious schools, universities and Paris Institute of Political Studies. And as if this was not enough, he has also been the host and presenter for the gaming show GameStars!
And all this in order to serve his purpose: "Make gaming and its virtues known to as many people as possible." With his extensive experience acquired among different game publishers, Farid is also a game designer for traditional board games, virtual or hybrid games. With the same desire to pass on his passion for gaming, he can also be found in different media.
The team also includes:
- Patrick Pion, the gifted comic book artist who created the characters.
- Julien Duchemin, Marie Magny and Marine Lannoy, the concept artists who created the monsters and assets.
- Fabien Togman, low poly 3D-modeler and 3D-animator.
- Thomas Pons for 2D animations.
- Ryad Godard for the level design.
- Alexis Moroz for the Game Design.
- Jean-Jacques Birgé for the sound design.
- Diane d’Esposito for the Kickstarter graphic design.
- Gaëlle Buecheler for marketing.
- Claire Léger for production management.
- Benjamin Dimanche and Aline Krebs for their help during the KS campaign.
And our partners:
- Third Man studio who gave life to the miniatures Patrick imagined.
- Twin Games Studio who made the miniature prototypes.
- Clockwork Goblin Miniatures who 3D-printed the master miniatures.
- Dark Iron Studio who painted our miniatures.
- Donuts Films for the video.
- BackerKit for the campaign management.
- Thomas Bidaux, for his valuable advice regarding the Kickstarter campaign.
- Cedric Howe from Kickstarter for his help.
- For the video material: Marc Laurençon of EveOniris: www.eveoniris.com and Jean-Baptiste Moinet.
- For the setting: Dernier Bar avant la fin du monde.
- Our king actors in the video: Antoine Morvezen, Zoé Vidal-Reiser, Antoine Morelli, Roxane Ben Salem.
- Our playtesters: Akhan-Paul, the players at PEL and all those we forgot!
The project was born from the meeting of video game, board game and role-playing game actors. Ynnis Interactive decided to develop a game prototype around these universes using the object recognition technology.
This prototype, the images of which you can see in this campaign, would allow the team to validate the creation of a new type of gaming interaction with an object, and to validate the technological part and the production of the figurines. This is also an innovative product at the crossroads.
We have been carrying out many tests for more than one year and a half, in order to enhance figurines playability and to imagine this real-time gameplay, at the crossroads of gaming, physical and digital universes. We wish to fund this first game on our own so that we can keep a greater freedom of creation for the game.
Today, we also want to co-produce the game with a community that will support and accompany us in order to help us make this new interactive connected gaming experience a reality.
Therefore, during this campaign, we offer you to choose with us the weapons that we'll put in the game, but also what the monsters will look like.
Risks and challenges
We have already made a first prototype game that the press and some players have been able to test at the different events in which we have participated. The returns so far are all rather positive and encourages us to continue the development of the project. But for that, we need your support.
We have already made several sets of figurines of the dwarf and made several tests to ensure the correct functioning of the technology.Learn about accountability on Kickstarter
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