About this project
In Trickerion – Legends of Illusion, 2-4 players, playing as rival Magicians, clash in a grand contest for fame and fortune. Starting out with just a simple trick and a handful of helpers, you will embark on a journey to become the greatest illusionist alive.
Inspired by movies like the Prestige, Now You See Me and the Houdini mini-series, we created a world where magic and illusion are part of people’s everyday lives. Most of the magic tricks in the game are part of the repertoires of real world illusionists, past and present, but a pinch of supernatural was also added to the mix – just so you can never be sure whether those Spiritual tricks are really merely illusions...
Each turn, you will visit Magoria’s various Locations – the Downtown, the Market Row, the Dark Alley and the Theater – to expand your team, learn more and more intricate magic tricks, get components for them, and prepare them in your Workshop. Each turn concludes with a Performance phase in the Theater, when players may perform a breathtaking magic show for Fame points and money. After the sixth Performance phase, the player with the most Fame points wins the game, and becomes the next Legend of Illusion.
The four starting characters are all inspired by great illusionists of the golden age of magic. You can read their story at trickerionboardgame.com.
Thanks to you helping us fund in less than 24 hours, we will add four more Magicians to the game!
Both the Illusionist and the Legend Box will ship with 8 Magicians to choose from instead of the original four, with four additional double-sided Magician cards and four additional Magician Poster Cards.
The four new Magicians will be revealed in this section as the project moves forward, so check back often!
More Coming Soon!
Trickerion is a massive game, but its length and complexity is yours to decide!
The base game is very easy to grasp and takes 60-90 minutes, but for a truly epic battle of wits, feel free to enhance the game with the Dark Alley and the Magician Powers built-in expansions.
The Dark Alley expansion is included in both the Illusionist and the Legend Box.
This expansion adds a whole new Location to the game. It also comes with 60 new Special Assignment cards, a new tier of Tricks, and 20 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.
The Magician Powers expansion is included only in the Legend Box.
Your Trickerion Shards gain a whole new gameplay significance with this expansion: They will unlock Power Card slots that allow you to customize your Magician by learning diverse abilities to enhance your game. As there are 90 different Power cards available, it will open up a multitude of new strategies and adds even more replayability to the game!
“This is a rock-solid worker placement with a bunch of really, really cool evolutions.”
- Rahdo Runs Through
Trickerion is a worker placement game at its heart, but we've added many new elements to spice up the formula and create a fresh gaming experience for even the most seasoned tabletop game fans out there.
Before placing their characters, players secretly and simultaneously plan their turns using Assignment cards, reducing player downtime during the placement phase, and letting you adjust your strategy according to your opponents’ plans – if you can see through them!
Locations in Trickerion have several Actions to choose from, each costing a number of Action Points. You are unlikely to get fully blocked out of a Location, but the number of Action Points you’ll get to spend on Actions strongly depends on when you get to a Location and who you’re getting there with.
Each turn concludes with the grandiose Performance Phase, when the shows prepared during the turn are presented to the awestruck audience. The way these performances shape up is entirely up to the players: from a single trick gig to 6-trick blockbusters, Thursday to Sunday, you can even co-perform with others for greater rewards – the possibilities are endless.
Check out our latest, formatted rule book for detailed rules of the game. Please note that the rules are still subject to minor changes here and there until the game is released. The rule book will also be available in French, German, Italian, Spanish, Polish, Dutch, Czech, Hungarian and Chinese.
Rahdo Runs Through
“Excellent, beautiful game, beautiful production, beautiful thematic stuff!”
“This is one of those games, like Forge War last year, that I think is good enough that we would be willing to sit down for 2 hours to play it, because we enjoy it THAT much. There aren't many games I can say that about!”
"Although the game may be all about magic tricks, there are no illusions here: Trickerion is the real deal."
"I am giving Trickerion: Legends of Illusion 8 out of 10 because this is a solid game, with some interesting innovations."
RPG.net - Antonios S.
"Gaming history in the making, at least when it comes to worker placement games."
"I am wondering how long it will take for it to enter the top charts in the worker placement category (if not the gaming hall of fame overall). Do not disturb; I am working on my magic tricks."
JPlay – Markus Weihrauch
"This is really a great game that's surprisingly polished for a Kickstarter...a job well done!"
We've chosen shipping partners with a reliable track record of Kickstarter fulfillment: Dimerco will be handling the freight shipping, and Amazon will be doing the backer fulfillment from its centers in the US, UK, Germany, and Canada, therefore we are able to offer significantly lower shipping cost.
Shipping is free of charge to the US and Canada, and costs $6 extra for backers in the EU.
Backers from any other country, please add +$25 for shipping.
In regards to backer fulfillment, the EU consists of the following countries: UK, France, Germany, Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Rep, Luxembourg, Netherlands, Estonia, Hungary, Spain, Latvia, Italy, Lithuania, Ireland, Malta, Denmark, Poland, Portugal, Romania, Sweden, Slovak Republic, Greece, Slovenia, Finland.
Essen Spiel 2014
We sincerely thank everyone who checked out our booth at Essen 2014, it was amazing to meet and show the game to so many cool people!
...and we have a special team member - a real magician!
We are proud to have on board a two time World Champion of Magic, who is not only a great magician, but a great guy, who is real fun to work with!
Ladies and Gentleman, welcome on stage, The Great SOMA!
If you supported us, thank you - you're awesome! If you supported us, and would also help us spread the word, you're even more awesome, and we'd like to make it easier with some supporter badges:
Risks and challenges
This is our first crowdfunding project and we did our homework to make sure everything goes according to plan. We’ve spent the past 3 years developing, polishing and playtesting the game. In the past 6 months we went full-time to make Trickerion a reality, and it is now a complete product - all that's lacking are some finishing touches on the artwork and graphic design. The final files will be ready to be sent to the manufacturer 1-2 weeks after the campaign's conclusion.
We decided to play it safe and minimize the risks associated with manufacturing, shipping and fulfillment by following in the footsteps of already hugely successful project creators, most of all Jamey Stegmaier, whose Kickstarter Lessons blog (http://stonemaiergames.com/kickstarter/) was an invaluable information source. Our prospective partners are all companies with excellent track records of Kickstarter project cooperation. We also made extremely detailed project budgeting with multiple funding scenarios.
Manufacturing: We started to work with Panda Games Manufacturing, which is well-known for its high quality standards, and we have equally professional backup providers in Germany, Netherlands and Poland.
Freight Shipping: We have a comprehensive quote from Dimerco to handle the ocean shipping from Panda GM's facility, and have several other shipping scenarios mapped up.
Fulfillment: The backer fulfillment will be done through Amazon, from multiple fulfillment centers (EU, US and Canada) to save on customs charges for our backers.
We are committed to honest and transparent communication, not only during the campaign, but also afterwards - in case of a delay or any other unexpected event, our backers will be the first to know about it.
All in all, we feel we've got everything in place to deliver a great game to you by this fall!Learn about accountability on Kickstarter
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